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The Skeeter
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ICER
Clan Hell's Horses
Galaxy Commander
Galaxy Commander


Joined: 04-Feb-2002 00:00
Posts: 1663
Location: United States
PostPosted: 05-Feb-2013 18:17    Post subject: The Skeeter Reply to topic Reply with quote

               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    Skeeter 
Tech:          Clan / 3068
Config:        Biped OmniMech
Rules:         Level 3, Standard design

Mass:          35 tons
Chassis:       Endo Steel
Power Plant:   280 XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     8 Standard Jump Jets
Jump Capacity: 240 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  4 Machine Guns
  2 ER Medium Lasers
  1 Plasma Cannon*
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Skeeter 
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel             7      2.00
 (Endo Steel Loc: 1 LA, 1 RA, 2 LT, 1 RT, 1 LL, 1 RL)
Engine:        280 XL Fusion                10      8.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   8
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt.:                         5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  119 pts Ferro-Fibrous         7      6.50
 (Armor Crit Loc: 1 LA, 1 RA, 3 LT, 1 RT, 1 LL)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             11         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:            8      12/12      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      12/12      
   L/R Leg:                   8      16/16      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Machine Guns           RA      0  100      3      1.00
  (Ammo Locations: 1 RL)
2 Machine Guns           LA      0           2       .50
1 ER Medium Laser        RT      5           1      1.00
1 ER Medium Laser        LT      5           1      1.00
1 Plasma Cannon*         CT      7   10      2      4.00
  (Ammo Locations: 1 CT)
1 Targeting Computer     HD                  1      1.00
8 Standard Jump Jets:                        8      4.00
 (Jump Jet Loc: 4 LT, 4 RT)
--------------------------------------------------------
TOTALS:                         17          67     35.00
Crits & Tons Left:                          11       .00

Calculated Factors:
Total Cost:        8,792,605 C-Bills
Battle Value:      1,787
Cost per BV:       4,920.32
Weapon Value:      795 / 795 (Ratio = .44 / .44)
Damage Factors:    SRDmg = 15;  MRDmg = 10;  LRDmg = 1
BattleForce2:      MP: 8J,  Armor/Structure: 3/2
                   Damage PB/M/L: 3/1/-,  Overheat: 0
                   Class: ML;  Point Value: 18
                   Specials: omni


Designed with anti-personal role in mind. The Skeeter was only somewhat effective on the battlefield. Until the advent of the plasma cannon. When this new tech was added, the Skeeter found new life as a support mech. Go into the field and run up the heat levels of the enemy.

Although this tactic was very effective. Many warriors considered it dishonorable. But it success on the field could not be argued with. So it given to Iota Galaxy of Clan Hell's Horses. Where it's dezgra tactics fit right in.
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nicewitch
Draconis Combine
Shujin
Shujin


Joined: 29-Oct-2012 15:24
Posts: 125
Location: United States
PostPosted: 12-Feb-2013 16:13    Post subject: The Skeeter Reply to topic Reply with quote

I like it. This would be ideal for garrisoning a world to put down rebellions.
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