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User Review: Strider SR1-OG, or Pistols at Dawn
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mud
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PostPosted: 31-Jan-2006 22:06    Post subject: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

Quote:

On 2006-01-31, Sleeping Dragon wrote:
Very good use of Strider chassis. It was always a little limited by single heat sinks, but G config can manage the heat with ease and it's well suited for battles with conventional forces. Strider with arms looks probably weird and limited field of fire can be problematic, if there is some vehicle support. Moving ES around omni is not allowed.



a hit you in the face with a very heavy metal gauntlet, and demand satisfaction over your constant moving endo and ferro diatribe.

chihawk, would you be averse to opening the battledrome...I think I need to pick a fight.

Panthers at dawn!

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Sleeping Dragon
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PostPosted: 01-Feb-2006 11:11    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

*after searching through vocabulary and finding diatribe entry SD finally answers*

Well, we stand on the opposite sides of structural component movement over omnimech chassis barrier. I take cannon omni chassis in TROs and RSs as the base for my interpretation of omnimech equipping rules. I'm aware that there is no clear mention in BMR that the components cannot be moved around, but also I can't find any piece of text allowing it. In TROs and RSs I haven't found any moving of these components and BMR says that "...each OmniMech design indicates the machine's fixed features and specifies the number of tons available as pod space for additional gear..." I think that both ES structure and FF armor are fixed, because they are always listed under Fixed column in every TRO.

I take it that the mech is simply made with all fixed components in the factory and skeleton must be left in place. I can't imagine techs taking bulky "bone" from left arm to make place for AC/20 pod and than strapping it to right torso to assure overall integrity of the design. Mounting weapon in container that has prescribed proportions and will fit to place made to accommodate containers, seems logical, but I would like to know how would ES or FF pod look like. Omni technology is a marvel of engineering but I think that there are limits to it. Of course, you can take an arm and replace it with new one, but I don't think that techs will be happy to replace arm and leg just because someone didn't like the the amount of pod space (and they'll probably have to do so unless you describe the ES pod). Not to mention that if it was possible to move ES and FF than they would probably have to build new arms with desired amount of pod space themselves from basic parts, because the factory most probably doesn't make assembled parts for every possible variant.

Of course that this is just petty squabble over minor thing on otherwise good mech and if it makes you happy it didn't affect the rating.

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PostPosted: 01-Feb-2006 11:47    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

that is correct (at least in the Clans) The structure is fixed. so it cannot be changed. I believe armor can be. I see no reason why it can not. If it has the pod space of course.

as for the rest of the statment. it looks right on the money

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Sleeping Dragon
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PostPosted: 01-Feb-2006 12:23    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

The problem may be in the structure and the way the armor is applied to it. It must be locked to IS at certain points and bulky FF may pose the same problem to relocate. And it would be difficult again to move around the chassis without extensive modifications?. How do you want to change more bulky plate from central torso for two less bulky plates on legs? Will you strip all armor from the mech and than apply it again just because you want to have laser in CT?

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PostPosted: 01-Feb-2006 12:40    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

good point. But remember the omni's where designed for quick repair on the field. And armor falls under that catagory.

So a upgade from reg armor to FF shouldn't be that diffcult. since they would take into mind the pod space they needed before the upgrade, so they would already know what weapon, ammo, or armor is asigned for what pod.

Take into mind that a upgrade of this factor would take place in a mechbay with a few weeks to complete. Not the field where you are lucky to have a few hours.

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PostPosted: 01-Feb-2006 13:58    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

From what I know about the omnis the easy repairability lies in the fact that you can easily pull whole body part from the mech and replace it with another one of thew same type. So you may take new arm to the battle and leave the damaged one to techs for repair without the need to exclude the mech from the action.

The dispute between me and mud is about moving ES and FF crits around omnimech when you change configurations (like having 7 FF crits located in LA on prime config and 4 in LA and 3 in RT on A configuration) I say that it isn't possible, while mud opposes (of course, why would we dispute if he didn't ). Rules aren't clear on this matter, but changing armor type is clearly forbidden in the rules.

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PostPosted: 01-Feb-2006 14:25    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

That's true, the rules do not state where the crits have to be. as long as you have room for them in the mech. I would have to go with mud on this. all except the IS. I would not allow a player to go into a field repair area and get his IS changed. almost anything else (if it is an Omni) no prob. if said repair was podable of course


[ This Message was edited by: ICER on 2006-02-01 14:25 ]
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PostPosted: 02-Feb-2006 00:58    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

Actually, I think that SD is right on this one, at least in strict game terms. Omni armor may make some sense in a purely conceptual way; we already have reactive panels in the real world, and they're definitely modular.

I make sure not to put more items in a location than would fit with the endo steel and ferro-fibrous in its "official" location; once I do that though, I dont' really care where the computer allocates the "non-critical items."

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PostPosted: 02-Feb-2006 02:47    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

That's why I didn't lower the rating, I watch for that too.

So when the mech doesn't violate the rules I just bark, but I don't bite

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PostPosted: 02-Feb-2006 05:15    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

Well, just to drop my nonsense of no 2 cents in here... moving ES and FF is forbidden in the rules because it IS a FIXED item. Period. There really is no question here fellas

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PostPosted: 02-Feb-2006 10:40    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

FF is an fixed placement? where is that written? How can you replace it if it's fixed?

or is that yet another chapter in FASA phyics?

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PostPosted: 02-Feb-2006 13:42    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

As I interpret it, the crits taken up by FF isn't the armour itself, but more by extra mounting points and the like, which would in turn explain why they're fixed.
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PostPosted: 02-Feb-2006 13:57    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

HHHMMMM, yea, I can see that. And it does make sense.

My group isn't going to like that judgement.

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PostPosted: 02-Feb-2006 15:01    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

Quote:

On 2006-02-02 05:15, ralgith wrote:
Well, just to drop my nonsense of no 2 cents in here... moving ES and FF is forbidden in the rules because it IS a FIXED item. Period. There really is no question here fellas



Rules state that the type can't be changed but there is nothing written about moving them, or did I miss something?

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PostPosted: 02-Feb-2006 15:09    Post subject: RE: User Review: Strider SR1-OG, or Pistols at Dawn Reply to topic Reply with quote

Quote:

On 2006-02-02 13:42, McBride wrote:
As I interpret it, the crits taken up by FF isn't the armour itself, but more by extra mounting points and the like, which would in turn explain why they're fixed.



Yay! That's what I mean.

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