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Summoner F
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Kraken
Federated Suns
Marshal
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Joined: 04-Feb-2002 00:00
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PostPosted: 23-Sep-2013 08:58    Post subject: Summoner F Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Summoner (Thor) F
Tech:          Clan / 3075
Config:        Biped OmniMech
Rules:         Level 2, Standard design

Mass:          70 tons
Chassis:       Standard
Power Plant:   350 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 ER PPC
  1 Ultra AC/5
  4 Machine Guns
  1 LRM 15
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
When the Clans first invaded the Inner Sphere, they believed that their only
true opposition would come from mechs and aerospace forces. Inner Sphere
conventional vehicles had largely been written off, as had Inner Sphere
infantry. The Inner Sphere also had virtually no battle armor to speak of,
save for those groups who had either recovered Star League prototypes or -
like the Dragoons - were of Clan origin but refused to answer the call. 

In the quarter of a century since, however, the Clans have learned a hard
lesson. Faster and more powerful conventional vehicles have flooded the field,
battle armor is now commonplace, and infantry have learned new tactics for use
against all sorts of targets. This point was driven home when the bulk of the
remaining Jade Falcon military was nearly destroyed by the Word of Blake
during the Jihad. Not only were the new Blakist mechs troublesome, vehicles
like the Pinto and battle armor units like the Purifier Adaptive were
particularly devastating due to how they defied the standard of warfare that
the Clans were used to. 

A Falcon mechwarrior named Craw (later Craw Malthus, after he earned his
bloodname) made the decision to handle matters directly. Realizing that the
LB-10X on his Summoner had too little ammunition and too short a range to be
effective for this new type of fighting, he traded it out for an UAC/5 and
four machine guns. The combination of the LRM 15, the ER PPC, and the UAC/5
allowed him to snipe targets from range, often downing conventional vehicles
and light battlemechs in a single volley. Meanwhile, the array of machine guns
in his mech's torso permitted him to shred infantry and battle armor as he
found them; with 50 rounds of ammo per gun, he could easily annhialate most
enemies before him. 

Based on Craw's successes, the custom scheme of his Summoner was soon adopted
by other pilots with functional Summoners. This shift in tactics helped the
Falcons confuse the Blakist forces, giving the Falcons a rare fighting chance
that contributed to the Falcons' eventual (if limited) counter-offensive. 

--------------------------------------------------------
Type/Model:    Summoner (Thor) F
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        350 XL Fusion                10     15.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     14 Double [28]               0      4.00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  182 pts Ferro-Fibrous         7      9.50
 (Armor Crit Loc: 1 HD, 1 LA, 1 RA, 2 LT, 2 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             22         27      
   Center Torso (Rear):                  8      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  11      17/17      
   L/R Leg:                  15      23/23      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           2      6.00
1 Ultra AC/5             LA      1   40      5      9.00
  (Ammo Locations: 2 LA)
4 Machine Guns           RT      0  200      5      2.00
  (Ammo Locations: 1 RT)
1 LRM 15                 LT      5   16      4      5.50
  (Ammo Locations: 2 LT)
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         22          59     70.00
Crits & Tons Left:                          19       .00

Calculated Factors:
Total Cost:        21,042,457 C-Bills
Battle Value:      2,321
Cost per BV:       9,066.12
Weapon Value:      2,044 / 2,044 (Ratio = .88 / .88)
Damage Factors:    SRDmg = 31;  MRDmg = 23;  LRDmg = 13
BattleForce2:      MP: 5J,  Armor/Structure: 5/4
                   Damage PB/M/L: 5/3/3,  Overheat: 0
                   Class: MH;  Point Value: 23
                   Specials: omni


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Vagabond
Mercenary
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PostPosted: 23-Sep-2013 10:44    Post subject: Summoner F Reply to topic Reply with quote

It would have been better imho to simply drop 1t LRM ammo for 1t LBX ammo.

or to base the unit of the M variant and drop 1t StSRM ammo for 1t LBX ammo. I'd also swap the ERSL for a MiPL for anti-infantry work.

The minimum on the UAC/5 as well as its lack of cluster means that it is less capable against vehicles and VTOL. If any weapon should get swapped it should be the LRM for a smaller launcher or StSRMs.
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 23-Sep-2013 13:13    Post subject: Summoner F Reply to topic Reply with quote

*Cough* LB 5-X AC *Cough*

And perhaps an array for the MGs
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Jade_Dragon
8th Sword of Light
Sho-sho
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Joined: 05-Feb-2002 00:00
Posts: 1323
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PostPosted: 01-Oct-2013 14:32    Post subject: Summoner F Reply to topic Reply with quote

I agree and disagree with Vagabond.

I agree that loosing the LB's ability for cluster rounds against VTOLs does go against the idea that this variant is intended for more anti-vehicle role that previous variants.

On the other hand I disagree about where their should be weight savings. I like the LRM 15 instead of a 10 and going to SRMs seems counter productive in this case as well. The AC even though it is a 5 class has the potential for the same damage curve as it larger LB cousin since it is an Ultra model and the real kicker for me is the similar range profile as the other main weapons.

Maybe toss something into the fluff about Craw's LB getting knocked out in combat and no replacements immediately available other than some Ultra 5s. He tried it, found it worked well in combat and the rest is as written.
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Karagin
Imperial Karagin Army
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PostPosted: 01-Oct-2013 19:27    Post subject: Summoner F Reply to topic Reply with quote

I recall that MECHFORCE had an article that covered more variants for the Omnis taking off where the main ones stopped. They tended to cover a lot of ground.
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