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Striker
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 31-May-2006 15:19    Post subject: Striker Reply to topic Reply with quote

Somewhat of a rarity, an OmniVehicle.



Type/Model:    Striker (Base) 
Tech:          Inner Sphere / 3062
Config:        Wheeled Omni Vehicle
Rules:         Level 2, Custom design

Mass:          20 tons
Power Plant:   100 Various Fusion
Cruise Speed:  64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type:    Various Standard
Armament:      None
Manufacturer:  Robinson Standard BattleWorks
  Location:    Robinson
Communications System:  Various
Targeting & Tracking System:  Various

--------------------------------------------------------
Type/Model:    Striker (Base) 
Mass:          20 tons

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      2.00
Engine:        100 Fusion                    0      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.00
Crew: 2 Members                              0       .00
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     2         24 
   Left / Right Sides:        2      16/16 
   Rear:                      2         11 
   Turret:                    2         13 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
--------------------------------------------------------
TOTALS:                           0          0     12.50
Items & Tons Left:                           9      7.50

Calculated Factors:
Total Cost:        293,333 C-Bills
Battle Value:      77
Cost per BV:       3,809.52
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: -/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: omni




--------------------------------------------------------
Type/Model:    Striker Anti-Armor Variant 
Mass:          20 tons

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      2.00
Engine:        100 Fusion                    0      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.00
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     2         24 
   Left / Right Sides:        2      16/16 
   Rear:                      2         11 
   Turret:                    2         13 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Streak SRM 6           Turret   0   30     2      6.50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           0          3     20.00
Items & Tons Left:                           6       .00

Calculated Factors:
Total Cost:        679,021 C-Bills
Battle Value:      244
Cost per BV:       2,782.87
Weapon Value:      129 / 85 (Ratio = .53 / .35)
Damage Factors:    SRDmg = 9;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: omni




--------------------------------------------------------
Type/Model:    Striker Bombardment Variant 
Mass:          20 tons

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      2.00
Engine:        100 Fusion                    0      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.00
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     2         24 
   Left / Right Sides:        2      16/16 
   Rear:                      2         11 
   Turret:                    2         13 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LRM 5s                 Turret   0   48     3      6.00
1 Small Laser            Turret   1          1       .50
1 C.A.S.E. Equipment     Body                1       .50
--------------------------------------------------------
TOTALS:                           1          5     20.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        545,990 C-Bills
Battle Value:      244
Cost per BV:       2,237.66
Weapon Value:      110 / 110 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 4;  MRDmg = 5;  LRDmg = 3
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/1,  Overheat: 0
                   Class: GL;  Point Value: 2
                   Specials: omni, if




--------------------------------------------------------
Type/Model:    Striker Infantry Variant 
Mass:          20 tons

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      2.00
Engine:        100 Fusion                    0      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.00
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     2         24 
   Left / Right Sides:        2      16/16 
   Rear:                      2         11 
   Turret:                    2         13 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Machine Gun            Turret   0  200     2      1.50
1 Streak SRM 2           Turret   0   50     2      2.50
1 C.A.S.E. Equipment     Body                1       .50
Infantry Bay             Body                1      2.50
--------------------------------------------------------
TOTALS:                           0          6     20.00
Items & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        468,646 C-Bills
Battle Value:      137
Cost per BV:       3,420.77
Weapon Value:      41 / 31 (Ratio = .30 / .23)
Damage Factors:    SRDmg = 4;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/-/-,  Overheat: 0
                   Class: GL;  Point Value: 1
                   Specials: omni, tran2





--------------------------------------------------------
Type/Model:    Striker Scout Variant 
Mass:          20 tons

Equipment:                                 Items    Mass
Int. Struct.:  10 pts Standard               0      2.00
Engine:        100 Fusion                    0      3.00
Shielding & Transmission Equipment:          0      1.50
    Cruise MP:   6
     Flank MP:   9
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      1.00
Crew: 2 Members                              0       .00
Turret Equipment:                            0       .50
Armor Factor:   80 pts Standard              0      5.00

                          Internal    Armor
                          Structure   Value
   Front:                     2         24 
   Left / Right Sides:        2      16/16 
   Rear:                      2         11 
   Turret:                    2         13 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 Beagle Active Probe    Body     0          1      1.50
1 Guardian ECM           Body     0          1      1.50
1 TAG                    Turret   0          1      1.00
2 Medium Lasers          Turret   6          2      2.00
1 Machine Gun            Turret   0  100     2      1.00
--------------------------------------------------------
TOTALS:                           6          7     20.00
Items & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        1,033,083 C-Bills
Battle Value:      294
Cost per BV:       3,513.89
Weapon Value:      133 / 133 (Ratio = .45 / .45)
Damage Factors:    SRDmg = 8;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 6W,  Armor/Structure: 0 / 3
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: GL;  Point Value: 3
                   Specials: omni, ecm, tag, prb


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5624
Location: United States
PostPosted: 31-May-2006 18:14    Post subject: RE: Striker Reply to topic Reply with quote

most of my vehicles are omnivehicles whenever i can get away with doing so. I love the fact that Omnivehicles are described as being a design concept and not a technology, meaning they are easier to develope and employ then omnimechs.

I just love the versatility. Design 1 chassie and then sell different kits to meet the need of each nation. Tons of cost savings their.

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one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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