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Eagle EGL-3M
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PostPosted: 14-Dec-2015 12:39    Post subject: Eagle EGL-3M Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Eagle EGL-3M
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3060 Unabridged
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3076
Rules (Current):    Advanced
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         3,019,167 C-Bills
Battle Value:       645

Chassis:              Standard
Power Plant:          125 XL
Cruising Speed:       54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Light PPC
    1 Medium VSP Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The Eagle is Curtiss Militech's foray into the light BattleMech class, a follow-up
    to their highly successful and extremely popular Wraith medium 'Mech. The Curtiss
    designers chose to keep the Wraith's mobility, though they made the Eagle somewhat
    slower to make room for weaponry. They also equipped the Eagle with a standard
    engine, hoping to keep down production costs and increase the 'Mech's
    survivability. The Eagle's standard chassis design makes battlefield repair
    easier; the shipments of replacement parts that the Wraith required cut deeply
    into profits.
    
    The original Eagle design, the EGL-1M, lacked the TAG system. When the LCCC
    introduced the new semi-guided LRMs, Curtiss designers added the TAG, expecting
    great demand for a speedy light 'Mech that could target for such missiles. So far,
    they seem to have been right; the Free Worlds League and Capellan militaries have
    both placed orders, many from units that already use the Wraith and feel they can
    depend on a Curtiss-built 'Mech.

Capabilities:
    Though not as fast as many 'Mechs in its weight class, the Eagle packs quite a
    punch at long ranges and runs fairly cool despite the high heat generated by its
    weaponry. Though intended to supplement the ER large and medium lasers, the TAG
    gear is also capable of targeting units for either Arrow IV systems or the deadly
    new semi-guided missiles. Should neither be available as support for the Eagle's
    unit, the Eagle can deal a significant amount of damage for its size with its
    lasers. This 'Mech's multiple uses make it valuable to commanders, and its initial
    sales reflect that fact.

Deployment:
    Eagles have been shipped to units all over the Free Worlds League, and small
    numbers have shipped to the Capellan Confederation. Various Marik Militia units
    received the majority, followed by Fusiliers of Oriente units.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Standard                 2.50                  
Engine:                                 125 XL                  2.00                  
    Walking MP:                            5                                          
    Running MP:                            8                                          
    Jumping MP:                            5                                          
Heat Sinks (Double):                    10 [20]                 0.00                  
Gyro:                                  Standard                 2.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             89                    6.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:               8             12       
    Center Torso (rear):                       4       
    R/L Torso:                  6              9       
    R/L Torso (rear):                          3       
    R/L Arm:                    4              8       
    R/L Leg:                    6             12       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Jump Jet                                        CT                1          0.50             
2 Jump Jets                                     RT                2          1.00             
2 Jump Jets                                     LT                2          1.00             
Light PPC                                       RA                2          3.00             
Medium VSP Laser                                LA                2          4.00             

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