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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 13-Feb-2006 11:40 Post subject: RE: Behind the times in Technology: Panther |
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Yes, but I don't think that they ... we are going to install it to our Panthers in near future.
_________________ The dragon NEVER sleeps!
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cain Blighted Sun Battalion 1st Company "Ralgith's Renegades" Lieutenant
Joined: 10-May-2004 00:00 Posts: 329 Location: Canada
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Posted: 13-Feb-2006 14:35 Post subject: RE: Behind the times in Technology: Panther |
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This variant is ok but as it has been already pointed out the light fusion engine makes it a bit too delicate and expensive
When it comes to the difference between the two ssrm`s the 4 pack does more overall damage while the 6pack does more per shot so its a matter of how fast u need to do the damage
_________________ Nothing is as good as it looks and rarely looks as good as it isAnything that can go wrong will go wrong :Murphy
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 13-Feb-2006 15:55 Post subject: RE: Behind the times in Technology: Panther |
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I see.
Thanks to all.
And the LFE is no longer Lyran exclusive. If I recall correctly, Wolf's Dragoons took the Lyrans to a court and won their case against the Lyrans as having stolen the technology or some such thing. As a result the dragoons made the technology available to just about anyone that wanted it.
Somehing like that. But I don't have the particulars available, if someone else does please help fill us all in.
Thanks again. It was an interesting thread and I see much better through Combine eyes now.
IE! Domo Arigato.
_________________
RAVENS
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Raven! Clan Snow Raven Galaxy Commander
Joined: 04-Feb-2002 00:00 Posts: 1326 Location: United States
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Posted: 13-Feb-2006 18:50 Post subject: RE: Behind the times in Technology: Panther |
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you're welcome! however, just as a final note. A rule of thumb I use when desinging anything is that if it isn't a role specific/special forces design, make it as cheap as possible. That way you can simply overwhelm the opposition. A single technomatic design might be really cool but in a cbill or BV game, it will probably loose to the more solid and cheaper designs (numbers do count for something that the BV system can't account for)
I will look forward to future designs from you! Maybe I'll put up one or two low cost designs.
Raven!
P.S. God I feel like Old Dog, where is the sleeping dog, or should I let sleeping dogs....?
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 13-Feb-2006 20:31 Post subject: RE: Behind the times in Technology: Panther |
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The advantage of numbers is that it takes more critical hits to knock out the enemies weapons.
Look at the situation of two Panthers vs. a Warhammer. From a tonnage perspective, the fight is equal. The Warhammer even has a slight adventage in overall firepower, if he chooses to run hot, but the Panthers are going to win nine times out of ten just because if you hit one of the Panthers in the head, or get an engine critical, or whatever, the other one is unaffected. Hit the Warhammer in the head, game over.
This is why the Panther and the Vindicator give the Combine and the Capellan Confederation a great defensive advantage. If you drop onto Dieron, for example, you're going to be swarmed by Panthers. Sure, they might not have the jumpship capacity to land all of those Panthers on Robinson, but in a defensive battle the Combine can utilize this swarm to full effect. Making the Panther more expensive defeats this purpose.
[ This Message was edited by: mud on 2006-02-13 20:34 ] _________________ "The enemy's gate is down."
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 13-Feb-2006 23:53 Post subject: RE: Behind the times in Technology: Panther |
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On 2006-02-13 18:50, Raven! wrote:
you're welcome! however, just as a final note. A rule of thumb I use when desinging anything is that if it isn't a role specific/special forces design, make it as cheap as possible. That way you can simply overwhelm the opposition. A single technomatic design might be really cool but in a cbill or BV game, it will probably loose to the more solid and cheaper designs (numbers do count for something that the BV system can't account for)
I will look forward to future designs from you!
Maybe I'll put up one or two low cost designs.
Raven!
P.S. God I feel like Old Dog, where is the sleeping dog, or should I let sleeping dogs....?
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Raven,
Glad that you liked it. It didn't sound that way.
As far as cost...sorry, I don't normally calculate them, as I don't have HMP and doing it by hand takes longer than designing the mechs.
I just know good combinations of technology. Ive been doing this since some time in late 1985 to early 1986, when I found the game. Me and a room mate actually, when we were stationed together in either Orlando or Idaho falls, I don't recall which. I've played with so many combinations of "what if I try this..." that I can rattle off a lot of the equipment specs by memory.Heck, I was playing with the concept of XL engines and DHS's before they ever came out on paper saying to myself: "Man I wish this were possible. There are so many mechs that could just completely recover from the flaws that they have." Back then there was no BV, you and your opponent picked the mechs as close as the two of you could agree in overall value and tossed it on the table and let the dice decide...along with your personal stategy.
I have others that you might like. Unfortunately it is going to take me a while to locate them as nearly everything I have is boxed up for moving over the next 2 weeks. I have been doing the ones on this page based on memory mostly, and then going into the Technical Readouts section to check what I do remember and correct things.
One of my favorites is a 40 ton version of the Valkyrie that increases speed, jump, armor, LRM size, and backup weapon capacity. Like I said I have to find it so I cant give it to you for critique.
I'll have others for you. Count on it, I enjoy designing even more than playing. I am sick that way.
_________________
RAVENS
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Sleeping Dragon Draconis Combine Tai-i
Joined: 06-Apr-2005 00:00 Posts: 4820 Location: Czech Republic
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Posted: 14-Feb-2006 08:16 Post subject: RE: Behind the times in Technology: Panther |
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If you want price calculator than you may try local downloads section. The Drawing Board may not be trouble free, but for this cost (free) it is more than sufficient for price calculations and designing (I still prefer paper).
And when you submit mech to local TRO than you may use calculations shown on the page.
[ This Message was edited by: Sleeping Dragon on 2006-02-14 08:17 ] _________________ The dragon NEVER sleeps!
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cain Blighted Sun Battalion 1st Company "Ralgith's Renegades" Lieutenant
Joined: 10-May-2004 00:00 Posts: 329 Location: Canada
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Posted: 14-Feb-2006 08:30 Post subject: RE: Behind the times in Technology: Panther |
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my first ever design was made using mordels tro submission section and i still havent stooped
so keep churnin them as u find the its always good to share
_________________ Nothing is as good as it looks and rarely looks as good as it isAnything that can go wrong will go wrong :Murphy
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Rudel Gurken Allisters Light Thunder Major
Joined: 15-Jun-2005 00:00 Posts: 1447 Location: Germany
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Posted: 14-Feb-2006 08:30 Post subject: RE: Behind the times in Technology: Panther |
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On 2006-02-13 15:55, House Calderon 1 wrote:
...And the LFE is no longer Lyran exclusive. If I recall correctly, Wolf's Dragoons took the Lyrans to a court and won their case against the Lyrans as having stolen the technology or some such thing. As a result the dragoons made the technology available to just about anyone that wanted it.
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If i remember right it was following cause:
The Lyrans stole the technical blueprints of the Light Engine from the WD but in return members of WD get their hands on the Lyran HGR!
They took it to court but the problem was settled: Both parties were allowed to produce the technology they stole from each other!
Now the Lyrans have the LFE too but have to see in anger how the WD´s sell mechs with LFE and HGR on the free market (like the new Marauder II (Projekt Phoenix))!
_________________ Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 14-Feb-2006 18:55 Post subject: RE: Behind the times in Technology: Panther |
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Thanks. I knew that I didn't have all of the details. I didn't memorize the entire history of the CBT universe...just selected parts.
_________________
RAVENS
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Blackhand Draconis Combine Chu-i
Joined: 05-Jul-2002 00:00 Posts: 334 Location: Canada
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Posted: 15-Feb-2006 16:22 Post subject: RE: Behind the times in Technology: Panther |
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Well this is a new one. Jump into a Panther debate to see whats being done here, and my name is dropped.
As I see it he's comparing straight against the 10X. Yet despite mine being mentioned he doesn't try to compare the two. Why is that I ask?
As a side note, I'm still playing even if I don't post much these days. After the last regiment on regiment battle I fought I've had difficulty rounding up the time/players to play. Yet the Panther is just about always featured in my forces because its just a pluky fighter especially my 9K model. But even the base ones are good for it.
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Erenon Blighted Sun Battalion 2nd Company "Seraph's Slaughter" Sergeant
Joined: 04-Jun-2004 00:00 Posts: 976 Location: Singapore
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Posted: 15-Feb-2006 19:48 Post subject: RE: Behind the times in Technology: Panther |
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On 2006-02-15 16:22, Blackhand wrote:
Well this is a new one. Jump into a Panther debate to see whats being done here, and my name is dropped.
As I see it he's comparing straight against the 10X. Yet despite mine being mentioned he doesn't try to compare the two. Why is that I ask?
As a side note, I'm still playing even if I don't post much these days. After the last regiment on regiment battle I fought I've had difficulty rounding up the time/players to play. Yet the Panther is just about always featured in my forces because its just a pluky fighter especially my 9K model. But even the base ones are good for it.
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Eh.. i was just giving examples of how you don't need light engines? I did mention bladewinds variant as well (didn't mention mine.. too old fashioned).
That being said the 9K is one tough mother.
_________________ "My job is to keep the majority of people in this country alive. That's it. If fifty-one percent eat a meal tomorrow and forty-nine percent don't, I've done my job." - The Beast (AKA The President), Transmetropolitan
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House Calderon 1 Federated Suns Command Sergeant-Major
Joined: 03-Feb-2006 00:00 Posts: 156 Location: United States
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Posted: 16-Feb-2006 05:43 Post subject: RE: Behind the times in Technology: Panther |
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On 2006-02-15 16:22, Blackhand wrote:
Well this is a new one. Jump into a Panther debate to see whats being done here, and my name is dropped.
As I see it he's comparing straight against the 10X. Yet despite mine being mentioned he doesn't try to compare the two. Why is that I ask?
As a side note, I'm still playing even if I don't post much these days. After the last regiment on regiment battle I fought I've had difficulty rounding up the time/players to play. Yet the Panther is just about always featured in my forces because its just a pluky fighter especially my 9K model. But even the base ones are good for it.
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No slight intended. Sorry, it was just that the 10XT was nearly identical and our two was not.
Love the panther, I just don't like 4/6/4 for lighter designs. Personal thing, I don't think mechs under say...50 tons should suffer this kind of movement. Speed is life in this game. So if I can bump a 4/6/4 design up a notch in ground speed and not affect its performance I will. Only the urban mech should suffer continuous city assignments, it is the only design specifically designed for it. Panther suffers it because it is good at it and it is the slowest light mech besides the urbie in the game.
_________________
RAVENS
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Blackhand Draconis Combine Chu-i
Joined: 05-Jul-2002 00:00 Posts: 334 Location: Canada
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Posted: 16-Feb-2006 13:24 Post subject: RE: Behind the times in Technology: Panther |
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The Panther is a mech designed to fill heavy mech slots in Kurita Companies. Increasing its speed doesn't help as much as you'd think. You are better off either increasing tonnage of weapons or armour. Since from what I've always read you are going to be tied to the Whitworth/Dragon/Grand Dragon/Any assault mechs in the unit. So 5/8/5 or 5/8/4 isn't exactly buying you much more.
For those that try and use the Panther like a light mech from another faction it really shouldn't be in that position. At best it draws slots in my medium and heavy companies. Not my light companies thats what the Jenner and the faster units are for.
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mud Draconis Combine Tai-sho
Joined: 23-Jul-2002 00:00 Posts: 1618
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Posted: 17-Feb-2006 12:35 Post subject: RE: Behind the times in Technology: Panther |
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Precisely.
Don't analyze a 'mech solely by its weight. Analyze it by the role it has to play.
Personally, I view the Panther as a fire support 'mech. As such, speed is not a critical factor. I'm going to pick a good covered position, screen myself with faster 'mechs, and plink away at the enemy. A lance of Panthers holding a well-covered position is a force to be reckoned with.
[ This Message was edited by: mud on 2006-02-17 12:36 ] _________________ "The enemy's gate is down."
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