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Megamek Bug
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mud
Draconis Combine
Tai-sho
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PostPosted: 07-Nov-2006 21:40    Post subject: Megamek Bug Reply to topic Reply with quote

Hi everyone...hopefully some of you megamek addicts can help me with this...when I restart a saved game I was playing against a bot, the bot doesn't come back. In the first session, the bot wasn't running in a second console...it was just running in the same console I was. How do I get to bot back to play against?

Thanks

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Vagabond
Mercenary
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PostPosted: 08-Nov-2006 02:43    Post subject: RE: Megamek Bug Reply to topic Reply with quote

its not a bug. its a limit in the design.

Bots can be added via 1 client for Campaigns and such.

However, saved games do not include the needed info that a user was a bot and so you need to start a second client and join as bot with the exact name as the old bot.

Pain in the butt but not a bug.

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ralgith
Blighted Sun Battalion
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PostPosted: 08-Nov-2006 08:26    Post subject: RE: Megamek Bug Reply to topic Reply with quote

Quote:

On 2006-11-08 02:43, Vagabond wrote:
its not a bug. its a limit in the design.

Bots can be added via 1 client for Campaigns and such.

However, saved games do not include the needed info that a user was a bot and so you need to start a second client and join as bot with the exact name as the old bot.

Pain in the butt but not a bug.



Vagabond is correct.
And it most def IS a pain.

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mud
Draconis Combine
Tai-sho
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PostPosted: 08-Nov-2006 12:39    Post subject: RE: Megamek Bug Reply to topic Reply with quote

yeah, the thing I don't like about running the bot in a second window is that it slows things down considerably. In the same window, the bot moves in a couple of seconds, even in a pretty big game, but in different windows, it takes forever. And of course, big games are the ones that you're most likely to want to save...

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Stinger
The Knights of Chaos
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PostPosted: 08-Nov-2006 16:15    Post subject: RE: Megamek Bug Reply to topic Reply with quote

I have noticed that if I run them in the same window they tend to crash more often, and that is at 2v2 and above. But if I run them as seperate clients they are much more stable, but a little slower.

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mud
Draconis Combine
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PostPosted: 08-Nov-2006 18:05    Post subject: RE: Megamek Bug Reply to topic Reply with quote

I think I'm going to have to increase the amount of memory I'm providing my JVM with the bots...when I run it in a separate client, it takes the bot forever to move...maybe 10-20 minutes to move one 'mech.

I read somewhere else that you should have the bot host, and connect to the bot. Any thoughts?

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AWAD
Draconis Combine
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Joined: 06-Feb-2002 00:00
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PostPosted: 10-Nov-2006 10:58    Post subject: RE: Megamek Bug Reply to topic Reply with quote

First Thanks for that question Mud. I was having the same issue and getting a little peeved.

Now for the technical issue? Seperate clients, same window? Huh?


Mud so what if you have a laptop and desktop. One hosts the other dials in as hte bot? Is that kind of what you are talking about?

AWAD- Optics, Thermals, Color, me know, stupid code and comp speak, me moron
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