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Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 05-Jan-2014 21:23    Post subject: Fireman Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Fireman
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:     
  2 ER Large Lasers
  1 ER PPC
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Fireman
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 1 HD, 3 LA, 3 RA, 1 LT, 1 RT, 1 CT, 2 LL, 2 RL)
Engine:        300 XL Fusion                12      9.50
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     17 Double [34]              15      7.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             20         31     
   Center Torso (Rear):                  8     
   L/R Side Torso:           14      21/21     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  10      20/20     
   L/R Leg:                  14      28/28     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Large Laser         LA     12           2      5.00
1 ER PPC                 RT     15           3      7.00
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         39          78     60.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        12,132,160 C-Bills
Battle Value 2:    1,868 (old BV = 1,623)
Cost per BV2:      6,494.73
Weapon Value:      1,628 / 1,628 (Ratio = .87 / .87)
Damage Factors:    SRDmg = 21;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 5J,  Armor/Structure: 5/2
                   Damage PB/M/L: 3/2/2,  Overheat: 1
                   Class: MH;  Point Value: 19

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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 05-Jan-2014 23:49    Post subject: Fireman Reply to topic Reply with quote

This thing is also rather hot running. Without ammo and with JJs it's manageable, but you'll loose accuracy even if firing with 3-2-3 pattern, or 3-3-2 and jump away.
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Karagin
Imperial Karagin Army
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Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 06-Jan-2014 05:41    Post subject: Fireman Reply to topic Reply with quote

And again a good player won't be trying to Alpha the whole day either, heat management is key with this mech.
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Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 06-Jan-2014 07:53    Post subject: Fireman Reply to topic Reply with quote

Yes, but with three weapons you need to cycle, which means that at least 30 % of your weapons are silent most of the time. I just wonder whether it wouldn't work better with more diverse arsenal or bracketing the weapons for more ranges.
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