Mordel's Bar & Grill
Site Patched to 2.19.1
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Joined: 2002-02-02 23:00
Posts: 5319
Location: United States
PostPosted: 2019-02-17 10:17    Post subject: Site Patched to 2.19.1 Reply to topic Reply with quote

Another update has been pushed out. This one does not add anything "new", per-se. Most of the changes were behind-the-scenes. I did fix quite a few bugs I stumbled upon with the below, but never recorded them. Let's just hope I fixed more then I created. Smile Details are as follows:

  • Added/updated information for additional equipment. This includes descriptions, game rules, etc. In doing so, I've updated availability data where it was inaccurate and updated all applicable units that had that equipment. This was effectively all designs that had the Inner Sphere ER Large Lager as well as the Enhanced PPC. That's why there are quite a few designs showing as recently updated.

  • Made quite a few updates related to the way things were hard-coded. This is a continuing effort to remove any hard-coding and effectively make the code completely independent of the need to specify rules for various equipment. There's still a lot of places where hard-coding occurs, but each small step in removing it is a big step towards allowing custom equipment. In this round, the following was made configurable.
    • The list of gyros is now dynamically populated from all equipment identified as type being equal to 'Gyro'.
    • A flag was added to the database to indicate if a given piece of equipment could be critted or not.
    • A flag was added to the database to indicate if a given weapon could have a PPC Capacitor attached to it
    • Added a mechanism to allow for defining special placement requirements of equipment. This includes things like how many criticals a piece of equipment or weapon requires, which locations it needs to be mounted (if any), etc. For example, Inner Sphere Endo Steel is specified as requiring 14 criticals, with unspecified placement (e.e., wherever you want). Talons are specified as requiring two critical slots in each leg. This type of placement will dynamically adjust if mounting on biped (2 legs; 4 crits total), Tripod (3 legs; 6 crits total), or quad (4 legs; 8 crits total).

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