Mordel's Bar & Grill
Wolfsbane WLB-5S2
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McBride
Draconis Combine
Shujin
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Joined: 06-Nov-2004 00:00
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PostPosted: 05-Feb-2006 00:27    Post subject: Wolfsbane WLB-5S2 Reply to topic Reply with quote

No fluff as of yet, just something I threw together and then ended up liking.


BattleMech Technical Readout

Type/Model: Wolfsbane WLB-5S2
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 100 tons
Chassis: Norse-GM Heavy Standard
Power Plant: 300 GM XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Kallon Royalstar Standard
Armament:
1 BlazeFire Sweetshot ER Large Laser
5 Intek Medium Lasers
1 Poland Main Model A Gauss Rifle
1 Mydron Model B Autocannon/10
1 Holly LRM 20 w/ Artemis IV
Manufacturer: General Motors
Location: Kathil
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez

--------------------------------------------------------
Type/Model: Wolfsbane WLB-5S2
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 XL Fusion 12 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 46
Center Torso (Rear): 16
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 2 5.00
2 Medium Lasers RA 6 2 2.00
1 Gauss Rifle LA 1 16 9 17.00
(Ammo Locations: 2 LA)
1 Autocannon/10 RT 3 30 10 15.00
(Ammo Locations: 1 CT, 2 RL)
1 Medium Laser RT 3 1 1.00
1 LRM 20 w/ Artemis IV LT 6 12 8 13.00
(Ammo Locations: 2 LL)
1 Medium Laser CT 3 1 1.00
1 Medium Laser HD 3 1 1.00
--------------------------------------------------------
TOTALS: 37 67 100.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 22,726,000 C-Bills
Battle Value: 1,659
Cost per BV: 13,698.61
Weapon Value: 2,701 / 2,616 (Ratio = 1.63 / 1.58)
Damage Factors: SRDmg = 30; MRDmg = 30; LRDmg = 16
BattleForce2: MP: 3, Armor/Structure: 8/4
Damage PB/M/L: 5/4/2, Overheat: 3
Class: MA; Point Value: 17
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Sleeping Dragon
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Tai-i
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PostPosted: 05-Feb-2006 04:39    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Nice firepower, is there a reason to mount standard AC in 3058? XL has the best protection available and heat management should be easy, but don't alpha (that's pretty obvious )

3.5 maybe 4 with good fluff.

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McBride
Draconis Combine
Shujin
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PostPosted: 06-Feb-2006 18:16    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Idea behind the standard AC and 3 tons of ammo was to take advantage of the various kinds of special ammo available.
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Sleeping Dragon
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PostPosted: 07-Feb-2006 09:00    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Not in 3058

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McBride
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PostPosted: 07-Feb-2006 10:45    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

LIke I said, I just threw it together, I didn't change the date or anything. Once I get some ideas for fluff I'm going to set a proper date.
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ICER
Clan Hell's Horses
Galaxy Commander
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PostPosted: 07-Feb-2006 13:25    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

I like the long and medium range firepower. How about this Idea. remove the LRM 20. (You will still have the AC 20 and Gauss for the long hits) and replace it with a couple of SRM 6's for in close and city combat.

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McBride
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PostPosted: 07-Feb-2006 14:37    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

I was thinking of making a second mech to the series, once I figure out fluff and stuff, that's more suited to close in fighting. It'll be a little lighter and maybe faster.
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ICER
Clan Hell's Horses
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PostPosted: 07-Feb-2006 15:38    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Well, if you made it lighter and faster, then would it not be a compeletly diffrent mech all together?

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McBride
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PostPosted: 07-Feb-2006 18:02    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Same series of mech ideas, but not another model of the same mech. Sorry, wasn't entirely clear.
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Sleeping Dragon
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PostPosted: 08-Feb-2006 08:39    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Quote:

On 2006-02-07 13:25, ICER wrote:
I like the long and medium range firepower. How about this Idea. remove the LRM 20. (You will still have the AC 20 and Gauss for the long hits) and replace it with a couple of SRM 6's for in close and city combat.



AC/20 for the long hits (well AC/10 in 3058 era)

To those SRMs, are you sure that you want to take 1/3 of relatively slow mech's long range arsenal and exchange it for short range weapons?

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McBride
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PostPosted: 08-Feb-2006 11:27    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

It also already has 5 MLs for close range fighting.

As a side note, I tested it out in MM last night. Against a Victor (don't remember the model, BVs were close though) it won 2 out of 3 matches, against a... battlemaster I think it was, could have been a banshee it won 2 of 3 as well, although the one it lost was due to decapitation. These were played against another person, not the bot.
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Clan Hell's Horses
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PostPosted: 08-Feb-2006 11:40    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

whoa whoa whoa, hold everything. You can add custom mechs into MM?????

how?

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McBride
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PostPosted: 08-Feb-2006 14:07    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

If you use HMPro, you need to go to the MM webpage and download a program there that converts the files. I don't remember if there are any other design programs supported. It tells you on the MM webpage as well. I don't have the address on hand, at the moment, but it's in the readme file.
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Clan Hell's Horses
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PostPosted: 08-Feb-2006 14:17    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

KICK, thanks

I'm getting to know the site well. and I know (as I'm sure everyone else does) HMPro very well.

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House Calderon 1
Federated Suns
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Joined: 03-Feb-2006 00:00
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PostPosted: 08-Feb-2006 17:34    Post subject: RE: Wolfsbane WLB-5S2 Reply to topic Reply with quote

Not bad. AC ammo must get out of the leg though. Too dangerous, and it detracts from the BV. But a decent design none the less.

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