BattleMech Technical Readout
Name/Model: Death Knight Alternate Configuration R
Designer: Ruger
Source(s): Custom Mordel.Net Units
Technology: Clan (Mixed)
Technology Rating: F
Tonnage: 50
Configuration: Biped OmniMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 18,647,188 C-Bills
Battle Value: 1,941
Chassis: Endo Steel
Power Plant: 350 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Ferro-Fibrous
Armament:
1 Plasma Rifle (IS)
2 Improved Heavy Medium Lasers
1 Flamer
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Watchdog CEWS
Targeting & Tracking: Unknown
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Overview:
Developed by the engineers of Clan Hell?s Horses to have a medium-weight fast strike and
command unit for Cavalry and similar units, the Death Knight eliminates the need to go to
Clan Sea Fox to purchase production runs of their Grendel/Mongrel design.
Based on samples the Clan maintained of the old Clan Fire Mandrill Crimson Langur, the
design has been further streamlined, with ferro-fibrous armor plating replacing the
original?s standard armor plate, and an improved sensor system installed that make it a more
effective command machine, even if those systems are now more difficult to repair and a bit
bulkier, making the cockpit more cramped (note: has the Improved Sensors, Improved
Communications, Protected Actuators, Rugged (1), Cramped Cockpit, Difficult to Repair
(sensors only) quirks).
Capabilities:
Capable of reaching almost 120 kph without any additional movement enhancements, the Death
Knight is a true cavalry machine, and 9 tons of ferro-fibrous plate provide the maximum
protection possible on the fifty ton frame. The design retains the full-head ejection system
of its forebear, and the combination of extra-light fusion core and endo-steel skeleton
combine to give it another 16.5 tons of payload that can be switched out to best meet the
needs of any combat environment.
Most initial configurations replicate those of the Crimson Langur, with some minor
modifications in regards to placement of some pieces of equipment to accommodate the
addition of the bulkier ferro-fibrous plated, and to use the extra 1.5 tons of equipment
allowed by the redesign. Additional configurations were developed to address certain other
environments, such as one for combat in a city or other heavily built up terrain that mimics
the old Hunchback?s layout and one that was developed for underwater combat.
Deployment:
So far, only enough units have been produced to give to more skilled and capable unit
commanders within Cavalry units. As more Death Knights are built, it is expected that their
use will become more widespread.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 350 XL 15.00
Walking MP: 7
Running MP: 11
Jumping MP: 5
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 169 9.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Arm: 8 16
R/L Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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Jump Jet CT 1 0.50
Improved Heavy Medium Laser RT 2 1.00
2 Jump Jets RT 2 1.00
Improved Heavy Medium Laser LT 2 1.00
2 Jump Jets LT 2 1.00
Watchdog CEWS LT 2 1.50
Plasma Rifle (IS) RA 2 6.00
Plasma Rifle (Ammo 20) (IS) RA 2 2.00
Flamer LA 1 0.50
Note: Equipped with Full-Head Ejection System
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Alpha Strike Statistics
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Point Value (PV): 51
TP: BM, SZ: 2, TMM: 3, MV: 14"/10"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 3
Specials: CASE, ECM, HT1/-/-, JMPW1, LPRB, OMNI, RCN, WAT
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