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Goose ComStar Lieutenant, JG
Joined: 23-May-2002 00:00 Posts: 287
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Posted: 13-Dec-2022 16:12 Post subject: PTR-XYY Penetrator |
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Code: | BattleMech Technical Readout
Type/Model: Penetrator PTR-XYY
Tech: Inner Sphere / 3079
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 75 tons
Chassis: Standard
Power Plant: 300 Light Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: Light Ferro-Fibrous
Armament:
2 Large Lasers
6 Medium Pulse Lasers
1 Laser AMS
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Capabilities:==
Combat Computer 3
Good Rep 0
Stable 2
--------------------------------------------------------
Type/Model: Penetrator PTR-XYY
Mass: 75 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 114 pts Standard 0 7.50
Engine: 300 Light Fusion 10 14.25
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 18 Double [36] 18 8.00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 199 pts Light Ferro-Fibrous 7 11.73
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Internal Armor
Structure Value
Head: 3 8
Center Torso: 23 34
Center Torso (Rear): 7
L/R Side Torso: 16 24/24
L/R Side Torso (Rear): 7/7
L/R Arm: 12 20/20
L/R Leg: 16 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
3 Medium Pulse Lasers RT 12 3 6.00
3 Medium Pulse Lasers LT 12 3 6.00
1 Laser AMS CT 7 2 1.50
4 Standard Jump Jets: 4 4.00
(Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 47 74 74.98
Crits & Tons Left: 4 .02
Calculated Factors:
Total Cost: 12,886,912 C-Bills
Battle Value 2: 1,684 (old BV = 1,428)
Cost per BV2: 7,652.56
Weapon Value: 1,801 / 1,801 (Ratio = 1.07 / 1.07)
Damage Factors: SRDmg = 38; MRDmg = 9; LRDmg = 1
BattleForce2: MP: 4J, Armor/Structure: 5/4
Damage PB/M/L: 5/4/-, Overheat: 2
Class: MH; Point Value: 17 |
… The quirks are wildly out'a balance, but I had an epiphany 'bout the Combat Comp. _________________ Goose
I have no Forum, and I must Post
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