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Fluff problems
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Warhammer: 3025
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Posts: 1856

PostPosted: 22-Oct-2005 22:59    Post subject: Fluff problems Reply to topic Reply with quote

I made it, but I can't decide who uses it.

It's a close assault 'mech, like the Victor or Hunchback. Used for defending and attacking in close quarters. It's especially effective in urban and forested environments, thanks to the twin flamers in the arms.





Type/Model:    Lilaya LYA-1G
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          60 tons
Chassis:       Standard
Power Plant:   240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Standard
Armament:      
  3 Medium Lasers
  2 Flamers
  1 Autocannon/10
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Lilaya LYA-1G
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     14 Single                    5      4.00
 (Heat Sink Loc: 1 LT, 4 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         20      
   Center Torso (Rear):                  9      
   L/R Side Torso:           14      15/15      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  10      15/15      
   L/R Leg:                  14      21/21      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Flamer                 RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Flamer                 LA      3           1      1.00
1 Autocannon/10          LT      3   20      9     14.00
  (Ammo Locations: 2 LT)
1 Medium Laser           CT(R)   3           1      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         18          54     60.00
Crits & Tons Left:                          24       .00

Calculated Factors:
Total Cost:        4,936,960 C-Bills
Battle Value:      935
Cost per BV:       5,280.17
Weapon Value:      732 / 732 (Ratio = .78 / .78)
Damage Factors:    SRDmg = 20;  MRDmg = 7;  LRDmg = 1
BattleForce2:      MP: 4J,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/-,  Overheat: 1
                   Class: MH;  Point Value: 9


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Karagin
Imperial Karagin Army
Imperial General
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 22-Oct-2005 23:18    Post subject: RE: Fluff problems Reply to topic Reply with quote

I say Davion or FWL...might go with a few in service to Laio, since you do have a flamer on this one and they did at one time seem to favor those weapons.

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Only the dead have seen the end of war. - Plato

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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Oct-2005 00:20    Post subject: RE: Fluff problems Reply to topic Reply with quote

Let's go with League. The Davions already have relatively large numbers of the Victor, and I just can't bring myself to design something for the Capellans (although I have been known to have brief lapses of sanity during which I do just that).


[ This Message was edited by: Warhammer: 3025 on 2005-10-23 00:35 ]
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
Back to top View profile Send site message
Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 23-Oct-2005 02:02    Post subject: RE: Fluff problems Reply to topic Reply with quote

League it is.


Type/Model:    Lilaya LYA-1G
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 1, Custom design

Mass:          60 tons
Chassis:       Corean VIII Standard
Power Plant:   240 Pitban Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Rawlings 50 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Starshield Standard
Armament:      
  3 Magna Mk II Medium Lasers
  2 Olympian Flamers
  1 Kali Yama Class 10 Autocannon/10
Manufacturer:  Corean Enterprises (MacAdams-Suharno), Free Worlds Defense Industries
  Location:    Stewart / FWL (CE), Gibson / FWL (FWDI)
Communications System:  Corean TransBand-J9
Targeting & Tracking System:  Corean CalcMaster

------------------------------------------------------------------------------
==Overview:==
Introduced to the Marik army in 2457, the Lilaya was one of the heaviest
'mechs of its' day. Though it is now surpassed in firepower and armor by
newer, heavier designs, it remains a stable, formidable machine.

==Capabilities:==
The Lilaya was designed as a close-assault platform, and as such mounts
formidable short-range weaponry. Primary firepower is centered around the Kali
Yama autocannon, later made famous on the Orion. Supplimenting the Kali Yama
gun are three Magna Mk II laser cannon, along with twin Olympian
fusion-powered flamethrowers.

As an assault machine, the Lilaya can be expected to come up against a variety
of enemies, not all of them in battlemechs. The low rate-of-fire, high calibre
autocannon is excellent at blasting apart fortifications and soft vehicles
alike, making it effective when assaulting established enemy bases and
outposts, and the twin flamers are useful when attacking entrenched infantry.

Placement of the weapons was given special care during the design phase. The
Kali Yama gun is mounted over the shoulder on a semi-turret, allowing for a
full 45-degree lateral axis, and a 62-degree vertical axis. This turret allows
effective fighting against low-flying craft such as VTOLs, but the 'mech must
crane its' torso back to engage high-flying fighters. Two of the laser cannon
and both of the flamers are mounted on the arms, inside recessed and armored
housings, ensuring both a maximum field of fire and optimum protection for
when the 'mech engages in melee combat.

--------------------------------------------------------
Type/Model:    Lilaya LYA-1G
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Standard               0      6.00
Engine:        240 Fusion                    6     11.50
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     14 Single                    5      4.00
 (Heat Sink Loc: 1 LT, 4 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  152 pts Standard              0      9.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         20      
   Center Torso (Rear):                  9      
   L/R Side Torso:           14      15/15      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  10      15/15      
   L/R Leg:                  14      21/21      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Flamer                 RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Flamer                 LA      3           1      1.00
1 Autocannon/10          LT      3   20      9     14.00
  (Ammo Locations: 2 LT)
1 Medium Laser           CT(R)   3           1      1.00
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         18          54     60.00
Crits & Tons Left:                          24       .00

Calculated Factors:
Total Cost:        4,936,960 C-Bills
Battle Value:      935
Cost per BV:       5,280.17
Weapon Value:      732 / 732 (Ratio = .78 / .78)
Damage Factors:    SRDmg = 20;  MRDmg = 7;  LRDmg = 1
BattleForce2:      MP: 4J,  Armor/Structure: 4/5
                   Damage PB/M/L: 3/2/-,  Overheat: 1
                   Class: MH;  Point Value: 9


_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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