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Toadstool ("Project Wingman") PWM-342
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Krulla_Chief
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PostPosted: 16-Nov-2021 16:04    Post subject: Toadstool ("Project Wingman") PWM-342 Reply to topic Reply with quote

TRO: Toadstool ("Project Wingman") PWM-342
                 BattleMech Technical Readout

Name/Model:         Toadstool ("Project Wingman") PWM-342
Designer:           Krulla_Chief
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Role:               Sniper
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         6,850,858 C-Bills
Battle Value:       1,625

Chassis:              Endo Steel
Power Plant:          280 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Rotary AC/2s
    3 ER Medium Lasers
    1 Laser Anti-Missile System
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Garret D2jc with Advanced Targeting Computer

================================================================================================
Overview:
    While many at D&K Creation Studios were working steadily on the costly Balsa, there was a
    steady group of engineers, technicians, and consulting Mechwarriors at work on the next in
    their line of reliable, relatively inexpensive mechs. The result of the so called "Project
    Wingman", is the 70 ton Toadstool.
    
    The design stipulations of the project was that the niche of anti-air and general sniper
    niche of Battlemech was to be what the chassis was designed around, with the focus being on
    the advanced targeting computer linked to its two main guns, while still being armored
    enough to make most opposition focus more fire than most would expect on such a frame.
    
    The end result of such specifications was the Toadstool, viewed as an alternate take on the
    Rifleman much like the JagerMech by the Mechwarrior's commissioned for consultation.

Capabilities:
    To meet the required stipulations, a 280 rated fusion engine was selected as the method of
    propulsion, allowing the chassis to move along at a maximum speed of 64.8 KPH.
    
    Endo-steel chassis and 12 double heat sinks were selected as the best option to keep the
    'Mech both well cooled as well as allow enough saved weight for the targeting computer
    linked weaponry with ample ammo.
    
    The main armaments of the 'Mech were 2 Rotary Autocannon 2s, chosen for their outstanding
    range as well as rate of fire to allow the 'Mech to shoot down any air assets as well as
    fire at a sustained rate down range. These are linked with the advanced targeting computer
    in the right torso, while their ammunition is loaded completely in the left torso which is
    protected by case. The designers stated the ammo is placed like this so that should the ammo
    blow, the expensive targeting computer won't be taken with it to allow for easier repair.
    Their placement in the arms of the mech is notable for the company as they do not have lower
    arm or hand actuators unlike any of their other designs, instead focusing on providing a
    stable weapon platform over the utility these would give.
    
    For secondary armaments, the Toadstool carries three extended range medium lasers in the
    right torso as well as a single extended range small laser in the head. These allow the mech
    to defend itself well enough should the enemy get within the minimum range of its primary
    weapons.
    
    Protecting the mech is the company staple of a laser anti-missile system in the center torso
    as well as 12 tons of standard armor.
    
    One of the rare products to not use easily to acquire in house or other such off the shelf
    products, the targeting and tracking system is the widely acclaimed Garret D2jc tracking
    system, the same as the standby design Rifleman. This was decided upon to allow the
    Battlemech to hopefully meet the same success as the ancient design.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 3.50                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             25       
    Center Torso (rear):                               6       
    R/L Torso:                         15             24       
    R/L Torso (rear):                                  6       
    R/L Arm:                           11             22       
    R/L Leg:                           15             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
Laser Anti-Missile System                                 CT                2          1.50             
3 ER Medium Lasers                                        RT                3          3.00             
Targeting Computer                                        RT                5          5.00             
CASE                                                      LT                1          0.50             
Rotary AC/2 (Ammo 180)                                    LT                4          4.00             
Rotary AC/2                                               RA                3          8.00             
Rotary AC/2                                               LA                3          8.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 36
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 1
Armor (A): 6,  Structure (S): 6
Specials: AMS, CASE
		
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