Mordel's Bar & Grill
Marauder MAD-4X
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Mordel
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PostPosted: 24-Mar-2016 10:31    Post subject: Marauder MAD-4X Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Marauder MAD-4X
Designer:           Catalyst Game Labs
Source(s):          Experimental Technical Readout: Succession Wars I
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3039
Rules (Current):    Experimental (Extinct)
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         7,309,750 C-Bills
Battle Value:       1,453

Chassis:              Endo Steel (Prototype)
Power Plant:          300 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 SRM 6s
    2 Binary Laser Cannons
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    No information provided

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:             Endo Steel (Prototype)          4.00                  
Engine:                               300 Fusion               19.00                  
    Walking MP:                            4                                          
    Running MP:                            6                                          
    Jumping MP:                            0                                          
Heat Sinks (Single):                  12 + 6 [24]               2.00                  
Gyro:                                  Standard                 3.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             192                  12.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              23             35       
    Center Torso (rear):                      10       
    R/L Torso:                 16             20       
    R/L Torso (rear):                          8       
    R/L Arm:                   12             22       
    R/L Leg:                   16             19       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
2 Double Heat Sink (Prototype)s                 RT                6          2.00             
SRM 6                                           RT                2          3.00             
SRM 6 (Ammo 15)                                 RT                1          1.00             
2 Double Heat Sink (Prototype)s                 LT                6          2.00             
SRM 6                                           LT                2          3.00             
SRM 6 (Ammo 15)                                 LT                1          1.00             
Binary Laser Cannon                             RA                4          9.00             
Double Heat Sink (Prototype)                    RA                3          1.00             
Binary Laser Cannon                             LA                4          9.00             
Double Heat Sink (Prototype)                    LA                3          1.00             

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Vagabond
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Joined: 04-Feb-2002 00:00
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PostPosted: 24-Mar-2016 13:31    Post subject: Marauder MAD-4X Reply to topic Reply with quote

really do like the prototype equipment.
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jymset
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PostPosted: 26-Mar-2016 03:16    Post subject: Marauder MAD-4X Reply to topic Reply with quote

I love that you got all this screwy equipment to work, Mordel!
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Mordel
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PostPosted: 26-Mar-2016 14:51    Post subject: Re: Marauder MAD-4X Reply to topic Reply with quote

jymset wrote:
I love that you got all this screwy equipment to work, Mordel!


Yeah. Most of the regular "screwy" stuff is implemented. Next will be Tripods, Superheavies, QuadVees, and LAMs! Oh, and I do plan on allowing for the design of "Illegal" units (as seen in XTRO: Boondoggles).
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Sleeping Dragon
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PostPosted: 27-Mar-2016 12:33    Post subject: Re: Marauder MAD-4X Reply to topic Reply with quote

QuadVees? Are we getting to tanks?
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Mordel
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PostPosted: 27-Mar-2016 17:00    Post subject: Re: Marauder MAD-4X Reply to topic Reply with quote

Sleeping Dragon wrote:
QuadVees? Are we getting to tanks?


Yep! Naturally I need to finish off all the BattleMech stuff first. Once that's done I'll do IndustrialMechs because it should be pretty easy! After that, we'll see what I tackle next. Tanks, PromotMechs, who knows... I envision most of the same code can be used since it's just serving up technology based on availability. All I need to add to the availability tables it pulls from is unit type. So, in theory, easy... Smile
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