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Marauder II MAD-6LW
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Alisa Wolfstein
Lyran Alliance
Warrant Officer 1st Class
Warrant Officer 1st Class


Joined: 27-Aug-2017 15:11
Posts: 305
Location: United Kingdom
PostPosted: 14-Aug-2019 16:41    Post subject: Marauder II MAD-6LW Reply to topic Reply with quote

TRO: Marauder II MAD-6LW
                 BattleMech Technical Readout

Name/Model:         Marauder II MAD-6LW
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Republic / 3090
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Advanced
Total Cost:         16,834,000 C-Bills
Battle Value:       2,584

Chassis:              Standard
Power Plant:          300 Compact
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    2 ER Medium Lasers (C)
    6 Improved Heavy Medium Lasers (C)
    2 Flamers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer

================================================================================================
Overview:
    After having faced several ?Warlord? specification Marauder II Battlemechs during their
    siege of a city, in which each Warlord brought down units totalling more than four times
    their own tonnage; Clan Wolf-in-Exile decided to build a cluster of Marauder II ?Mechs
    specifically for urban combat. Since there is no Clan equivalent to the Large VSP Laser, the
    engineers and scientists working on the project decided to build two different weapon
    configurations, the MAD-6LW (Laser Warlord) and MAD-6ML (Missile Warlord) in respect of the
    honourable way in which the Warlord pilots had fought to the last.
    They chose to build Marauder II Battlemechs because they could purchase the chassis and
    vital components from Inner Sphere sources before adding their own weapons, avoiding the
    need to build a specialist factory to produce a Clan-Spec chassis.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                    300 Compact                28.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                       27 [54] (C)                17.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe (C)                                          H                 1          1.00             
2 Improved Heavy Medium Lasers (C)                        CT                4          2.00             
Jump Jet                                                  CT                1          2.00             
Targeting Computer (C)                                    CT                2          2.00             
ER Medium Laser (C)                                       RT                1          1.00             
Jump Jet                                                  RT                1          2.00             
ER Medium Laser (C)                                       LT                1          1.00             
Jump Jet                                                  LT                1          2.00             
Flamer (C)                                                RA                1          0.50             
2 Improved Heavy Medium Lasers (C)                        RA                4          2.00             
Flamer (C)                                                LA                1          0.50             
2 Improved Heavy Medium Lasers (C)                        LA                4          2.00             
		

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