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PPC Power!
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Stinger07
The Quickscell Company
Head Engineer
Head Engineer


Joined: 11-Mar-2015 09:52
Posts: 265
Location: United States
PostPosted: 24-May-2016 13:37    Post subject: PPC Power! Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         PPC Power!
Designer:           Stinger07
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3049
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,296,500 C-Bills
Battle Value:       1,691

Chassis:              Standard
Power Plant:          225 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    90 meters
Armor:                Standard
Armament:             
    3 PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            23                    13.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  231                    14.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             37       
    Center Torso (rear):                               9       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             32       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          1.00             
Jump Jet                                                  RT                1          1.00             
PPC                                                       RT                3          7.00             
Jump Jet                                                  LT                1          1.00             
PPC                                                       RA                3          7.00             
PPC                                                       LA                3          7.00             
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 24-May-2016 14:53    Post subject: PPC Power! Reply to topic Reply with quote

Jumping almost-Awesome? Smile
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Mordel
Mordel.Net
Administrator
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Joined: 03-Feb-2002 00:00
Posts: 6021
Location: United States
PostPosted: 24-May-2016 16:59    Post subject: Re: PPC Power! Reply to topic Reply with quote

Sleeping Dragon wrote:
Jumping almost-Awesome? Smile


I told him I like 'Mechs that heat up, but can jump to get away. So he made this. Which isn't bad, but I prefer 'Mechs that are 5/8/5 as a minimum and can heat up a lot more than that!! Smile
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 25-May-2016 00:13    Post subject: Re: PPC Power! Reply to topic Reply with quote

Well, a 3 hex jump is usually not that far, unless you are standing near to a handy hidey spot that nobody can easily reach next turn.
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Mordel
Mordel.Net
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PostPosted: 25-May-2016 08:51    Post subject: Re: PPC Power! Reply to topic Reply with quote

Sleeping Dragon wrote:
Well, a 3 hex jump is usually not that far, unless you are standing near to a handy hidey spot that nobody can easily reach next turn.


Exactly, which is why a 5 jump is my preferred minimum!
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Mordel Blacknight - Site Administrator
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 26-May-2016 02:36    Post subject: Re: PPC Power! Reply to topic Reply with quote

You can always apply some new tech to achieve that Very Happy

Please delete the 'mech from the units submitted once you are done with it, but I've noticed a glitch with equipment distribution while toying with this - see the iJJs. After taking the compact gyro (because the PPC needed to go to CT for perfect symmetry) and causually clicking on the slot below it iJJ allocated there as well and split to right arm completely removing shoulder crit there (which disappeared god-knows-where).

                 BattleMech Technical Readout

Name/Model:         PPC Power Mk. II
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3140
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         9,449,125 C-Bills
Battle Value:       1,757

Chassis:              Standard
Power Plant:          225 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Light Ferro-Fibrous
Armament:             
    3 PPCs
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  203                    12.00                     
    Type:                              Light Ferro-Fibrous                                      

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             26       
    Center Torso (rear):                               6       
    R/L Torso:                         16             26       
    R/L Torso (rear):                                  6       
    R/L Arm:                           12             24       
    R/L Leg:                           16             25       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Improved Jump Jet                                       CT/RA               2          2.00             
PPC                                                       CT                3          7.00             
2 Improved Jump Jets                                      RT                4          4.00             
2 Improved Jump Jets                                      LT                4          4.00             
PPC                                                       RA                3          7.00             
PPC                                                       LA                3          7.00             

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Mordel
Mordel.Net
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PostPosted: 26-May-2016 09:19    Post subject: PPC Power! Reply to topic Reply with quote

Much closer with the use of the IJJs (though Vagabond is gonna hate it). My issue still remains that there are too many heat sinks. The perfect amount of heat sinks on this for me would be 13 double. Sure those 4 extra tons can be used somewhere else.

As for the bug, I was able to reproduce, so will fix it in my next update. Thanks for finding it!
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Mordel Blacknight - Site Administrator
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 27-May-2016 00:41    Post subject: PPC Power! Reply to topic Reply with quote

I wanted to keep the nonstop jump-blast spirit of the 'mech. As with the use of heat sinks and free tonnage I'd consider toying with some capacitors.
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