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Clint CLNT-2-4J
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Kraken
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PostPosted: 05-Nov-2012 06:42    Post subject: Clint CLNT-2-4J Reply to topic Reply with quote

              BattleMech Technical Readout

Type/Model:    Clint CLNT-2-4J
Tech:          Inner Sphere / 3062
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          40 tons
Chassis:       Endo Steel
Power Plant:   240 Pitban Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Ferro-Fibrous 
Armament:      
  1 PPC
  1 Guardian ECM
  2 Medium Lasers
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Clint CLNT-2-4J
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 3 RA, 5 LT, 4 RT)
Engine:        240 Fusion                    6     11.50
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LA)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA     15       .00
Armor Factor:  125 pts Ferro-Fibrous        14      7.00
 (Armor Crit Loc: 1 HD, 3 LA, 3 RA, 3 LT, 3 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             12         16      
   Center Torso (Rear):                  6      
   L/R Side Torso:           10      14/14      
   L/R Side Torso (Rear):              4/4      
   L/R Arm:                   6      11/11      
   L/R Leg:                  10      18/18      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 PPC                    RA     10           3      7.00
1 Guardian ECM           RT      0           2      1.50
1 Medium Laser           LT      3           1      1.00
1 Medium Laser           CT      3           1      1.00
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 1 LT, 1 RT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         16          74     40.00
Crits & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        4,235,280 C-Bills
Battle Value:      1,162
Cost per BV:       3,644.82
Weapon Value:      799 / 799 (Ratio = .69 / .69)
Damage Factors:    SRDmg = 14;  MRDmg = 8;  LRDmg = 2
BattleForce2:      MP: 6J,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: MM;  Point Value: 12
                   Specials: ecm


The idea here was to take an existing, often under-rated, design and make it a lot more potent. By going over to a PPC, I've eliminated the issue of both ammo levels and ammo explosions. The ECM plays on the mech's speed and jump jets, in that it would allow the mech to get in close to a target. And the far heavier armor level means that it can now take a punch or three.

The end result is that the 4J has gone from a "force recon" unit to a "knife-fighter / assassin" unit.
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Sleeping Dragon
Draconis Combine
Tai-i
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Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 05-Nov-2012 14:11    Post subject: Clint CLNT-2-4J Reply to topic Reply with quote

Well, something what the 3050 Clint should have been. Plain and simple, no space wasted on pulse lasers that nobody really needed and so on. Thumbs up!
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