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Test Bed
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Vagabond
Mercenary
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PostPosted: 18-Jul-2002 21:01    Post subject: Test Bed Reply to topic Reply with quote

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Test Bed 
Tech:          Inner Sphere / 3025
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          100 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Streak SRM 6s
  4 ER Medium Lasers
  1 Prototype Artillary Gauss*
  1 LRM 15
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

==Overview:==
     Designed for 1 pourpose, to test the newly design Federated Sun Guass 
Artillery peice.

==Capabilities:==
      The focus of the design is the Artillery Guass, which uses a long bar
to fire a round twice the weight of a standard guass shell extreme distance
These rounds unlike conventional guass rounds are not solid metal, instead 
carry explosives so when the round reaches its target it can shower the are
with damaging projectiles. 

      Thou weighing as much  and doing equal damage to a Sniper Artillery, 
Guass peice takes up considerably less room. The back draw is limited ammo 
vulnerability to damage. Like all guass when hit, it explodes with tremedou
force. In addition to this, its ammo is also vulnerable to explosion.

     Over all its a grand idea, but it may just be a costly dream.

--------------------------------------------------------
Type/Model:    Test Bed 
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Endo Steel           14      5.00
 (Endo Steel Loc: 4 LA, 4 RA, 2 LT, 2 LL, 2 RL)
Engine:        300                  6     19.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  304 pts Standard              0     19.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             31         44      
   Center Torso (Rear):                 15      
   L/R Side Torso:           21      32/32      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  17      34/34      
   L/R Leg:                  21      42/42      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Streak SRM 6           RA      4   30      4      6.50
  (Ammo Locations: 1 LA, 1 RA)
1 ER Medium Laser        RA      5           1      1.00
1 Streak SRM 6           LA      4           2      4.50
1 ER Medium Laser        LA      5           1      1.00
1 Artillary Gauss*       RT      5   16     15     24.00
  (Ammo Locations: 4 LT)
1 LRM 15                 LT      5   16      5      9.00
  (Ammo Locations: 2 LT)
2 ER Medium Lasers       CT     10           2      2.00
1 C³ Slave Unit          HD      0           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         38          78    100.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,870,000 C-Bills
Battle Value:      1,935  (+312 for C³)
Cost per BV:       6,651.16
Weapon Value:      2,014 / 1,786 (Ratio = 1.04 / .92)
Damage Factors:    SRDmg = 30;  MRDmg = 18;  LRDmg = 13
BattleForce2:      MP: 3,  Armor/Structure: 8/8
                   Damage PB/M/L: 4/4/1,  Overheat: 3
                   Class: MA;  Point Value: 19
                   Specials: c3s



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Talen
Capellan Confederation
Sang-shao
Sang-shao


Joined: 05-Feb-2002 00:00
Posts: 1269
Location: United States
PostPosted: 18-Jul-2002 21:09    Post subject: Test Bed Reply to topic Reply with quote

But a gauss is a direct fire weapon...the way it works makes it so. It would only be as good as LOS...right?

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Vagabond
Mercenary
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PostPosted: 18-Jul-2002 21:09    Post subject: Test Bed Reply to topic Reply with quote

Artillary Guass:

Explodes when hit for 25 damage.
Can be tied into Target Comp.
Ammo explodes.
damage is 10/5. [maybe 10/10]

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Karagin
Imperial Karagin Army
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PostPosted: 18-Jul-2002 22:27    Post subject: Test Bed Reply to topic Reply with quote

In an Issue of Future Wars magazine they had a home tech ammo for the Gauss it was called VHE (Very High Expolsive) had a splash damage effect that would carry over to each corrasponding loction on the mech or vehicle...sounds like some that would work well with your Gauss Artillery weapon...seeing how the ammo would go boom if hit...

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CommieM
Clan Nova Cat
Point Commander
Point Commander


Joined: 13-Jul-2002 00:00
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PostPosted: 18-Jul-2002 22:39    Post subject: Test Bed Reply to topic Reply with quote

Sounds more like a High Velocity Rail Gun to me
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Sarkkahn
Draconis Combine
Tai-i
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Joined: 12-Jul-2002 00:00
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PostPosted: 19-Jul-2002 00:01    Post subject: Test Bed Reply to topic Reply with quote

but wouldn't you still need line of sight? I mean it flies staight out and hits whats in its path unlike missles that kinda just go over stuff.

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Karagin
Imperial Karagin Army
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PostPosted: 19-Jul-2002 00:32    Post subject: Test Bed Reply to topic Reply with quote

Normal artillery fires up and over things as well as directly at things...the idea is plunging the fire on to the target...elavation of the weapon up and down adds or takes away from the range...too much elavation and the round comes right back down on your head...too little and you actually watch it hit the ground in front of you...you want some where in the middle with prefecence of it being far away when it hit something else...

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Gangrene
Federated Suns
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PostPosted: 22-Jul-2002 15:20    Post subject: Test Bed Reply to topic Reply with quote

Quote:

On 2002-07-19 00:01, Sarkkahn wrote:
but wouldn't you still need line of sight? I mean it flies staight out and hits whats in its path unlike missles that kinda just go over stuff.




Hence the name "artillery", which does not need LOS but isn't a highly accurate weapon.

Its looks pretty good, Vagabond. The only thing questionable is that you tie it to a TC. I think TC's are strictly for direct fire weapons, so an artillery piece would not gain any bonuses from being attached to one.

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Vagabond
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PostPosted: 22-Jul-2002 16:05    Post subject: Test Bed Reply to topic Reply with quote

Quote:

On 2002-07-22 15:20, Gangrene wrote:
Its looks pretty good, Vagabond. The only thing questionable is that you tie it to a TC. I think TC's are strictly for direct fire weapons, so an artillery piece would not gain any bonuses from being attached to one.



more a mistak on my part. i guass it could be used if using it as on-board artillery...... sighting the barrel. but its i mistake on my part.

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Rarich
Federated Suns
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PostPosted: 25-Jul-2002 07:50    Post subject: RE: Test Bed Reply to topic Reply with quote

In Traveller: Striker a gauss rifle/cannon was a direct fire weapon, a MD or Mass Driver was the field artillery equivalent using the same principle.

A magnetic case carrying what ever munitions payload would be lobbed in a ballistic trajectory, and followed standard artillery rules. they just had a bigger bang than regular artillery due to carrying a larger payload in the same size shell. (no casing to resist the push/ concussion of propellant)

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