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Kineticore
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Karagin
Imperial Karagin Army
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PostPosted: 22-Mar-2002 06:39    Post subject: Kineticore Reply to topic Reply with quote

Type/Model: Kineticore
Tech: Inner Sphere / 3050
Config: Tracked Vehicle
Rules: Level 2, Standard design

Mass: 25 tons
Power Plant: 125 Nissan Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Ceramic Iridium Composite Ferro-Fibrous
Armament:
1 Igor-Klauss Type 5G LB 5-X AC
1 FN Arms Corp. Machine Gun
Manufacturer: Icarus Industries
Location: Hamburg, Terra
Communications System: Icarus Telenet 5000
Targeting & Tracking System: Icarus AI Fire and Forget System

==Overview:==
A fairly cheap tank with decent speed and armor the Kineticore is welcome in any garisson unit or merc company.

The tank has seen a lot of recent action on several worlds that caught up in the fighting of the FC Civil War.

This has been a big boom in sales for Icarus Industries, almost tripling their sales prior to 3057.

--------------------------------------------------------
Type/Model: Kineticore
Mass: 25 tons

Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 2.50
Engine: 125 Fusion 0 4.00
Shielding & Transmission Equipment: 0 2.00
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Turret Equipment: 0 1.00
Armor Factor: 71 pts Ferro-Fibrous 2 4.00

Internal Armor
Structure Value
Front: 3 17
Left / Right Sides: 3 14/14
Rear: 3 10
Turret: 3 16

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LB 5-X AC Turret 0 20 2 9.00
1 Machine Gun Front 0 100 2 1.00
--------------------------------------------------------
TOTALS: 0 6 25.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 747,292 C-Bills
Battle Value: 217
Cost per BV: 3,443.74
Weapon Value: 71 / 71 (Ratio = .33 / .33)
Damage Factors: SRDmg = 5; MRDmg = 4; LRDmg = 2
BattleForce2: MP: 5T, Armor/Structure: 0 / 3
Damage PB/M/L: 1/1/1, Overheat: 0
Class: GL; Point Value: 2


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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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ICER
Clan Hell's Horses
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PostPosted: 22-Mar-2002 09:46    Post subject: Kineticore Reply to topic Reply with quote

OOHHHH! So that is what cannon fodder looks like.

Just kidding.

Add a ECM to it (can tanks carry a ECM?)and anyother weapons to take care of ground pounder this would be something that would really help out mechs.

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Karagin
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PostPosted: 22-Mar-2002 10:06    Post subject: Kineticore Reply to topic Reply with quote

Tanks can use ECM, but where am I going to get the extra tonnage for the weapons?

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Clan Hell's Horses
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PostPosted: 22-Mar-2002 10:15    Post subject: Kineticore Reply to topic Reply with quote

Quote:

On 2002-03-22 10:06, Karagin wrote:
Tanks can use ECM, but where am I going to get the extra tonnage for the weapons?




cannot help you there. I suck at building tanks and others things besides mechs. Maybe the new HMPro will help me. When I get it that is.

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Karagin
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PostPosted: 22-Mar-2002 11:09    Post subject: Kineticore Reply to topic Reply with quote

Let me know if you come up with anything to improve on this...

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Karagin
Only the dead have seen the end of war. - Plato

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Sir Henry
Team Bansai
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PostPosted: 22-Mar-2002 12:30    Post subject: Kineticore Reply to topic Reply with quote

Ask Alexander, if anyone knows about Tanks, it's him.

Sir HEnry, I don't do Vehicles.

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CampingCarl
Free Worlds League
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PostPosted: 22-Mar-2002 15:27    Post subject: Kineticore Reply to topic Reply with quote

I would change the AC to a large laser. The fusion engine comes with 10 HS, right? Then you can use the extra weight for an ECM. I never liked putting ballistic weapons on light vehicles because they just take up too much weight.
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