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AGS-3D Argus
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
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PostPosted: 06-Oct-2013 09:32    Post subject: AGS-3D Argus Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Argus AGS-3D
Tech:          Inner Sphere / 3065
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       1A Type 12 Endo Steel Endo Steel
Power Plant:   300 GM 300 XL XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [97.2] km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    StarGuard II with CASE Standard
Armament:      
  1 ER PPC
  2 Machine Guns
  1 Guardian ECM
  1 LRM 10
  4 ER Medium Lasers
  1 Beagle Active Probe
Manufacturer:  Achernar BattleMechs, Robinson Standard BattleWorks
  Location:    New Avalon, Robinson
Communications System:  Achernar Electronics HID-8.7
Targeting & Tracking System:  Federated Hunter Mk. XX with Targeting Module and Beagle Active Probe

------------------------------------------------------------------------------
==Overview:==
[Originally proposed as a "commando" version that was less dependent upon
ammunition and so could operate in the field longer; an ECM suite was
shoe-horned in to assist with this purpose. By replacing the RAC/5 with an ER
PPC, enough tonnage and space was freed up to install two more ER Medium
Lasers, with triple-strength myomers being added to help with the waste heat.
A second machine gun and another half ton of ammo were added to help fight off
infantry and battle armor, even though this ironically loaded that much more
ammunition onto the machine. 

The prototypes were first field-tested on Kentares IV as part of efforts by
the Dresari family to rebuild the planet's militia after the damage done by
the FedCom Civil War. Because there was little to distinguish these prototypes
from the production models, the first wave of Blakist forces to land on the
planet during the Jihad were caught by surprise. The production Argus units
were regarded as being unable to survive any sort of prolonged campaign due to
their high rate of ammo consumption, and so the ability of the prototypes to
conduct long-term hit-and-fade operations significantly disrupted the rear
echelons of the Blakist forces and led to considerable confusion. The Blakists
were ultimately forced to spread their forces thin in order to protect their
support units, allowing the surviving garrison members and resistance fighters
greater opportunity to pick off lone Blakist units, creating a downward cycle
in which the Blakists were unable to maintain their holdings.]

--------------------------------------------------------
Type/Model:    Argus AGS-3D
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 4 LA, 3 LT, 1 RT, 2 CT, 2 LL, 2 RL)
Engine:        300 XL Fusion                12      9.50
   Walking MP:   5 [6]
   Running MP:   8 [9]
   Jumping MP:   0
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         29      
   Center Torso (Rear):                 10      
   L/R Side Torso:           14      21/21      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 Machine Gun            RA      0  200      2      1.50
  (Ammo Locations: 1 RT)
1 Guardian ECM           RA      0           2      1.50
1 LRM 10                 LA      4   24      4      7.00
  (Ammo Locations: 2 LT)
3 ER Medium Lasers       RT     15           3      3.00
1 ER Medium Laser        LT      5           1      1.00
1 Beagle Active Probe    LT      0           2      1.50
1 Machine Gun            HD      0           1       .50
1 Targeting Computer     RT                  3      3.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         39          76     60.00
Crits & Tons Left:                           2       .00

Calculated Factors:
Total Cost:        13,916,800 C-Bills
Battle Value:      1,424
Cost per BV:       9,773.03
Weapon Value:      2,133 / 2,133 (Ratio = 1.50 / 1.50)
Damage Factors:    SRDmg = 22;  MRDmg = 15;  LRDmg = 8
BattleForce2:      MP: 5,  Armor/Structure: 5/2
                   Damage PB/M/L: 3/3/1,  Overheat: 2
                   Class: MH;  Point Value: 14
                   Specials: ecm, prb


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