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Wind Scorpion (Dune Master) HR-3M
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Kylo Kruis
Lyran Alliance
Senior Sergeant Major
Senior Sergeant Major


Joined: 19-Sep-2017 15:46
Posts: 218
Location: United Kingdom
PostPosted: 24-May-2018 10:32    Post subject: Wind Scorpion (Dune Master) HR-3M Reply to topic Reply with quote

TRO: Wind Scorpion (Dune Master) HR-3M
                 BattleMech Technical Readout

Name/Model:         Wind Scorpion (Dune Master) HR-3M
Designer:           Kylo Kruis
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            40
Configuration:      Quad BattleMech
Era/Year:           Republic / 3089
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,844,867 C-Bills
Battle Value:       1,890

Structure:            Endo Steel
Power Plant:          200 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Laser Anti-Missile System (C)
    2 ER Large Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Named after a Terran desert dwelling insect, the Wind Scorpion is the first in the Desert
    Chaos' long line of mixed technology quad Battlemechs which culminated with the Scarab of
    3098. As with all of the family which it spawned, the Dune Master, as it came to be known,
    makes use of weight saving technologies, no XL engine to keep the design affordable and has
    a jump equal to that of its walking MP (an exception is the Scarab (Dune Beast) SC-X1A which
    was a one off design for testing Hardened armour). As the names suggest, this is a 'Mech
    designed with the arid, rocky terrain of DC's (Desert Chaos') home planet (Apostica-3) in
    the Apostica system in mind: it has excellent mobility due to its jump, good stability due
    to its quadrupedal design and is actually faster than a similar bipedal 'Mech in the close
    landscape of Apostica-3 due to its ability to perform 'crabbing' manoeuvres. As well as
    being potent for its tonnage, the Wind Scorpion can have its computer swapped for one with
    less sensitive controls to give it the more forgiving handling characteristics ideal for a
    rookie pilot's first solo trial in an armed quad 'Mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               2.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                       13 [26] (C)                 3.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  153                     8.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             20       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Front Leg:                     10             20       
    R/L Rear Leg:                      10             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Laser Anti-Missile System (C)                             H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
2 ER Large Lasers (C)                                     RT                2          8.00             
2 Jump Jets                                               RT                2          1.00             
Quad Turret (C)                                           RT                1          0.00             
2 Jump Jets                                               LT                2          1.00             
Targeting Computer (C)                                    LT                2          2.00             
		

_________________

In War there is no prize for Runner-Up - Kylo Kruis, Commander in Chief, Desert Chaos Mercenary Expeditionary Forces

You can't polish a turd - Ancient Addage

But you can roll it in glitter - Chinese Philosopher, Hoo Flung Dung
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