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Morali Solaris 7 'Mech
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PostPosted: 04-Dec-2005 18:20    Post subject: Morali Solaris 7 'Mech Reply to topic Reply with quote

As I said in the topic title, this 'mech is designed for arena combat.



Type/Model:    Morali 
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Hollis-HGN Standard
Power Plant:   270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lang Composite Standard
Armament:      
  1 Imperator Dragon's Fire Gauss Rifle
  2 Kreuss PPCs
  8 Intek Hellborer Medium Lasers
  1 Hovertec SRM 4
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Hartford Com/A-7
Targeting & Tracking System:  Hartford Hypertrak/Q-45

------------------------------------------------------------------------------
==Overview:==
The Morali was probably a Highlander at some point in its history, though at
this point it is hard to be certain. Countless rebuilds and modifications to
the 'mechs structure and systems have resulted in something quite... else.

==Capabilities:==
Powerful weapons are the Morali's trademark. Twin Kreuss particle cannon
enable the 'mech to shred most lighter machines with just a few salvos. A
single Imperator Dragon's Fire Gauss Rifle provides even more knockout punch,
usually reserved for more heavily armored opponents. 

Up close, the Morali is even more terrifying. Six forward-firing medium-class
lasers can savage anything short of an Atlas. When supplimented by the
Hovertec SRM system, the barrage is capable of felling even that mighty 'mech
in less than a minute. To discourage any would-be backbiters from getting too
close, a pair of medium-class lasers also cover the rear arc.

--------------------------------------------------------
Type/Model:    Morali 
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  272 pts Standard              0     17.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         40      
   Center Torso (Rear):                 17      
   L/R Side Torso:           19      26/26      
   L/R Side Torso (Rear):            11/11      
   L/R Arm:                  15      29/29      
   L/R Leg:                  19      37/37      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   24     10     18.00
  (Ammo Locations: 3 RT)
2 PPCs                   LA     20           6     14.00
3 Medium Lasers          RT      9           3      3.00
3 Medium Lasers          LT      9           3      3.00
2 Medium Lasers          CT(R)   6           2      2.00
1 SRM 4                  HD      3   25      2      3.00
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         48          56     90.00
Crits & Tons Left:                          22       .00

Calculated Factors:
Total Cost:        8,935,700 C-Bills
Battle Value:      1,702
Cost per BV:       5,250.12
Weapon Value:      2,042 / 2,042 (Ratio = 1.20 / 1.20)
Damage Factors:    SRDmg = 29;  MRDmg = 22;  LRDmg = 11
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/4/2,  Overheat: 4
                   Class: MA;  Point Value: 17



[ This Message was edited by: Warhammer: 3025 on 2005-12-06 02:19 ]
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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ralgith
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PostPosted: 05-Dec-2005 00:36    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

I like it. Work on the story a bit more maybe? And capitalization in your fluff would look nice

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PostPosted: 05-Dec-2005 02:12    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-05 00:36, ralgith wrote:
I like it. Work on the story a bit more maybe? And capitalization in your fluff would look nice



Its pretty much got as much fluff as many of my designs have, if I deem them worth the writing of fluff at all. And how much more capitalized can the fluff be? All caps?

_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Sleeping Dragon
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PostPosted: 05-Dec-2005 03:07    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

If used with rules that allow four shots per turn than it will probably melt, but otherwise it looks fine (maybe one more DHS).

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PostPosted: 05-Dec-2005 04:36    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-05 03:07, Sleeping Dragon wrote:
If used with rules that allow four shots per turn than it will probably melt, but otherwise it looks fine (maybe one more DHS).



That's four shots per turn with machine guns... All other guns are just so much wasted space when using the Solaris VII dueling rules.

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Delta
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PostPosted: 05-Dec-2005 08:05    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

It seems either like a pretty good bracket-fighter, or the Solaris 7 version of the 1-shoot, 1 shutdown mech...

If you can manage the guns you're fine...
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PostPosted: 05-Dec-2005 13:39    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Well, I don't have them, so my info comes from what I read elsewhere (and misinterpreted here )

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PostPosted: 06-Dec-2005 01:51    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-05 02:12, Warhammer: 3025 wrote:
And how much more capitalized can the fluff be? All caps?



Was just nitpicking, in the first paragraph you missed capping the first word of a new sentence

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Blighted Sun Battalion
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PostPosted: 06-Dec-2005 02:24    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-05 04:36, Nightmare wrote:
Quote:

On 2005-12-05 03:07, Sleeping Dragon wrote:
If used with rules that allow four shots per turn than it will probably melt, but otherwise it looks fine (maybe one more DHS).



That's four shots per turn with machine guns... All other guns are just so much wasted space when using the Solaris VII dueling rules.



Then you probably won't like version 2, inspired by the good folks at HeavyMetal.



Type/Model:    Morali II 
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Hollis-HGN Standard
Power Plant:   270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lang Composite Standard
Armament:      
  10 Heavy Machine Guns
  2 Kreuss PPCs
  12 Intek Hellborer Medium Lasers
  1 Hovertec SRM 4
  2 Exostar Small Pulse Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Hartford Com/A-7
Targeting & Tracking System:  Hartford Hypertrak/Q-45

--------------------------------------------------------
Type/Model:    Morali II 
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     15 Double [30]              15      5.00
 (Heat Sink Loc: 1 LA, 3 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA          13       .00
Armor Factor:  272 pts Standard              0     17.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         40      
   Center Torso (Rear):                 17      
   L/R Side Torso:           19      26/26      
   L/R Side Torso (Rear):            11/11      
   L/R Arm:                  15      29/29      
   L/R Leg:                  19      37/37      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
10 Machine Guns          RA      0  400     12      7.00
  (Ammo Locations: 2 RT)
2 PPCs                   LA     20           6     14.00
5 Medium Lasers          RT     15           5      5.00
3 Medium Lasers          LT      9           3      3.00
2 Medium Lasers          CT(R)   6           2      2.00
1 SRM 4                  HD      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Medium Laser           LL      3           1      1.00
1 Small Pulse Laser      LL      2           1      1.00
1 Medium Laser           RL      3           1      1.00
1 Small Pulse Laser      RL      2           1      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         63          78     90.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        8,763,750 C-Bills
Battle Value:      1,573
Cost per BV:       5,571.36
Weapon Value:      2,455 / 2,455 (Ratio = 1.56 / 1.56)
Damage Factors:    SRDmg = 41;  MRDmg = 15;  LRDmg = 5
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 6/4/1,  Overheat: 4
                   Class: MA;  Point Value: 16


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Sleeping Dragon
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PostPosted: 06-Dec-2005 11:09    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

What abouot clan HMGs?

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PostPosted: 06-Dec-2005 11:21    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

You don't need PPCs in arena combat. Too hot, and the ranges are changed to reflect the short-range fighting. The MLs are quite enough as long-range weaponry.

I could use the Morali in my Assault company. The Morali II is also useful in the second wave that cleans up whatever is left after the battle has moved on. I'd use neither in the arena.

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PostPosted: 06-Dec-2005 14:22    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-06 11:21, Nightmare wrote:
You don't need PPCs in arena combat. Too hot, and the ranges are changed to reflect the short-range fighting. The MLs are quite enough as long-range weaponry.

I could use the Morali in my Assault company. The Morali II is also useful in the second wave that cleans up whatever is left after the battle has moved on. I'd use neither in the arena.



Then try this one.



Type/Model:    Morali III 
Tech:          Inner Sphere / 3055
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          90 tons
Chassis:       Hollis-HGN Standard
Power Plant:   270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Lang Composite Standard
Armament:      
  10 Heavy Machine Guns
  2 Tronel PPL-20 Large Pulse Lasers
  12 Intek Hellborer Medium Lasers
  1 Hovertec SRM 4
  2 Kajuka Type 1 Small Pulse Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  Hartford Com/A-7
Targeting & Tracking System:  Hartford Hypertrak/Q-45

--------------------------------------------------------
Type/Model:    Morali III 
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        270 Fusion                    6     14.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     15 Double [30]              15      5.00
 (Heat Sink Loc: 1 LA, 3 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA          13       .00
Armor Factor:  272 pts Standard              0     17.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         40      
   Center Torso (Rear):                 17      
   L/R Side Torso:           19      26/26      
   L/R Side Torso (Rear):            11/11      
   L/R Arm:                  15      29/29      
   L/R Leg:                  19      37/37      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
10 Machine Guns          RA      0  400     12      7.00
  (Ammo Locations: 2 RT)
2 Large Pulse Lasers     LA     20           4     14.00
5 Medium Lasers          RT     15           5      5.00
3 Medium Lasers          LT      9           3      3.00
2 Medium Lasers          CT(R)   6           2      2.00
1 SRM 4                  HD      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Medium Laser           LL      3           1      1.00
1 Small Pulse Laser      LL      2           1      1.00
1 Medium Laser           RL      3           1      1.00
1 Small Pulse Laser      RL      2           1      1.00
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         63          76     90.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        8,668,750 C-Bills
Battle Value:      1,487
Cost per BV:       5,829.69
Weapon Value:      2,358 / 2,358 (Ratio = 1.59 / 1.59)
Damage Factors:    SRDmg = 40;  MRDmg = 8;  LRDmg = 0
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 7/4/-,  Overheat: 4
                   Class: MA;  Point Value: 15


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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PostPosted: 06-Dec-2005 15:33    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

OK, that's a better one. You could put some hurt on arena mechs while taking a lot of punishment yourself. It reminds me of the Juggernaut, actually. Even if that one would eat you for breakfast. 90 tons, 3 Large Pulse Lasers, 3 Medium Pulse Lasers, 16 Machine Guns and 4 Small Pulse Lasers! It's a bit weaker in the heat sink department with only 12 DHS, but that doesn't hurt the MGs any.

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PostPosted: 06-Dec-2005 19:09    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-06 15:33, Nightmare wrote:
...a bit weaker in the heat sink department with only 12 DHS, but that doesn't hurt the MGs any.



Remember, that whenever you have machinegun ammo, and your mech has any chance of getting the mg ammo crit hit/overheated, it WILL explode. Since mg ammo is the most potent explosive know to man in the battletech world...short of a nuke or orbital bombardment...

[ This Message was edited by: Delta on 2005-12-06 21:34 ]
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PostPosted: 06-Dec-2005 21:51    Post subject: RE: Morali Solaris 7 'Mech Reply to topic Reply with quote

Quote:

On 2005-12-06 15:33, Nightmare wrote:
OK, that's a better one. You could put some hurt on arena mechs while taking a lot of punishment yourself. It reminds me of the Juggernaut, actually. Even if that one would eat you for breakfast. 90 tons, 3 Large Pulse Lasers, 3 Medium Pulse Lasers, 16 Machine Guns and 4 Small Pulse Lasers! It's a bit weaker in the heat sink department with only 12 DHS, but that doesn't hurt the MGs any.



Speaking of MGs...(to dig up an old design I made before I knew of Oafman's Lost Crusade...)



               BattleMech Technical Readout

Type/Model:    Infantry Killer MK-III
Tech:          Clan / 2915
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          60 tons
Chassis:       Standard
Power Plant:   240 Compact Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  50 Machine Guns
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Infantry Killer MK-III
Mass:          60 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 Compact Fusion            3     17.25
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     10 Single                    1       .00
 (Heat Sink Loc: 1 CT)
Compact Gyro:                                2      4.50
Small Cockpit, Life Supt., Sensors:          4      2.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  188 pts Standard              0     11.75

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         28      
   Center Torso (Rear):                  9      
   L/R Side Torso:           14      20/20      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  10      19/19      
   L/R Leg:                  14      26/26      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
10 Machine Guns          RA      0 1200     16      8.50
  (Ammo Locations: 6 CT)
10 Machine Guns          LA      0          10      2.50
12 Machine Guns          RT      0          12      3.00
12 Machine Guns          LT      0          12      3.00
2 Machine Guns           HD      0           2       .50
2 Machine Guns           LL      0           2       .50
2 Machine Guns           RL      0           2       .50
--------------------------------------------------------
TOTALS:                          0          78     60.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        7,498,400 C-Bills
Battle Value:      802
Cost per BV:       9,349.63
Weapon Value:      712 / 712 (Ratio = .89 / .89)
Damage Factors:    SRDmg = 29;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 11/-/-,  Overheat: 0
                   Class: MH;  Point Value: 8

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