Mordel's Bar & Grill
PTR-XYY Penetrator
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Goose
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Lieutenant, JG
Lieutenant, JG


Joined: 23-May-2002 00:00
Posts: 287

PostPosted: 13-Dec-2022 16:12    Post subject: PTR-XYY Penetrator Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Penetrator PTR-XYY
Tech:          Inner Sphere / 3079
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          75 tons
Chassis:       Standard
Power Plant:   300 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    Light Ferro-Fibrous
Armament:     
  2 Large Lasers
  6 Medium Pulse Lasers
  1 Laser AMS
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Capabilities:==
Combat Computer 3
Good Rep 0
Stable 2

--------------------------------------------------------
Type/Model:    Penetrator PTR-XYY
Mass:          75 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  114 pts Standard              0      7.50
Engine:        300 Light Fusion             10     14.25
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     18 Double [36]              18      8.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  199 pts Light Ferro-Fibrous   7     11.73
 (Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             23         34     
   Center Torso (Rear):                  7     
   L/R Side Torso:           16      24/24     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  12      20/20     
   L/R Leg:                  16      24/24     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Large Laser            RA      8           2      5.00
1 Large Laser            LA      8           2      5.00
3 Medium Pulse Lasers    RT     12           3      6.00
3 Medium Pulse Lasers    LT     12           3      6.00
1 Laser AMS              CT      7           2      1.50
4 Standard Jump Jets:                        4      4.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         47          74     74.98
Crits & Tons Left:                           4       .02

Calculated Factors:
Total Cost:        12,886,912 C-Bills
Battle Value 2:    1,684 (old BV = 1,428)
Cost per BV2:      7,652.56
Weapon Value:      1,801 / 1,801 (Ratio = 1.07 / 1.07)
Damage Factors:    SRDmg = 38;  MRDmg = 9;  LRDmg = 1
BattleForce2:      MP: 4J,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/4/-,  Overheat: 2
                   Class: MH;  Point Value: 17


… The quirks are wildly out'a balance, but I had an epiphany 'bout the Combat Comp. Shocked
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