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Whitworth WTH-3
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PostPosted: 16-Jul-2015 11:20    Post subject: Whitworth WTH-3 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:         Whitworth WTH-3
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Jihad / 3069
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,727,733 C-Bills
Battle Value:       882

Chassis:              Standard
Power Plant:          160 Fusion
Cruising Speed:       43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    4 LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    The Whitworth, out of production since the forces of Stefan Amaris destroyed the
    Whitworth factory on Dieron in the final days of the Star League, has continued to
    serve well, mostly with Kurita and Davion units.  The 'Mech is a specialized
    design, too slow to run and too poorly armored for slugfests.  The Whitworth's
    forte is long-range fighting, but it needs the support of other 'Mechs to perform
    its mission.
    
    From its earliest days, the Whitworth's biggest problem occurred when a
    MechWarrior tried to fight with it at close range.  Even the first models were
    ill-suited for this role.  Designers discouraged the practice by removing the
    short-range missile launchers in favor of long-range racks.  Still, many
    MechWarriors who had used up all their missiles would close to finish off the
    enemy with their medium lasers.  Too often, it was the Whitworth that got finished
    off.
    
    Recently, field modification kits have been issued to Davion and Kurita units
    that have Whitworths.  Techs in these units replace the medium lasers with Artemis
    IV fire-control systems.  This significantly improves the accuracy of the
    long-range missiles and removes any temptation to close with the enemy.

Capabilities:
    No information provided

Deployment:
    No information provided

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                                      Mass                   
--------------------------------------------------------------------------------------
Internal Structure:                    Standard                 4.00                  
Engine:                               160 Fusion                6.00                  
    Walking MP:                            4                                          
    Running MP:                            6                                          
    Jumping MP:                            6                                          
Heat Sinks (Single):                      10                    0.00                  
Gyro:                                  Standard                 2.00                  
Cockpit:                               Standard                 3.00                  
Armor Factor:                             128                   8.00                  
    Type:                              Standard                                       

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              12             16       
    Center Torso (rear):                       7       
    R/L Torso:                 10             12       
    R/L Torso (rear):                          6       
    R/L Arm:                    6             12       
    R/L Leg:                   10             18       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
C3 Slave                                        H                 1          1.00             
3 Improved Jump Jets                            RT                6          3.00             
2 LRM 5s                                        RT                2          4.00             
LRM 5 (Ammo 24)                                 RT                1          1.00             
3 Improved Jump Jets                            LT                6          3.00             
2 LRM 5s                                        LT                2          4.00             
LRM 5 (Ammo 24)                                 LT                1          1.00             

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Jade_Dragon
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PostPosted: 02-Aug-2015 22:36    Post subject: Whitworth WTH-3 Reply to topic Reply with quote

That is one of the better uses of iJJs that I have seen and the C3 is a very nice addition. A bit of a heat issue, but one should be able to reach a nice firing nest in a single hop, stay they fore awhile and jump away and repeat.
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PostPosted: 03-Aug-2015 02:26    Post subject: Whitworth WTH-3 Reply to topic Reply with quote

Did you notice the absolute lack of any backup weapons? Wink
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PostPosted: 03-Aug-2015 10:06    Post subject: Whitworth WTH-3 Reply to topic Reply with quote

Yeap, which fits the fluff. Shoot, hop, shoot, shoot, hop, out of ammo, run away or hop away. Might have to call this the "Bunny" or something.
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PostPosted: 03-Aug-2015 10:36    Post subject: Whitworth WTH-3 Reply to topic Reply with quote

Umm, I can't say that I like this 12 round wonder idea, especially if you want some ammo variety.
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