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HGN-777 Highlander
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 06-Oct-2013 09:46    Post subject: HGN-777 Highlander Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Highlander HGN-777
Tech:          Inner Sphere / 3065
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          90 tons
Chassis:       Star League XT Standard
Power Plant:   270 GM Light Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 [64.8] km/h
Jump Jets:     3 HildCo Model 10 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Grumman-3 Standard
Armament:      
  1 Gauss Rifle
  2 SRM 4s
  4 Medium Lasers
  1 Small Laser
  1 Guardian ECM
  4 LRM 5s
Manufacturer:  StarCorps Industries
  Location:    (Unknown)
Communications System:  Hector VII
Targeting & Tracking System:  Starlight LX-1

--------------------------------------------------------
Type/Model:    Highlander HGN-777
Mass:          90 tons

Equipment:                                 Crits    Mass
Int. Struct.:  138 pts Standard              0      9.00
Engine:        270 Light Fusion             10     11.00
   Walking MP:   3 [4]
   Running MP:   5 [6]
   Jumping MP:   3
Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 LA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  278 pts Standard              0     17.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             29         40      
   Center Torso (Rear):                 17      
   L/R Side Torso:           19      28/28      
   L/R Side Torso (Rear):            10/10      
   L/R Arm:                  15      30/30      
   L/R Leg:                  19      38/38      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   16      9     17.00
  (Ammo Locations: 2 RT)
2 SRM 4s                 LA      6   50      4      6.00
  (Ammo Locations: 2 LT)
4 Medium Lasers          RT     12           4      4.00
1 Small Laser            RT      1           1       .50
1 Guardian ECM           RT      0           2      1.50
4 LRM 5s                 LT      8   48      6     10.00
  (Ammo Locations: 2 LT)
CASE Equipment:          LT                  1       .50
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 LT, 1 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         28          73     90.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        17,634,755 C-Bills
Battle Value:      2,070
Cost per BV:       8,519.21
Weapon Value:      3,839 / 3,839 (Ratio = 1.85 / 1.85)
Damage Factors:    SRDmg = 38;  MRDmg = 22;  LRDmg = 12
BattleForce2:      MP: 3J,  Armor/Structure: 7/5
                   Damage PB/M/L: 6/5/2,  Overheat: 1
                   Class: MA;  Point Value: 21
                   Specials: ecm



This one was basically just me fooling around with different ideas.

I think the big thing here is that it now has five lasers instead of just two. As such, rather than "just enough lasers to let it retreat", it now has "just enough lasers to pop a few tanks and/or light mechs while it's retreating."
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