BattleMech Technical Readout
Name/Model: Crashfish ("Project ONI") CFS-009
Designer: Krulla_Chief
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Dark Age / 3150
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,688,000 C-Bills
Battle Value: 1,440
Chassis: Endo Steel
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Light Ferro-Fibrous with CASE
Armament:
1 Plasma Rifle
4 Medium Lasers
1 Anti-Missile System
2 Flamers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
While many at D&K Creation studios continued to work on a variety of expensive but competent
BattleMechs, a team was created to continue the trend of relatively inexpensive, relatively
hardy designs that would be far more appealing to a mass market. Lead by the same head
designer of the Reefback BattleMech, it was decided to create a sister chassis that would
function excellently in urban combat and in anti-infantry duties while still remaining a
competent threat.
More specifically, the design documentation called for an urban assault platform that would
be fast enough to keep up with the most common of 'Mechs deployed en masse, carry enough
armor to last within a combat zone as much as its contemporary chassis tonnage could
feasibly allow, and finally run cool enough so that any mechwarrior piloting the chassis
could reasonably be expected to fire an Alpha Strike at every available possibility should
they be in range.
It was from these key design principles that the Crashfish was created. While not a
revolutionary combination of arms, it is the hopes of the design team that this product will
see use alongside its sister chassis the Reefback.
Capabilities:
At 50 tons, and with a squat, narrow profile, the Crashfish is powered by a 250 rated
standard engine to allow it a standard 86.4 KPH at a run. While its narrow profile and
proficient run speed are a boon, it should be noted that it cannot take full advantage of
its loadout as it lacks the vertical maneuverability of jump jets, of which it can mount
five. The decision to remove the chassis' ability to jump was a rather late design decision,
but was decided upon to maximize its ability to deal damage towards the pilot's enemies.
For its primary armament, it was decided that a Plasma Rifle mounted in the right arm with
two tons of ammunition loaded into the right torso was suitable for its stated mission. To
further supplement its assigned anti-Infatry and Battlearmor duties, two flamers were
mounted on the left arm, allowing the 'Mech to continue its mission within the minimum range
of the Plasma Rifle or if the weapon were to run out of ammo.
For its primary anti-Vehicle and BattleMech armament, four medium lasers, three in a battery
going from the Head to the Center Torso and one mounted on the left arm to supplement its
longer ranged firepower, were chosen to make the most of its heat sinks as well as allow the
chasiss to continue on fighting for as long as the center torso would hold.
The 'Mech itself is protected by nine tons of Light Ferro-Fibrous armor, chosen to allow for
better saved weight when combined with its Endo-Steel internals. The chassis is further
protected by an inclusion of a ballistic Anti-Missile System with a single ton of ammunition
located in the left torso, which itself is protected by CASE.
To keep the 'Mech cool running, a total of fourteen Double Heat Sinks were chosen to
maximize heat compensation while taking into account how much of its weaponry would fire at
most reasonable fighting ranges.
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Equipment Mass
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Internal Structure: Endo Steel 2.50
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 14 [28] 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 152 9.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 20
Center Torso (rear): 5
R/L Torso: 12 20
R/L Torso (rear): 4
R/L Arm: 8 16
R/L Leg: 12 19
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Weapons and Ammo Location Critical Tonnage
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Medium Laser H 1 1.00
2 Medium Lasers CT 2 2.00
Plasma Rifle (Ammo 20) RT 2 2.00
Anti-Missile System LT 1 0.50
Anti-Missile System (Ammo 12) LT 1 1.00
CASE LT 1 0.50
Plasma Rifle RA 2 6.00
2 Flamers LA 2 2.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 34
TP: BM, SZ: 2, TMM: 2, MV: 10"
Damage: (S) 4 / (M) 3 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 4
Specials: AMS, CASE, HT1/-/-
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