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Steel-Scorpion's User Review: Rakshasa MDG-1A
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Sleeping Dragon
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PostPosted: 04-Oct-2005 15:34    Post subject: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Quote:

On 2003-12-03, Steel-Scorpion wrote:
Yeah, the Rakshasa... mythical creature that assumes the form of a familiar person to its intended victim... Ok i can see it... the Pic i have for this thing looks like the DCMS Tried to reproduce the Mad Cat.... and failed miserably...



Nope, NAIS work here, DCMS would do it better

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Erenon
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PostPosted: 04-Oct-2005 22:26    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

hear hear.
NAIS boys too focused on fancy technology

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bladewind
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PostPosted: 05-Oct-2005 01:09    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Sometimes its better to stick to the familiar.
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Nightmare
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PostPosted: 05-Oct-2005 07:13    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Quote:

On 2005-10-04 22:26, Erenon wrote:
hear hear.
NAIS boys too focused on fancy technology



Yes, the DCMS would have used cheaper stuff. Like a standard engine, MRMs and regular lasers.

Hmmm... It actually fits! I wouldn't take this machine against clanners, but it's certainly cheaper than the 1A. If I had a limitless supply of MechWarriors it's a different matter.

BattleMech Technical Readout

Type/Model: Rakshasa MDG-1K
Tech: Inner Sphere / 3055
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 75 tons
Chassis: GM Marauder Special MD Endo Steel
Power Plant: 300 GM Fusion
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: StarGuard Ferro-Fibrous
Armament:
2 Large Lasers
2 Medium Lasers
2 MRM 20s
1 Medium Pulse Laser
Manufacturer: unknown
Location: unknown
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban HiRez II

------------------------------------------------------------------------------
==Overview:==
The DCMS just had to build their own version of the Rakshasa in order to prove how good they are. This mech still sports expensive FF armor and ES internals, but carries little of the high-tech weapons finery. It also dispenses with the XL engine to cut costs.

==Capabilities:==
CASE couldn't be fitted on this variant either. Two regular large lasers replace the ER models on the FedCom model, while the LRM racks have been changed for two MRM-20 launchers. The only original guns to survive the re-design are the medium lasers and the medium pulse laser.
DCMS tacticians hope to make up for the decreased speed and weapon ranges by only engaging when they can gain numerical superiority and swamp the clan enemy with concentrated short-range fire. Considering that most clan heavy mechs are faster only assault units can be swamped. Losses are expected to be horrendous, but several new MechWarrior schools have been started with an eye to this.

==Variants:==
Various FedCom models that are not worthy the true Warriors of the Dragon, of course.

==Deployment==
With units expected to fight clanners and die in true Kuritan wave attacks.

--------------------------------------------------------
Type/Model: Rakshasa MDG-1K
Mass: 75 tons

Equipment: Crits Mass
Int. Struct.: 114 pts Endo Steel 14 4,00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 300 Fusion 6 19,00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 14 Double [28] 6 4,00
(Heat Sink Loc: 1 LT, 1 RT)
Gyro: 4 3,00
Cockpit, Life Supt., Sensors: 5 3,00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 ,00
Armor Factor: 215 pts Ferro-Fibrous 14 12,00
(Armor Crit Loc: 4 LA, 4 RA, 2 LT, 3 RT, 1 CT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 33
Center Torso (Rear): 9
L/R Side Torso: 16 23/23
L/R Side Torso (Rear): 7/7
L/R Arm: 12 22/22
L/R Leg: 16 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5,00
1 Medium Laser RA 3 1 1,00
1 Large Laser LA 8 2 5,00
1 Medium Laser LA 3 1 1,00
1 MRM 20 RT 6 24 5 9,00
(Ammo Locations: 1 LT, 1 RT)
1 MRM 20 LT 6 3 7,00
1 Medium Pulse Laser LT 4 1 2,00
--------------------------------------------------------
TOTALS: 38 78 75,00
Crits & Tons Left: 0 ,00

Calculated Factors:
Total Cost: 7 120 750 C-Bills
Battle Value: 1 300
Cost per BV: 5 477,5
Weapon Value: 2 142 / 2 142 (Ratio = 1,65 / 1,65)
Damage Factors: SRDmg = 34; MRDmg = 17; LRDmg = 2
BattleForce2: MP: 4, Armor/Structure: 5/6
Damage PB/M/L: 6/3/-, Overheat: 1
Class: MH; Point Value: 13



[ This Message was edited by: Nightmare on 2005-10-05 07:15 ]
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bladewind
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PostPosted: 05-Oct-2005 12:25    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

I can see an ERL mod coming
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Sleeping Dragon
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PostPosted: 05-Oct-2005 14:59    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Umm... , MRMs would stay, but I would need to devote some effort to it (not easy after whole day in school :/ (no emoticon for sour face))

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Erenon
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PostPosted: 06-Oct-2005 01:35    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Another options is to replace the LLs, MLs and Medium pulse with two er ppcs... high heat.. no longer a direct copy but fun.

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Sleeping Dragon
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PostPosted: 06-Oct-2005 11:21    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Hey, that was actually the thing I considered When I look at Clan ERLL, only counterpart that can (hardly) match it is IS ER PPC.

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Nightmare
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PostPosted: 06-Oct-2005 13:26    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

The DCMS might go with two standard PPCs instead of ER models just to keep costs down. That would be a rather deadly mech, methinks.



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Stinger
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PostPosted: 06-Oct-2005 15:12    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Not sure about that though. The Akuma mounts an ER PPC standard and that is one that they built as a cost effective assult.

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Nightmare
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PostPosted: 06-Oct-2005 16:27    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

My Rakshasa doesn't have room for enough heat sinks to support two ER PPCs. The price of using a standard engine...

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Erenon
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PostPosted: 06-Oct-2005 22:31    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

I can live with the heat debt


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bladewind
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PostPosted: 06-Oct-2005 23:56    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

alittle heat never killed anyone eh ?
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Erenon
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PostPosted: 07-Oct-2005 00:58    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

zactly my fellow singaporean.. we should be used to heat here... and humidity..


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Nightmare
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PostPosted: 07-Oct-2005 07:58    Post subject: RE: Steel-Scorpion's User Review: Rakshasa MDG-1A Reply to topic Reply with quote

Quote:

On 2005-10-06 23:56, bladewind wrote:
alittle heat never killed anyone eh ?



Except the guy with explosive, un-CASEd ammo onboard...

2XERPPC + 2XMRM20 = 42 heat. 14DHS = 28 points heat dissipation. Net 14 points, check for shutdown. The ammo explosion is only five points further up, easily gained from an engine hit or Infernos.

I don't mind a bit of heat, but the first Alpha strike shouldn't bring you up quite that far.


[ This Message was edited by: Nightmare on 2005-10-07 08:02 ]
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