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Grasshopper GHR-8P
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Toxic_Toast
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Joined: 25-Aug-2023 21:49
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PostPosted: 13-Jan-2024 17:55    Post subject: Grasshopper GHR-8P Reply to topic Reply with quote

TRO: Grasshopper GHR-8P
                 BattleMech Technical Readout

Name/Model:         Grasshopper GHR-8P
Designer:           Toxic_Toast
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  E
Tonnage:            70
Role:               Skirmisher
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         16,588,373 C-Bills
Battle Value:       1,648

Chassis:              Endo Steel
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Leviathon Enhanced Lifters Improved
    Jump Capacity:    180 meters
Armor:                Durallex Heavy with CASE II
Armament:             
    2 Light PPCs
    3 Medium VSP Lasers
    1 SRM 4
Manufacturer:         Arc-Royal MechWorks
    Primary Factory:  Arc-Royal
Communications:       K9-C Comms System
Targeting & Tracking: Type VI Bloodhound T&T System

================================================================================================
Overview:
    With reports rolling in on the Quasimodo Arc-Royal Mech Works would produce this variant of
    the Grasshopper as a response, seizing on the opportunity to market the new variant to the
    LCAF (and other interested buyers) as a counter to the Leagues Huckaback successor.

Capabilities:
    Utilizing a Clan XL engine and a Clan endo-steel structure, they would install three Medium
    VSP Lasers and two light PPC's w/ capacitors. The cockpit would be returned to the head,
    while a standard IS SRM-4 would be added in place of the 7P's ER-medium laser. The ammo
    would be stored in the right torso behind a CASE II system. It would retain the 6 improved
    jump-jets of the 7P and protected by 13.5 tons of Standard Armor. While not the fastest mech
    in open territory the hope was that the design would be able to dictate and control range in
    areas of extreme topography changes and in urban warfare.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                     280 XL (C)                 8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             32       
    Center Torso (rear):                              11       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
SRM 4                                                     H                 1          2.00             
Medium VSP Laser                                          CT                2          4.00             
CASE II                                                   RT                1          1.00             
2 Improved Jump Jets                                      RT                4          4.00             
Medium VSP Laser                                          RT                2          4.00             
SRM 4 (Ammo 25)                                           RT                1          1.00             
2 Improved Jump Jets                                      LT                4          4.00             
Medium VSP Laser                                          LT                2          4.00             
Light PPC w/ Capacitor                                    RA                3          4.00             
Light PPC w/ Capacitor                                    LA                3          4.00             
Improved Jump Jet                                         RL                2          2.00             
Improved Jump Jet                                         LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"/12"j
Damage: (S) 4 / (M) 3 / (L) 1,  OV: 1
Armor (A): 7,  Structure (S): 4
Specials: CASEII, JMPS1
		
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