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OSR-2D Osiris
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 06-Oct-2013 09:24    Post subject: OSR-2D Osiris Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Osiris OSR-2D
Tech:          Inner Sphere / 3075
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          30 tons
Chassis:       FITES-O Endo Steel
Power Plant:   240 Pharaoh XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 [151.2] km/h
Jump Jets:     4 Rawlings 61 Standard Jump Jets
Jump Capacity: 120 meters
Armor Type:    StarGuard Standard
Armament:      
  4 ER Medium Lasers
  1 LRM 5
Manufacturer:  Achernar BattleMechs
  Location:    New Avalon / FC (ABM)
Communications System:  Achernar Electronics HID-8.7
Targeting & Tracking System:  Federated Hunter Mk VII

--------------------------------------------------------
Type/Model:    Osiris OSR-2D
Mass:          30 tons

Equipment:                                 Crits    Mass
Int. Struct.:  51 pts Endo Steel            14      1.50
 (Endo Steel Loc: 4 LA, 4 RA, 2 LT, 2 RT, 1 LL, 1 RL)
Engine:        240 XL Fusion                12      6.00
   Walking MP:   8 [9]
   Running MP:  12 [14]
   Jumping MP:   4
Heat Sinks:     11 Double [22]               6      1.00
 (Heat Sink Loc: 1 LA, 1 RA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Triple Strength Myomer:                      6       .00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   96 pts Standard              0      6.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             10         13      
   Center Torso (Rear):                  4      
   L/R Side Torso:            7      10/10      
   L/R Side Torso (Rear):              3/3      
   L/R Arm:                   5        9/9      
   L/R Leg:                   7      13/13      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 ER Medium Lasers       RA     10           2      2.00
1 LRM 5                  LA      2   24      2      3.00
  (Ammo Locations: 1 LT)
2 ER Medium Lasers       CT     10           2      2.00
CASE Equipment:          LT                  1       .50
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS:                         22          70     30.00
Crits & Tons Left:                           8       .00

Calculated Factors:
Total Cost:        5,638,100 C-Bills
Battle Value:      1,020
Cost per BV:       5,527.55
Weapon Value:      757 / 757 (Ratio = .74 / .74)
Damage Factors:    SRDmg = 19;  MRDmg = 9;  LRDmg = 1
BattleForce2:      MP: 8,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 10



I got to looking up the stats for the Osiris, and I was less than pleased. The mech had far too few heat sinks to handle its weapons load-out, which was bad as the mech only had a single range bracket.

For this one, I traded the 6 for a 5 to give it another bracket.

Tossing the machine gun and making a few other changes gave me the ability to add both extra heat sinks and TSM, allowing it to harness what heat it can't vent.
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