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TC/Pulse= Munchy?
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chihawk
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PostPosted: 04-May-2002 20:07    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

I personally see no reason to change the TC rules at all.

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PostPosted: 05-May-2002 15:58    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-04 10:46, Gangrene wrote:
Not that Battletech needs to be uber-realistic, but how would you justify this?



I never understood why the TCs weight depended on the weight of the weapons.
Why not on the range it`ll need to work
at, you`ll need more electronics to reach
out to 25 hexes than 9? As for damage, why
not? Huge ACs create massive recoil, while
lasers draw off incredible amounts of electricity, the more the larger.
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PostPosted: 06-May-2002 03:08    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

I never understood why the TCs weight depended on the weight of the weapons.

I assume that the weight is due to special actuation equipment attached to the individual weapons. Although placing all crits in one location seems to contradict this, the alternative explanations are not much better.

Why not on the range it`ll need to work
at, you`ll need more electronics to reach
out to 25 hexes than 9?


Uh . . . no. Electronic themselves do not vary much in weight when comparing computing power. As for actuators, if you are able to move the weapon at all then what's left is fine tuning adjustments, which would not require significantly greater actuators.

As for damage, why
not? Huge ACs create massive recoil, while
lasers draw off incredible amounts of electricity, the more the larger.


Accept drawing large amounts of electricity does not merit having larger equipment. And AC's would probably have recoil compensation already built in. After all, we are talking about high end military equipment here.


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PostPosted: 06-May-2002 15:53    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

SO if we are to base a Targeting Computer off the damage the weapon does as opposed to the weight what would be the figures?

Say 1 ton and 1 crit for every 7 damage points of weaposn the TC will control for the IS and 1 ton and 1 crit for every 10 damage for the clans.

Ultra AC damage is calculated at 1.5 times the damage of one shell. 20 x 1.5 = 30
LBX would be calculated at face value as they can fire standard rounds.
LBX cannot aim cluster rounds, nor can they receive an addition -1 to hit, but instead get a +2 to the number of clusters that hit roll. They can however aim standard rounds and receive the -1 to hit for standard rounds.

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PostPosted: 14-May-2002 15:40    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

THAT'S FREAKING IT!!!

I'VE HAD IT!!!

you guys are clueless. (no offence)


but C3 works by RANGE!
it says so in BMR.

range meaning distance for the spotter unit.
this has NOTHING to do with the spotter' modifiers.

so the minus one for the spotter DOES NOT HELP anyways.

i can't believe you need a munchkin to shoot down something as rediculous as this.
sheesh.

and keep it light

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chihawk
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PostPosted: 14-May-2002 15:55    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-14 15:40, Culverin wrote:
THAT'S FREAKING IT!!!
I'VE HAD IT!!!
you guys are clueless. (no offence)



Sorry, but your "no offense" doesn't cut it. So far I haven't seen you post anything to make you qualified to make that statement, this post included. Please refain from doing this again.

Quote:

but C3 works by RANGE!
it says so in BMR.
range meaning distance for the spotter unit.
this has NOTHING to do with the spotter' modifiers.
so the minus one for the spotter DOES NOT HELP anyways.
i can't believe you need a munchkin to shoot down something as rediculous as this.
sheesh.
and keep it light



You want to try this again in English?
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[ This Message was edited by: chihawk on 2002-05-14 15:55 ]
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Warner
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PostPosted: 14-May-2002 17:31    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-14 15:40, Culverin wrote:
but C3 works by RANGE!
it says so in BMR.


This is correct. The problem I think people are missing is who actually gets the modifiers or how they are applied.

Only the 'Mech with the Targeting Computer gets the modifier of the Targeting Computer not the one who is closer to the target or anyone else in the C3 circuit gets that -1 of the TC save the 'Mech carrying it.

As Randall stated, a TC and C3 work together because of the range modifier.

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PostPosted: 14-May-2002 23:33    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

I still think the solution is to make TC and PL incompatible...but what do I know?

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PostPosted: 14-May-2002 23:42    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-14 23:33, Cadet wrote:
I still think the solution is to make TC and PL incompatible...but what do I know?

Unfortunately that isn't going to happen. BUT.. I have designed an upgrade on the IS lasers that bring them up to clan standards for damage, keeping their same ranges, but they use pulse/dopplar effects for targeting and thus get a -1 to targeting but CANNOT be used with a Targeting computer. As Ruger about them. He loved them.



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PostPosted: 14-May-2002 23:48    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-14 23:42, Warner wrote:
Unfortunately that isn't going to happen.



It can though if Bills says "Hey, the TC/Pl combo unbalances the game. Henseforth it's a NO GO."

I know it won't happen (GRRRRRRR) but it is unbalancing, especially when Clan PLs are involved.

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PostPosted: 15-May-2002 07:47    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

You could always say that in your house games that the is an Enery field that prevents TC from working at all....

Sir HEnry

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PostPosted: 15-May-2002 11:17    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-14 23:42, Warner wrote:
Unfortunately that isn't going to happen. BUT.. I have designed an upgrade on the IS lasers that bring them up to clan standards for damage, keeping their same ranges, but they use pulse/dopplar effects for targeting and thus get a -1 to targeting but CANNOT be used with a Targeting computer. As Ruger about them. He loved them.



The IS pulse lasers are already comparable to damage to their clan counterparts. One point is not that big of a deal. So how is this an upgrade?

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PostPosted: 15-May-2002 14:32    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

I`ll take the upgraded IS pulse when I get the same, or comparable, range as the Clan
versions.

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PostPosted: 16-May-2002 09:55    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

Quote:

On 2002-05-15 11:17, Gangrene wrote:
The IS pulse lasers are already comparable to damage to their clan counterparts. One point is not that big of a deal. So how is this an upgrade?



Here are the specs on the Lasers and a brief fluff:

Advanced Large Laser:

Weight: 5 tons
Criticals: 2
Damage: 10
Heat: 10 (caused because of the release of energy stored in the capacitors)
Range: 15 hex max
-1 targeting
5 points of explosion damage when hit.

Advanced Medium Laser:

wt: 1 ton
crit: 1
damage: 7
heat: 5
range: 9 hex max
-1 targeting
3 pnts damaged when hit.

Advanced Small Laser:

wt: .5 ton
crit: 1
damage: 5
heat: 3
range: 3 hex max
-1 targeting
1 point damage when hit.

A certain company has taken their lasers and went to work on improving the standard lasers. After studing the clans pulse laser system and their targeting system they decided that cost wise it would be far better to take an existing laser and improve on it then to replicate the clan weapon system.

So they decided to take the standard laser and adopt a optical targeting system inherent to the weapon utilising a modified version of the clans micro pulse laser as a targeting beam that would reflect back to the optical sensor that would receive a signal from the target to align it the weapon and fire. Because of this integral targeting system the lasers could not be used with an advanced Targeting Computer. Couple with the new miniaturization manufacturing technics and micro technology learned from the Clan systems, the Advance lasers are the same weight and size as the original lasers.

They incorporated the use of capacitors to store the energy that is used building it up so that it will do more damaged when released. Combined with the more accurate targeting, the laser does comparable damage as the clans lasers because of more accurate fire (a more solid hit on the target) and increased weapons power. The weapon is treated the same as a pulse laser for the modifiers and roll as normal.

Yet one draw back is that should the weapon be hit during combat it will explode because of the capacitors holding the charge causing damage similar to what an ammo explosion does. The range is exactly the same as its cousins the standard lasers.
---------------------------------------------

I call this my anti-munchkin laser weapon system.



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[ This Message was edited by: Warner on 2002-05-16 12:08 ]
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PostPosted: 16-May-2002 13:33    Post subject: TC/Pulse= Munchy? Reply to topic Reply with quote

not bad, not bad at all.
i kinda like it.

sorry about my earlier comments.
i'm just kindof used to another atmosphere.

anyways.
hmmmm, advanced lasers?
i kindof like it, its not bad at all.


one thing i DO like is the fact that the large leaves the lvl 1 ppc behind.



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