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Akatsuki-class Escort
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McBride
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PostPosted: 15-Nov-2005 14:07    Post subject: Akatsuki-class Escort Reply to topic Reply with quote

An... interesting design for a monitor I came up with a while ago. Again, suggestions and comments are welcomed.


                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Akatsuki-class Escort 
Tech:              Inner Sphere / 3062
Vessel Type:       Monitor (JumpShip Transportable)
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              95,000 tons
Length:            280 meters
Power Plant:       Standard
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Improved Ferro-aluminum
Armament:          
    3 Medium NPPC
   18 ER Large Laser
   64 Small Laser
   28 Large Laser
    8 Barracuda
   21 PPC
   12 Medium Laser
    4 NAC/20
    2 NL35
------------------------------------------------------------------------------
==Overview:==
The Akatsuki-class was designed for a number of rather unique purposes. The
first is an anti-pirate role. The Akatsuki would attach to a Jumpship's
docking point, it's unique shape disguising it as an attached dropship or some
other innocuous object. If the JumpShip and it's cargo were to come under
attack from pirates or other raiders, the Akatsuki could detach and make the
pirates regret their mistake. Due to the high cost of the ship, this is most
likely to be seen with military convoys which warrant more protection than
dropships can offer but not so much that a WarShip is necessary. 

The second role is as a vehicle for surprise assaults. A seemingly harmless
JumpShip could jump in-system, carrying just the Akatsuki, or a number of
dropships in addition to the Akatsuki, providing a nasty surprise for anyone
who was expecting a simple dropship assault.

The last role in which the Akatsuki could serve is far from unique. Due to the
lack of K-F Drive common to all monitors, the Akatsuki could serve as a
reasonably expendable escort for much larger and more expensive WarShips. 

==Capabilities:==
The Akatsuki carries a fair sized weapons array, certainly more than most
ships can take, combined with fairly heavy armour for a ship its size.

While the Akatsuki carries it's weapons in a limited number of bays, it was
designed for roles which required more focussed firepower and situations in
which there would be reletively few targets to be handled, mainly small
dropships or a few fighters. 
For strictly military roles, the Akatsuki does carry an impressive array of
capital weapons for a ship so small. It's broadsides are more than capable of
deal with 

------------------------------------------------------------------------------
Class/Model/Name:  Akatsuki-class Escort 
Mass:              95,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       34,200.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 264                                           25,080.00
Total Heat Sinks:    770 Double                                        464.00
Fuel & Fuel Pumps:                                                   1,458.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                238.00
Fire Control Computers:                                                   .00
Food & Water:  (150 days supply)                                       191.25
Armor Type:  Improved Ferro-aluminum  (655 total armor pts)            499.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                115
   Fore-Left/Right:                  110/110
   Aft-Left/Right:                   110/110
   Aft:                                 100

Cargo:
   Bay 1:  Small Craft (10) with 5 doors                             2,000.00
   Bay 2:  Cargo (1) with 4 doors                                    3,841.75

DropShip Capacity:  1 Docking Hardpoints                             1,000.00
Grav Decks #1 - 2:  (90-meter diameter)                                100.00
Life Boats:  12 (7 tons each)                                           84.00
Escape Pods:  12 (7 tons each)                                          84.00

Crew and Passengers:
     18 Officers (18 minimum)                                          180.00
     46 Crew (46 minimum)                                              322.00
     41 Gunners (41 minimum)                                           287.00
    100 Marines                                                        500.00
     50 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
3 Medium NPPC              Nose        27     27     27     27  405  5,400.00
6 ER Large Laser           Nose     5(48)  5(48)  5(48)     --   72     30.00
8 Small Laser              Nose     2(24)     --     --     --    8      4.00
3 Large Laser              Nose     2(24)  2(24)     --     --   24     15.00
2 Barracuda(50 msls)       FL/R         4      4      4      4   40  3,360.00
8 Small Laser              FL/R     2(24)     --     --     --   16      8.00
4 PPC                      FL/R     4(40)  4(40)     --     --   80     56.00
3 Large Laser              FL/R     4(39)  2(24)     --     --   48     30.00
  3 Medium Laser                                                 18      6.00
2 NAC/20(100 rounds)       L/RBS       40     40     40     --  240 10,080.00
6 ER Large Laser           L/RBS    5(48)  5(48)  5(48)     --  144     60.00
8 Small Laser              L/RBS    2(24)     --     --     --   16      8.00
4 Large Laser              L/RBS    3(32)  3(32)     --     --   64     40.00
4 PPC                      AL/R     4(40)  4(40)     --     --   80     56.00
8 Small Laser              AL/R     2(24)     --     --     --   16      8.00
2 Barracuda(40 msls)       AL/R         4      4      4      4   40  2,760.00
3 Large Laser              AL/R     4(39)  2(24)     --     --   48     30.00
  3 Medium Laser                                                 18      6.00
2 NL35                     Aft          7      7      7     --  104  1,400.00
8 Small Laser              Aft      2(24)     --     --     --    8      4.00
5 PPC                      Aft      5(50)  5(50)     --     --   50     35.00
5 Large Laser              Aft      4(40)  4(40)     --     --   40     25.00
1 Lot Spare Parts (1.11%)                                            1,050.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,579      95,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        312,323,032 C-Bills
Battle Value:      75,931
Cost per BV:       4,113.25
Weapon Value:      45,383 (Ratio = .60)
Damage Factors:    SRV = 1,917;  MRV = 1,582;  LRV = 985;  ERV = 398
Maintenance:       Maintenance Point Value (MPV) = 384,064
                   (254,675 Structure, 81,150 Life Support, 48,239 Weapons)
                   Support Points (SP) = 121,206  (32% of MPV)
BattleForce2:      Not applicable


Edit: Spelling

[ This Message was edited by: McBride on 2005-11-15 14:08 ]
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Vagabond
Mercenary
Mr. Referee
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Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 16-Nov-2005 00:02    Post subject: RE: Akatsuki-class Escort Reply to topic Reply with quote

As has always been my practice, I give most of my critisms in a counter design. Your design is interesting; however, it has many of the quirks that drive me abit loney. I also added a few of my astetic only changes [ie: cargo bays]

                    AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Akatsuki Class Escort 
Tech:              Inner Sphere / 3067
Vessel Type:       Monitor (JumpShip Transportable)
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              95,000 tons
Length:            280 meters
Power Plant:       Standard
Safe Thrust:       6
Maximum Thrust:    9
Armor Type:        Improved Ferro-aluminum
Armament:          
   32 ER PPC
   64 Small Laser
    4 NAC/20
    4 Medium NPPC
    8 Barracuda
    2 NL35
------------------------------------------------------------------------------
Class/Model/Name:  Akatsuki Class Escort 
Mass:              95,000 tons

Equipment:                                                            Mass  
Power Plant, Drive & Control:                                       34,200.00
Thrust:  Safe Thrust: 6
      Maximum Thrust: 9
Structural Integrity: 256                                           24,320.00
Total Heat Sinks:    754 Double                                        448.00
Fuel & Fuel Pumps:                                                   1,815.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                238.00
Fire Control Computers:                                                   .00
Food & Water:  (184 days supply)                                       159.00
Armor Type:  Improved Ferro-aluminum  (642 total armor pts)            486.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                118
   Fore-Left/Right:                  106/106
   Aft-Left/Right:                   106/106
   Aft:                                 100

Cargo:
   Bay 1:  Small Craft (10) with 5 doors                             2,000.00
           Cargo (1) with 2 doors                                    2,000.00
   Bay 2:  Cargo (1) with 2 doors                                      927.00
   Bay 3:  Cargo (1) with 2 doors                                      927.00

DropShip Capacity:  1 Docking Hardpoints                             1,000.00
Grav Decks #1 - 2:  (90-meter diameter)                                100.00
Life Boats:  8 (7 tons each)                                            56.00
Escape Pods:  8 (7 tons each)                                           56.00

Crew and Passengers:
     17 Officers (17 minimum)                                          170.00
     47 Crew (47 minimum)                                              329.00
     34 Gunners (34 minimum)                                           238.00
     25 Marines                                                        125.00
     50 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
2 ER PPC                   Nose     2(20)  2(20)  2(20)     --   30     14.00
4 Small Laser              Nose     1(12)     --     --     --    4      2.00
4 Small Laser              Nose     1(12)     --     --     --    4      2.00
4 Small Laser              Nose     1(12)     --     --     --    4      2.00
2 NAC/20(100 rounds)       FL/R        40     40     40     --  240 10,080.00
2 Medium NPPC              FL/R        18     18     18     18  540  7,200.00
1 Barracuda(20 msls)       FL/R         2      2      2      2   20  1,380.00
1 Barracuda(20 msls)       FL/R         2      2      2      2   20  1,380.00
4 Small Laser              FL/R     1(12)     --     --     --    8      4.00
2 ER PPC                   L/RBS    2(20)  2(20)  2(20)     --   60     28.00
2 ER PPC                   L/RBS    2(20)  2(20)  2(20)     --   60     28.00
2 ER PPC                   L/RBS    2(20)  2(20)  2(20)     --   60     28.00
2 ER PPC                   L/RBS    2(20)  2(20)  2(20)     --   60     28.00
4 Small Laser              L/RBS    1(12)     --     --     --    8      4.00
4 Small Laser              L/RBS    1(12)     --     --     --    8      4.00
4 Small Laser              L/RBS    1(12)     --     --     --    8      4.00
1 NL35                     AL/R         4      4      4     --  104  1,400.00
1 Barracuda(20 msls)       AL/R         2      2      2      2   20  1,380.00
1 Barracuda(20 msls)       AL/R         2      2      2      2   20  1,380.00
4 Small Laser              AL/R     1(12)     --     --     --    8      4.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
2 ER PPC                   Aft      2(20)  2(20)  2(20)     --   30     14.00
4 Small Laser              Aft      1(12)     --     --     --    4      2.00
4 Small Laser              Aft      1(12)     --     --     --    4      2.00
4 Small Laser              Aft      1(12)     --     --     --    4      2.00
1 Lot Spare Parts (1.00%)                                              950.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 1,508      95,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        311,697,832 C-Bills
Battle Value:      76,029
Cost per BV:       4,099.72
Weapon Value:      39,890 (Ratio = .52)
Damage Factors:    SRV = 1,757;  MRV = 1,519;  LRV = 1,124;  ERV = 434
Maintenance:       Maintenance Point Value (MPV) = 372,374
                   (247,062 Structure, 77,050 Life Support, 48,262 Weapons)
                   Support Points (SP) = 113,553  (30% of MPV)
BattleForce2:      Not applicable



My changes:

As with all my designs I split up your standard scale weapons up into 2 and 4 gun groupings. I also removed multi-version guns and placed on only PPCs [ER to be exact.]

I then reorginized your weapon placements. Moved all Capital Weapons to Side Bays and placed most of the Standard Weapons in the For, Broad, and Aft bays. This offers 360 anti-fighter cover while maximizing your anti-ship cover. Yes, you do not get a devistating forward barrage, but you get more oppertunities to use them. I also added another MNPPC to get even pairs.

Further more, I reduced the number of shots on each Barracuda to 20 each and placed them in seperate bays. I like that you used Barracuda over other types. Many under estimate them because they forget the -2 to-hit and anti-fighter capabilities. SAM anyone? And they serve this feature better in individual bays.

As you did not state that this ship was ever to board another ship, I reduced the # of marines to 25 for mass. Likewise, I reduced escape systems to only 50 percent total.

Again so i could free mass, I reduced the spare parts to 1 percent even though i disliked doing so. I insist that a ship carry no less then 2 percent.

I then increased food and fuel to 6 month supply and then reoptimized armor to a SI of 256 and plating of 642.

Also reduced Heatsinks to match heat output.

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McBride
Draconis Combine
Shujin
Shujin


Joined: 06-Nov-2004 00:00
Posts: 101
Location: Canada
PostPosted: 16-Nov-2005 08:53    Post subject: RE: Akatsuki-class Escort Reply to topic Reply with quote

I actually hadn't realized I'd forgotten to mention the marines were for boarding, but that's what they were there for, sorry.

While I do like the redesign, I still prefer having the naval weapons spread out. It's not often that it will be facing a foe where it needs to focus its firepower, and having it spread out some serves it better when working solo, or mostly solo, as it would be for surprise assaults and pirate hunting.

Just explaining my reasoning.

As for the two and four gun bays, I was just lazy.
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Vagabond
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PostPosted: 16-Nov-2005 19:18    Post subject: RE: Akatsuki-class Escort Reply to topic Reply with quote

Quote:

On 2005-11-16 08:53, McBride wrote:
I actually hadn't realized I'd forgotten to mention the marines were for boarding, but that's what they were there for, sorry.



Then get them back from the cargo bays.

Quote:

While I do like the redesign, I still prefer having the naval weapons spread out. It's not often that it will be facing a foe where it needs to focus its firepower, and having it spread out some serves it better when working solo, or mostly solo, as it would be for surprise assaults and pirate hunting.



Have you looked at the combat arcs? the side arcs have the greatest field of fire. A pair of weapons in the for-side arcs cover ruffly 66 percent of the ships possible arcs with the exclusion of directly forward and the aft arc. Where you had them placed limited there usability greatly; my arc placement, however, has everywhere but directly in front and behind covered by a capital weapon. In addition, a broad-side can now use 1/2 of the ships capital armerment. my reasoning.

Quote:

Just explaining my reasoning.

As for the two and four gun bays, I was just lazy.



Tsk tsk.

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Karagin
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PostPosted: 16-Nov-2005 22:36    Post subject: RE: Akatsuki-class Escort Reply to topic Reply with quote

Given that a lot of folks have been playing other space battle games, they tend to go with what worked in those when making AT2R ships...

And given how "bias" BT naval engagements can be, one can see why folks fall back on the older games for their weapons placement.

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McBride
Draconis Combine
Shujin
Shujin


Joined: 06-Nov-2004 00:00
Posts: 101
Location: Canada
PostPosted: 16-Nov-2005 23:18    Post subject: RE: Akatsuki-class Escort Reply to topic Reply with quote

I just like having nose and aft weapons, I hadn't thought of the Fore sides and aft sides, however. It gives you the chance for a quick strike at range without having to change facing, for one, and allows you to cover your retreat; Very useful for a craft like this, given it's quick strike role.

For WarShips I do keep capital weapons (With the exception of missiles) in the broadside arcs, usually.
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