Mordel's Bar & Grill
Axe-equipped Mechs
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Alcyon
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PostPosted: 10-Aug-2005 02:52    Post subject: Axe-equipped Mechs Reply to topic Reply with quote

I don't play any of the tabletop games, but I love Mechwarrior 2 (I keep classic on my mac so I can play it) and I've read most of the Battletech and Mechwarrior novels. I'm writing a short fanfic about a member of a Federated Suns unit that gets wiped out to a man by the Lyrans, and one member of the unit escapes in his mech. He then causes havoc among the population and turns the people on the planet to the FC.

Anyway, I need to know what the difference is between Hatchetmans, Nightskys, and Axemans. I really like axes on mechs and so I plan the main character to have one but I need to know which mech to use. What weapons do they have other than axes? How fast? What's the tonnage? Anywhere I can find these out?

Thanks.

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ALCYON
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bladewind
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PostPosted: 10-Aug-2005 03:03    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Not wanting to sound too anal but there is a TRO section at the site navigation bar.

Mordel is kind enough to upload most, if not all of the stock TRO designs there. You can filter for the info there.

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PostPosted: 10-Aug-2005 04:05    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Quote:

On 2005-08-10 02:52, Alcyon wrote:
I don't play any of the tabletop games, but I love Mechwarrior 2 (I keep classic on my mac so I can play it) and I've read most of the Battletech and Mechwarrior novels. I'm writing a short fanfic about a member of a Federated Suns unit that gets wiped out to a man by the Lyrans, and one member of the unit escapes in his mech. He then causes havoc among the population and turns the people on the planet to the FC.

Anyway, I need to know what the difference is between Hatchetmans, Nightskys, and Axemans. I really like axes on mechs and so I plan the main character to have one but I need to know which mech to use. What weapons do they have other than axes? How fast? What's the tonnage? Anywhere I can find these out?

Thanks.



For such a situation I, for one, would prefer the Nightsky. With an almost exclusively energy-based loadout, it would be the more logical choice for an extended campaign away from supply bases (like a guerilla war). It's also faster (having a top speed of just over 97 KPH, compared to the Hatchetman or Axeman's 65 KPH), which allows it to close to melee range much more easily.

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Rudel Gurken
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PostPosted: 10-Aug-2005 05:23    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Take a look at the Technical Readout section:
The Mechs are sorted by aera.

Hatchetman: 45t 3025/3050/Upgrades
Nightsky: 50t 3055/58/3060
Axman: 65t 3050/Upgrades

Some more Hatchet-wielders:

Buccaneer: 55t 3060
Ti Ts´ang: 60t 3060
Berserker: 100t 3055/58


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DarkAdder
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PostPosted: 10-Aug-2005 14:37    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

You forgot the Scarabus. 3055

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Rudel Gurken
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PostPosted: 10-Aug-2005 15:06    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Yes! The axe-wielding 30 tonner!
Maybe I forgot some more. Were just examples!

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chihawk
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PostPosted: 10-Aug-2005 15:49    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Axes are a waste of space and tonnage on mechs...

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Sleeping Dragon
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PostPosted: 10-Aug-2005 16:17    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Sometimes they can be quite useful (and funny too)

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DarkAdder
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PostPosted: 10-Aug-2005 18:45    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Hmmm..... Might have to play Chi someday, with a lance of axe-wielding mechs.

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PostPosted: 10-Aug-2005 22:44    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Quote:

On 2005-08-10 18:45, DarkAdder wrote:
Hmmm..... Might have to play Chi someday, with a lance of axe-wielding mechs.



My kick is one easier to hit, and every time I hit the kick hits your legs. When I hit your mechyou must make a pilot check. I can also fire every weapon I have.

You swing a hatchet and it hits me full body, and you can't fire weapons at me mounted in your arm.

Plus with the weight of the hatchet you have I'll mount an extra LPL or a couple MPL and turn you to slag before you can ever get close enough to hit me.

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bladewind
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PostPosted: 10-Aug-2005 23:51    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Why kick when you can ram ?
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Kyu Kage
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PostPosted: 11-Aug-2005 03:15    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Quote:

On 2005-08-10 23:51, bladewind wrote:
Why kick when you can ram ?



BOOYAH!

But I do find axes are good for close combat when the heat starts scaling.

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chihawk
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PostPosted: 11-Aug-2005 06:08    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Quote:

On 2005-08-10 23:51, bladewind wrote:
Why kick when you can ram ?



That's two harder to hit than kicking and you can't fire anything when you declare it.

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Nightmare
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PostPosted: 11-Aug-2005 09:51    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Quote:

On 2005-08-11 06:08, chihawk wrote:
Quote:

On 2005-08-10 23:51, bladewind wrote:
Why kick when you can ram ?



That's two harder to hit than kicking and you can't fire anything when you declare it.



Perfect for fast hover tanks that have lost their turrets!

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PostPosted: 11-Aug-2005 11:56    Post subject: RE: Axe-equipped Mechs Reply to topic Reply with quote

Chihawk is correct.

The most effective physical attack in terms of to hit, and directed damage is the kick.

Pin

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