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Morali Solaris 7 'Mech
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Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1447
Location: Germany
PostPosted: 07-Dec-2005 01:46    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

You will have problems with getting enough infantry around you to kill them!

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Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 07-Dec-2005 03:19    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

If I understand what was said about Solaris 7 rules correctly than Warhammer's mech has MG ammo for ten turns (400 shots / (10 MG * 4 shots in one turn))

MaxTech also has rapid fire mode for MGs - you roll 1d6, MG does heat and damage equal to the roll and consumes three times as much ammo.

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Nightmare
Lyran Alliance
Kommandant-General
Kommandant-General


Joined: 03-May-2002 00:00
Posts: 2214

PostPosted: 07-Dec-2005 05:32    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-06 21:51, Delta wrote:
Speaking of MGs...(to dig up an old design I made before I knew of Oafman's Lost Crusade...)






Infantry Killer MK-III armed with 50 Machine Guns?


You'll make anyone who gets into range very sad. 50 shots, 50 chances of a floating critical.


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Delta
Lyran Alliance
Leutnant
Leutnant


Joined: 11-Dec-2004 00:00
Posts: 635

PostPosted: 07-Dec-2005 07:45    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-07 05:32, Nightmare wrote:
Quote:

On 2005-12-06 21:51, Delta wrote:
Speaking of MGs...(to dig up an old design I made before I knew of Oafman's Lost Crusade...)






Infantry Killer MK-III armed with 50 Machine Guns?


You'll make anyone who gets into range very sad. 50 shots, 50 chances of a floating critical.




200 per turn with Solaris VII rules...
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