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Feral77
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Joined: 02-Mar-2002 00:00
Posts: 72

PostPosted: 02-Apr-2002 18:29    Post subject: RNG-1A Reply to topic Reply with quote

Rng-1A Ranger

Mass: 60 tons
Chassis: Standard
Power Plant: 360 XL
Cruising Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Rawlings 95
Jump Capacity: 120 meters
Armor: Durallex Heavy
Armament: 1
Unknown
Manufacturer(s): 1
Unknown
Communications System: Irian Orator-5K
Targeting & Tracking System: Corean B-Tech

Overview: 0

Type: Rng-1A Ranger
Technology Base: Clan Custom
Tonnage: 60

Equipment Mass
Internal Structure: 6.0
Engine: 360 XL 16.5
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 4
Heat Sinks: 10 [20] 0
Gyro: 4
Cockpit: 3
Armor Factor: 208 13.0
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (Rear): 10
R/L Torso: 14 21
R/L Torso (Rear): 7
R/L Arm: 10 20
R/L Leg: 14 28

BV : 1191 Cost : 14972960
Weapons and Ammo Location Critical Heat Mass
Jump Jet(s) LL 1 0 1.0
Jump Jet(s) RL 1 0 1.0
Jump Jet(s) RT 1 0 1.0
Jump Jet(s) LT 1 0 1.0
2 MASC CT 2 0 2.0
Target Acquisition Gear H 1 0 1.0
Active Probe RT 1 0 1.0
ECM Suite LT 1 0 1.0
SRM-2 LT 1 2 0.5
SRM-2 RT 1 2 0.5
@SRM-2 (100) RT 2 0 2.0
@SRM-2 (100) LT 2 0 2.0
ER Small Laser RL 1 2 0.5
ER Small Laser LL 1 2 0.5
Machine Gun RT 1 0 0.3
Machine Gun LT 1 0 0.3
@Machine Gun (200) LT 1 0 1.0
@Machine Gun (200) RT 1 0 1.0
*** ACTUATORS RA RH LA LH

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Karagin
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PostPosted: 03-Apr-2002 00:17    Post subject: RNG-1A Reply to topic Reply with quote

Ghost Bear mech??

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Karagin
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Clan Hell's Horses
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PostPosted: 03-Apr-2002 00:20    Post subject: RNG-1A Reply to topic Reply with quote

Looks like one, Not to crazy about it though. fast for a 60 tonner. But no fire power.

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Karagin
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PostPosted: 03-Apr-2002 00:22    Post subject: RNG-1A Reply to topic Reply with quote

I wonder if the same firepower and speed could be done on a lighter frame and make a better mech?

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Karagin
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PostPosted: 03-Apr-2002 00:24    Post subject: RNG-1A Reply to topic Reply with quote

HHMMMMM, Good idea. maybe 40-45 tons?

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Karagin
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PostPosted: 03-Apr-2002 00:25    Post subject: RNG-1A Reply to topic Reply with quote

That was what I was thinking. Those two tonnages would make a hell of medium mech out of this one and make it really worth using...

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Karagin
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PostPosted: 03-Apr-2002 00:27    Post subject: RNG-1A Reply to topic Reply with quote

I will fire up the HMP. and see what I come up with.

It should be real close to my Ice Hawk design.

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Karagin
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PostPosted: 03-Apr-2002 00:28    Post subject: RNG-1A Reply to topic Reply with quote

I have a couple that would be similar to this at 40 or 45 tons, both IS and Clan...still it will be interesting to see what you come up with.

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Karagin
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Clan Hell's Horses
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PostPosted: 03-Apr-2002 00:53    Post subject: RNG-1A Reply to topic Reply with quote

Here is what I came up with.


BattleMech Technical Readout

Type/Model: Ranger (copy)
Tech: Clan / 3062
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 240 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [129.6] km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Ferro-Fibrous
Armament:
4 Heavy Machine Guns
2 Adv. Tact. Msl. 3s
2 ER Medium Lasers
1 ECM Suite
1 TAG
1 Light Active Probe
1 Active Probe
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ranger (copy)
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 7 2.00
(Endo Steel Loc: 3 LA, 2 RA, 1 RT, 1 LL)
Engine: 240 XL 10 6.00
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks: 10 Double [20] 2 .00
(Heat Sink Loc: 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
MASC: 2 2.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 137 pts Ferro-Fibrous 7 7.50
(Armor Crit Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 LL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Heavy Machine Guns RA 0 100 3 2.00
(Ammo Locations: 1 LA)
2 Heavy Machine Guns LA 0 2 1.00
1 Adv. Tact. Msl. 3 RT 2 20 3 2.50
(Ammo Locations: 1 LT)
1 ER Medium Laser RT 5 1 1.00
1 ECM Suite RT 0 1 1.00
1 Adv. Tact. Msl. 3 LT 2 2 1.50
1 TAG LT 0 1 1.00
1 Light Active Probe LT 0 1 .50
1 ER Medium Laser LT 5 1 1.00
1 Active Probe HD 0 1 1.00
1 Targeting Computer LT 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 2 LT, 2 RT, 2 CT)
--------------------------------------------------------
TOTALS: 14 72 40.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 8,433,600 C-Bills
Battle Value: 1,663
Cost per BV: 5,071.32
Weapon Value: 1,667 / 1,667 (Ratio = 1.00 / 1.00)
Damage Factors: SRDmg = 21; MRDmg = 14; LRDmg = 2
BattleForce2: MP: 6J, Armor/Structure: 3/3
Damage PB/M/L: 5/2/-, Overheat: 0
Class: MM; Point Value: 17
Specials: ecm, tag, prb

I put the weapons in a diffrent area. increased the jump. And upgraded the SRM 2s to ATM 3s the ER smalls to ER mediums and the machine guns to Heavier verisons. And added two more of them.

Since Feral77 did not tell say what type of mech it was supposed to be. I chose a recon verison combinded with infintry hunter.

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Karagin
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PostPosted: 03-Apr-2002 00:56    Post subject: RNG-1A Reply to topic Reply with quote

Nice! A better mech and one that is well rounded...a nice tribute to the original.

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Karagin
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Clan Hell's Horses
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PostPosted: 03-Apr-2002 01:01    Post subject: RNG-1A Reply to topic Reply with quote

I goofed. I put in two active probes. Here is the upgraded verison

BattleMech Technical Readout

Type/Model: Ranger Prototype
Tech: Clan / 3062
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 240 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [129.6] km/h
Jump Jets: 6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type: Ferro-Fibrous
Armament:
4 Heavy Machine Guns
2 Adv. Tact. Msl. 3s
2 ER Medium Lasers
1 ECM Suite
1 TAG
1 Active Probe
1 ER Small Laser
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ranger Prototype
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 7 2.00
(Endo Steel Loc: 3 LA, 2 RA, 1 RT, 1 LL)
Engine: 240 XL 10 6.00
Walking MP: 6
Running MP: 9 [12]
Jumping MP: 6
Heat Sinks: 10 Double [20] 2 .00
(Heat Sink Loc: 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
MASC: 2 2.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 137 pts Ferro-Fibrous 7 7.50
(Armor Crit Loc: 2 LA, 2 RA, 1 LT, 1 RT, 1 LL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (Rear): 6
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Heavy Machine Guns RA 0 100 3 2.00
(Ammo Locations: 1 LA)
2 Heavy Machine Guns LA 0 2 1.00
1 Adv. Tact. Msl. 3 RT 2 20 3 2.50
(Ammo Locations: 1 LT)
1 ER Medium Laser RT 5 1 1.00
1 ECM Suite RT 0 1 1.00
1 Adv. Tact. Msl. 3 LT 2 2 1.50
1 TAG LT 0 1 1.00
1 Active Probe LT 0 1 1.00
1 ER Medium Laser LT 5 1 1.00
1 ER Small Laser HD 2 1 .50
1 Targeting Computer LT 1 1.00
6 Standard Jump Jets: 6 3.00
(Jump Jet Loc: 2 LT, 2 RT, 2 CT)
--------------------------------------------------------
TOTALS: 16 72 40.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 8,239,350 C-Bills
Battle Value: 1,673
Cost per BV: 4,924.9
Weapon Value: 1,814 / 1,814 (Ratio = 1.08 / 1.08)
Damage Factors: SRDmg = 25; MRDmg = 14; LRDmg = 2
BattleForce2: MP: 6J, Armor/Structure: 3/3
Damage PB/M/L: 5/3/-, Overheat: 0
Class: MM; Point Value: 17
Specials: ecm, tag, prb

All I really did was remove the light probe and added a ER small in the head.

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