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ELM-1 Eliminator
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Kraken
Federated Suns
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Posts: 2754
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PostPosted: 30-Oct-2016 21:07    Post subject: ELM-1 Eliminator Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Eliminator ELM-1
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  1 Rotary AC/5
  1 LRM 10
  1 Machine Gun
  3 Rocket Launcher 10 (OS)s
  2 ER Medium Lasers
  1 Beagle Active Probe
  2 ER Small Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Eliminator ELM-1
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine:        300 XL Fusion                12      9.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   0
Heat Sinks:     12 Double [24]               0      2.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA        14       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         29      
   Center Torso (Rear):                 10      
   L/R Side Torso:           14      21/21      
   L/R Side Torso (Rear):              7/7      
   L/R Arm:                  10      20/20      
   L/R Leg:                  14      28/28      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Rotary AC/5            RA      1   40      8     12.00
  (Ammo Locations: 2 RT)
1 LRM 10                 LA      4   24      4      7.00
  (Ammo Locations: 2 LT)
1 Machine Gun            LA      0  100      2      1.00
  (Ammo Locations: 1 LT)
1 Rocket Launcher 10 (OS)LA      3           1       .50
1 ER Medium Laser        RT      5           1      1.00
1 Beagle Active Probe    RT      0           2      1.50
1 ER Medium Laser        LT      5           1      1.00
1 Rocket Launcher 10 (OS)LT      3           1       .50
1 Rocket Launcher 10 (OS)CT      3           1       .50
1 ER Small Laser         CT      2           1       .50
1 ER Small Laser         HD      2           1       .50
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         24          74     60.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        12,058,880 C-Bills
Battle Value:      1,419
Cost per BV:       8,498.15
Weapon Value:      2,091 / 2,091 (Ratio = 1.47 / 1.47)
Damage Factors:    SRDmg = 42;  MRDmg = 28;  LRDmg = 9
BattleForce2:      MP: 5,  Armor/Structure: 5/2
                   Damage PB/M/L: 5/4/1,  Overheat: 0
                   Class: MH;  Point Value: 14
                   Specials: if, prb



My efforts at converting the Argus led to this. It's still a brute, but now it has more back-up weapons.
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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 30-Oct-2016 22:01    Post subject: ELM-1 Eliminator Reply to topic Reply with quote

Bit confused, what did you need to convert it for? It is already a standard file in HMPro.
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Karagin
Only the dead have seen the end of war. - Plato

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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 31-Oct-2016 02:56    Post subject: ELM-1 Eliminator Reply to topic Reply with quote

...Which I didn't realize until *after* I ended up creating this.
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