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Cyclops CP-30-HQ2
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Stinger
The Knights of Chaos
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Joined: 30-Apr-2002 00:00
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PostPosted: 05-Mar-2014 01:40    Post subject: Cyclops CP-30-HQ2 Reply to topic Reply with quote

TRO:
                 BattleMech Technical Readout

Name/Model:      Cyclops CP-30-HQ2
Technology:      Inner Sphere (Rating - E)
Tonnage:         90
Configuration:   Biped BattleMech
Era/Year:        Clan Invasion / 3061
Rules (Current): Tournament Legal
Rules (Era):     Tournament Legal
Rules (Year):    Tournament Legal
Total Cost:      9,090,360 C-Bills
Battle Value:    1,775

Chassis:              Standard
Power Plant:          270 Fusion
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    4 Medium Lasers
    2 LB 2-X ACs
    2 Large Lasers
    1 LRM 10
    1 Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

======================================================================================
Overview:
    Strormvanger Assemblies first placed the CP 10-Z Cyclops into production in 2710.
    Designed as a heavy assault vehicle for use in assault lances, the Cyclops also
    proved a favorite among headquarters troops in higher-echelon formations. With its
    sophisticated holographic Tacticon B-2000 battle computer and its planet-wide
    communications capability, the heavy 'Mech proved highly useful in this role.
    Except when the Cyclops is part of an assault lance, tactical doctrine usually
    places it in the reserve, where it can coordinate and support the overall actions
    of the other BattleMechs in its command. At regimental level and higher, the
    commander's Cyclops is usually guarded by a headquarters lance and supporting
    units. Though individual commanders have occasionally made personal modifications,
    the present-day Cyclops is virtually identical to the prototype coming off the
    assembly line in 2710.

Capabilities:
    The Cyclops was designed primarily as a heavy assault 'Mech, but its sophisticated
    communications and information network equipment make it equally valuable as a
    command vehicle. In battlefield situations, the 'Mech is capable of coordinating
    up to an entire BattleMech regiment with the B-2000 computer on line. It easily
    maintains planet-wide and orbital communications, too, using the Olmstead 840
    tight beam commsystem and satellite assistance. The Cyclops' weaponry is mixed so
    that it can attack or defend itself against any opponent at any range necessary.
    The Delta Dart LRM pack is capable of engaging the enemy at extreme range. The
    Zeus-36 Mark III autocannon can be used in the middle ranges. Finally, the two
    Diverse Optics Type 20 medium lasers with the Hovertec SRM quad can take on
    anything that gets nearer. With its diverse weaponry, the Cyclops is somewhat
    limited in ammunition storage, and its projectile weapons tend to run out quickly
    in extended battle situations. For this reason, the Cyclops is usually
    well-protected when used by high-echelon commanders, who usually employ it to turn
    the tide of battle or to exploit an enemy weakness. Though the Cyclops' head
    section is armored as heavily as its internal structure can handle, the armor is
    somewhat inadequate. In battle situations, most enemy 'Mechs will automatically
    aim at the head of the Cyclops, knowing any hits or near misses could damage or
    disable the sophisticated command and control equipment located there, as well as
    doing the usual damage to the MechWarrior inside. Even with these minor drawbacks,
    the Cyclops is a formidable weapon to be found in the battle lances of almost
    every 'Mech regiment in the Successor States.
    
    The CP-30-HQ, is an update of the classic Cyclops. When advances in basic tech
    came around, the original builders decided it was time to give it a update. By
    removing the old engine and slowing down the overall speed. This opened up enough
    space to allow for a new weapons layout. The LRM and the medium lasers stayed, but
    the SRM is now upgraded to a streak system. The original ac system has been
    replaced with a pair of small gauge LBX systems. A pair of large lasers round out
    the long range weaponry. The new Cyclops mounts more armor and makes use of new
    electronics, a beagle active probe and guardian ECM suite. The original heat sinks
    have been replaced with double strength to compensate for the extra weapons. It is
    now a bracket fighter, but can defend itself and the deploy able HQ much better
    than before. By improving the original deployment system for the HQ, they have cut
    deployment time down from 15 minutes to 7 minutes. All of the communications
    systems have remained the same, but by using improved systems they have improved
    reliability.

Deployment:
    So far only a few units have been delivered.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

======================================================================================
Equipment                                            Mass                             
--------------------------------------------------------------------------------------
Internal Structure:                Standard           9.00                            
Engine:                           270 Fusion         14.50                            
    Walking MP:                       3                                               
    Running MP:                       5                                               
    Jumping MP:                       0                                               
Heat Sinks (Double):               14 [28]            4.00                            
Gyro:                              Standard           3.00                            
Cockpit:                           Standard           3.00                            
Armor Factor:                        240             15.00                            
    Type:                          Standard                                           

                            Internal         Armor     
                            Structure        Value     
    Head:                       3              9       
    Center Torso:              29             30       
    Center Torso (rear):                       7       
    R/L Torso:                 19             30       
    R/L Torso (rear):                          7       
    R/L Arm:                   15             30       
    R/L Leg:                   19             30       

======================================================================================
Weapons and Ammo                             Location          Critical     Tonnage   
--------------------------------------------------------------------------------------
Medium Laser                                    LA                1          1.00             
LB 2-X AC                                       LA                4          6.00             
Beagle Active Probe                             LT                2          1.50             
Large Laser                                     LT                2          5.00             
LRM 10                                          LT                2          5.00             
LB 2-X AC (Ammo 45)                             LT                1          1.00             
Medium Laser                                    LT                1          1.00             
Streak SRM 4                                    CT                1          3.00             
Remote Sensor Dispenser                         CT                1          0.50             
Medium Laser                                    RA                1          1.00             
LB 2-X AC                                       RA                4          6.00             
Guardian ECM Suite                              RT                2          1.50             
Large Laser                                     RT                2          5.00             
Streak SRM 4 (Ammo 25)                          RT                1          1.00             
LB 2-X AC (Ammo 45)                             RT                1          1.00             
LRM 10 (Ammo 12)                                RT                1          1.00             
Medium Laser                                    RT                1          1.00             

_________________
Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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