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Sabre Cat
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Karagin
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PostPosted: 03-Dec-2002 09:14    Post subject: Sabre Cat Reply to topic Reply with quote

Okay I am working on the fluff...but would like some comments on the design as I do up the fluff...going to try and use some of the ideas you folks toss out in the fluff.

Type/Model:    Sabre Cat 

Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 55 tons
Chassis: Standard
Power Plant: 275 Core Tek XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
1 Large Laser
1 Medium Laser
1 SRM 4
1 Narc Missile Beacon
1 LRM 10
1 Anti-Missile System
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Sabre Cat
Mass: 55 tons

Equipment: Crits Mass
Int. Struct.: 91 pts Standard 0 5.50
Engine: 275 XL Fusion 12 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 176 pts Standard 0 11.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 18 25
Center Torso (Rear): 8
L/R Side Torso: 13 19/19
L/R Side Torso (Rear): 6/6
L/R Arm: 9 17/17
L/R Leg: 13 25/25

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Medium Laser LA 3 1 1.00
1 SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
1 Narc Missile Beacon RT 0 6 3 4.00
(Ammo Locations: 1 RT)
1 LRM 10 LT 4 24 4 7.00
(Ammo Locations: 2 LT)
1 Anti-Missile System CT 1 48 5 4.50
(Ammo Locations: 4 RT)
--------------------------------------------------------
TOTALS: 19 54 55.00
Crits & Tons Left: 24 .00

Calculated Factors:
Total Cost: 9,703,206 C-Bills
Battle Value: 978
Cost per BV: 9,921.48
Weapon Value: 1,072 / 1,072 (Ratio = 1.10 / 1.10)
Damage Factors: SRDmg = 16; MRDmg = 10; LRDmg = 3
BattleForce2: MP: 5, Armor/Structure: 4/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 10
Specials: if


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Jade_Dragon
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PostPosted: 03-Dec-2002 09:25    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Reminds me of the Wyvern with more speed and lacking Jump Jets.

Any reason why you are using a standard Large Laser and not an ER? You have the heat sinks to fire it at range and it would compliment the LRM 10 nicely.

I personally would recommend dropping the AMS and upgrading the SRM and/or adding another medium laser, especially if you upgrade to ER technology.

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Karagin
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PostPosted: 03-Dec-2002 09:27    Post subject: RE: Sabre Cat Reply to topic Reply with quote

I can see the idea of going up to the ER Large, but why get rid of the AMS?

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CO_17thRecon
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PostPosted: 03-Dec-2002 09:30    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Lack of effectiveness. The amount of ammo needed is insane, and if your opponent isn't using missiles, it's pointless.

The AMS is one of FASA's fun ideas, but one that doesn't work too well IMO.

EDIT: In fact, use the space for more NARC pods, or even upgrade to an iNarc. I love NARC Beacons.
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[ This Message was edited by: CO_17thRecon on 2002-12-03 09:33 ]
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PostPosted: 03-Dec-2002 09:51    Post subject: RE: Sabre Cat Reply to topic Reply with quote

I'd say it's a nice design overall.

It's got decent speed for a heavier medium mech, a nice range of weapons, and a hefty amount of armor. It reminds me of the original Griffin/Shadow Hawk/Wolverine trio of 55 tonners - which is never a bad thing.

IMO, the addition of the NARC beacon is a nice touch. I always felt that it was underused in the official FASA designs. It gives the SC a bit more of a flavor then all the designs that use the Artemis IV FCS.

There are only two quibbles I'd point out. The first is the XL engine. I've always been personally leery of the tradeoffs between XL versus regular engines, but that's just a pet peeve. I suppose the only other thing to mention is the lack of Jump Jets. But JJ aren't required for a good mech nor is an XL engine the kiss of death.

Those quibbles aside, I think that you've got a nice solid versatile design here and the NARC gives it some personality. Good work!

Now lets see that fluff!

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Jade_Dragon
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PostPosted: 03-Dec-2002 10:37    Post subject: RE: Sabre Cat Reply to topic Reply with quote

I would agree with 17thRecon man here. If you are going to put a Narc on make sure you use it effectively so more pods or more and larger missile racks to take full advantage of what you have.

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PostPosted: 03-Dec-2002 11:02    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Okay how about a compromise, cut the ammo for the AMS down to two tons and add the extra two tons in to another of NARC ammo and LRM ammo???

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PostPosted: 03-Dec-2002 11:48    Post subject: RE: Sabre Cat Reply to topic Reply with quote

That works. I like NARCs beacuse with one machine and enough ammo, I can spot for an entire company of Archers.

Plus, this machine is fast enough to make good use of the NARC.

I'd still recommend 2 tons of NARC instead of more LRM ammo. If they take 24 NARC guided LRM10 salvos and they are still coming...I'd run.
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[ This Message was edited by: CO_17thRecon on 2002-12-03 11:52 ]
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PostPosted: 03-Dec-2002 12:08    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Quote:

On 2002-12-03 11:48, CO_17thRecon wrote:
If they take 24 NARC guided LRM10 salvos and they are still coming...I'd run.



No, odds are you'd be dead

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PostPosted: 03-Dec-2002 13:51    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Either way, it takes luck to get through 24 shots. I don't think 36 shots are necessary.

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Kraken
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PostPosted: 03-Dec-2002 16:02    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Three Words:

Quad with turret.

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PostPosted: 03-Dec-2002 16:07    Post subject: RE: Sabre Cat Reply to topic Reply with quote

You have plenty of LRM ammo...get more NARC.

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PostPosted: 03-Dec-2002 16:25    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Two words:

Level two

You'll note that's a level 2 design and adding a turret makes it level 3, which most people don't use or like.

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PostPosted: 03-Dec-2002 16:32    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Also, this is a biped and that would be a radical change to a quad. All the components might not fit.

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crabcakes66
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PostPosted: 04-Dec-2002 07:17    Post subject: RE: Sabre Cat Reply to topic Reply with quote

Quote:

On 2002-12-03 16:25, chihawk wrote:
Two words:

Level two

You'll note that's a level 2 design and adding a turret makes it level 3, which most people don't use or like.





really thats not true i think most people do use lvl 3 in some way, shape or form weather its a house rule, maxtech or thb
its all lvl 3 right? here you have seen this.. the poll speaks for itself.

http://www.heavymetalpro.com/phpBB2/viewtopic.php?t=2668

[ This Message was edited by: crabcakes66 on 2002-12-04 07:20 ]
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