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Golden Knight GLD-KNT-1A
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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 16-May-2015 22:17    Post subject: Golden Knight GLD-KNT-1A Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Golden Knight GLD-KNT-1A
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         12,436,000 C-Bills
Battle Value:       2,308

Chassis:              Standard
Power Plant:          300 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Light Ferro-Fibrous
Armament:             
    2 Large Lasers
    2 MML 5s
    4 Medium Lasers
    1 Heavy PPC
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The Golden Knight has been designed along the same line as Kressle Warworks most
    popular design the Lineholder. Using tried and true parts the Golden Knight is a
    technicians dream come true. All major components are in use with many of the most
    common assault mechs used today.
    A few exceptions were made for a mech that tries to use as few new technologies as
    possible. Originally intended to mount both SRM's and LRM launchers, the designers
    relented and installed the new Multi-missile launcher saving both space and
    tonnage for other weapons.
    So far testing has been favorable amongst pilots. Though concers over ammunition
    and heat dissapation have been heard amongst a few pilots. Other pilots have said
    that by "riding" the heat scale and using some care the older warriors are able to
    coax better performance out of the 100 ton monster.

Capabilities:
    A heavy ppc paired with a pair of large lasers, and two 5 tube multi-missile
    launchers are the primary armament for the Golden Knight. Backing the heavy
    hitters up is a quartet of standard medium lasers. Almost as an afterthought a
    heavy ppc capacitor was paired to the heavy particle cannon.
    Originally intended to mount 18 double strength freezers, due to space limitations
    the engineering team was only able to fit 15 of them in the mech. Pilot
    suggestions prompted the addition of 3 'Deep Freeze' coolant pods. So far in
    simulations veteran pilots have been able to use them tactfully to decimate
    opponets.
    The oddest addition to the mech is the Angel ECM. It is hoped that the suite will
    help protect the slow assault mech, but it has proven to be difficult to repair
    and is currently under review, and may in fact be removed and replaced.

Deployment:
    Only a few of the machines have shipped, and so far reviews have been favorable.
    If the ECM is removed replacement equipment will be shipped at the Kressle's
    expense.

Variants:
    No information provided

Notable MechWarriors:
    Jackson "Sully" Sullivan and Greg "killer" "Munchkin" Jones are the two pilots
    doing the testing for the new design. Sully is a veteran mech pilot who is used to
    monitoring weapons and heat output. Because of this trait he is able to get more
    out of the machine than the "Munchkin". Greg is from a new school of thinking that
    promotes designs that are heat free. After fifteen losses in a row to the veteran
    warrior Greg has on several occasions lost complete control and lost due to shut
    down.

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Standard                10.00                  
Engine:                               300 Fusion               19.00                  
    Walking MP:                            3                                          
    Running MP:                            5                                          
    Jumping MP:                            0                                          
Heat Sinks (Double):                    15 [30]                 5.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             304                  18.00                  
    Type:                         Light Ferro-Fibrous                                 

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              31             48       
    Center Torso (rear):                      11       
    R/L Torso:                 21             34       
    R/L Torso (rear):                          8       
    R/L Arm:                   17             34       
    R/L Leg:                   21             42       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Coolant Pod                                     CT                1          1.00             
CASE II                                         RT                1          1.00             
Large Laser                                     RT                2          5.00             
MML 5                                           RT                3          3.00             
MML 5 (Ammo 20) [SRM]                           RT                1          1.00             
MML 5 (Ammo 24) [LRM]                           RT                1          1.00             
2 Medium Lasers                                 RT                2          2.00             
Angel ECM Suite                                 LT                2          2.00             
CASE II                                         LT                1          1.00             
Large Laser                                     LT                2          5.00             
MML 5                                           LT                3          3.00             
MML 5 (Ammo 20) [SRM]                           LT                1          1.00             
MML 5 (Ammo 24) [LRM]                           LT                1          1.00             
2 Medium Lasers                                 LT                2          2.00             
Heavy PPC w/ Capacitor                          LA                5         11.00             
Coolant Pod                                     RL                1          1.00             
Coolant Pod                                     LL                1          1.00             

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 17-May-2015 02:25    Post subject: Golden Knight GLD-KNT-1A Reply to topic Reply with quote

This mech begs for a 'Radical Heat Sink' system: battletech.rpg.hu/mechfactory_frame.php
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



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