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The Grand Poobah Clan Blood Spirit Star Captain
Joined: 06-May-2020 09:40 Posts: 262 Location: United States
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Posted: 08-Jun-2020 10:48 Post subject: Goblin ((Akula's Mech)) GBN-9D |
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TRO: Goblin ((Akula's Mech)) GBN-9D | BattleMech Technical Readout
Name/Model: Goblin ((Akula's Mech)) GBN-9D
Designer: The Grand Poobah
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 75
Configuration: Biped BattleMech
Era/Year: Civil War / 3062
Rules (Current): Tournament Legal
Rules (Era): Tournament Legal
Rules (Year): Tournament Legal
Total Cost: 7,470,750 C-Bills
Battle Value: 1,776
Chassis: A.C.E. Type VIC Endo Steel
Power Plant: Vlar 300
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: A.C.E. Type 4A1 Heavy Ferro-Fibrous with CASE
Armament:
1 Grizzard Model 210 Gauss Rifle
1 BlazeFire Sweetshot ER Large Laser
1 Holly LRM 10
2 Defiance P5M Medium Pulse Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Garret T12-A
Targeting & Tracking: Garret T15AJ
================================================================================================
Overview:
Designed by Akula Corporate Engineering in early 3059 to meet the needs of the Federated
Commonwealth, the GBN-9D Goblin is designed as a heavy fire support mech. The Goblin is
capable of laying down a tremendous amount of long range firepower, yet retains the ability
to adequately defend itself at short ranges. Production began in 3062, and continues to
date at Akula Corporate Engineering's Outreach factory.
Capabilities:
The Goblin's combat role is easily defined by its heavy reliance on hard hitting long range
weapons. The Grizzard Model 210 Gauss rifle is the most devastating of these weapons and
can cause substantial damage to anything that falls under its sights. Backing up the Gauss
Rifle at long range is a Holly LRM10 and a Blazefire Sweetshot ER Large Laser.
If the Goblin should mortally wound an opponent at long range, it is quite capable of moving
in to closer quarters to finish the job. The 2 Defiance P5M Medium Pulse Lasers are deadly
accurate at close ranges. If the pulse lasers are not enough, the pilot has the option of
getting physical with the mechs paired hands.
While the Goblin relies on advanced construction materials such as Endo Steel internals, and
A.C.E. Type 4A1 Heavy Ferro Fibrous armor the mech's true strength is its Vlar 300 Fusion
engine. The engine is quite well protected and easy to repair. While it gives only
average horsepower and speed for a 75 ton mech, the Goblin's combat role means it has little
need for great speed.
Deployment:
The Goblin was one of the last mechs to see full integrated deployment in the Federated
Commonwealth before the impending civil war. The Goblin can be seen in both Steiner and
Davion units, and the numbers are split almost equally. Both factions use the Goblin in the
same matter, fire support for other units. Rarely does a goblin close to close ranges to
employ its Medium Pulse Lasers.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.00
Engine: 300 Fusion 19.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 197 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 23 30
Center Torso (rear): 10
R/L Torso: 16 23
R/L Torso (rear): 7
R/L Arm: 12 20
R/L Leg: 16 24
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Large Laser CT 2 5.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 16) RT 2 2.00
CASE LT 1 0.50
LRM 10 LT 2 5.00
LRM 10 (Ammo 12) LT 1 1.00
Medium Pulse Laser RA 1 2.00
Medium Pulse Laser LA 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 43
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 5 / (L) 3, OV: 0
Armor (A): 7, Structure (S): 6
Specials: CASE, IF1
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