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OTT-10X Ostscout
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
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PostPosted: 14-Mar-2013 21:11    Post subject: OTT-10X Ostscout Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Ostscout OTT-10X
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Kell/S Standard
Power Plant:   280 VOX XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     8 Ostmann Sct-A Standard Jump Jets
Jump Capacity: 240 meters
Armor Type:    Durallex Light Ferro-Fibrous 
Armament:      
  6 Small Lasers
  1 Bloodhound Probe
  1 Angel ECM Suite
  1 TAG
  1 Medium Laser
Manufacturer:  Kong Interstellar Corporation
  Location:    (Unknown)
Communications System:  Barret 4000
Targeting & Tracking System:  TRSS.2L3

---------------------------------------------------------------------------
==Overview:==
.09 tons left over; tonnage used for personal gear stowage in the cockpit. 

--------------------------------------------------------
Type/Model:    Ostscout OTT-10X
Mass:          35 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Standard               0      3.50
Engine:        280 XL Fusion                12      8.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   8
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:   79 pts Ferro-Fibrous        14      4.41
 (Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8      
   Center Torso:             11         11      
   Center Torso (Rear):                  4      
   L/R Side Torso:            8        8/8      
   L/R Side Torso (Rear):              2/2      
   L/R Arm:                   6        8/8      
   L/R Leg:                   8      10/10      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
3 Small Lasers           RA      3           3      1.50
3 Small Lasers           LA      3           3      1.50
1 Bloodhound Probe       RT      0           3      2.00
1 Angel ECM Suite        LT      0           2      2.00
1 TAG                    LT      0           1      1.00
1 Medium Laser           CT      3           1      1.00
8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS:                          9          72     34.91
Crits & Tons Left:                           6       .09

Calculated Factors:
Total Cost:        8,048,205 C-Bills
Battle Value:      846
Cost per BV:       9,513.24
Weapon Value:      238 / 238 (Ratio = .28 / .28)
Damage Factors:    SRDmg = 9;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 8J,  Armor/Structure: 2/1
                   Damage PB/M/L: 3/1/-,  Overheat: 0
                   Class: ML;  Point Value: 8
                   Specials: ecm, tag, prb



This may or may not wind up being the personal ride of a character from an upcoming campaign.

The idea behind it was to see if the mech could be turned into a fully-functional ELINT machine that could still defend itself in a fight.

I figure that six small lasers will help it sting any battle armor that try to get too close, fulfilling the latter requirement.
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