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My Royal 'Mechs--The 35-tonners
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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:19    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Falcon Hawk II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Kallon Light Type 2AXQ Endo Steel
Power Plant:   210 Omni Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Kallon Light Ferro-Fibrous
Armament:     
  1 ER PPC
  3 Medium Lasers
  1 Small Laser
Manufacturer:  Kallon Industries
  Location:    Ascuncion
Communications System:  Irian TelStar
Targeting & Tracking System:  GuideRite with Laser Coordination Link

------------------------------------------------------------------------------
==Overview:==
I don't really care for this SLDF 'Mech--they all look so much alike in this
weight class.  But let's see what the Falcon Hawk could have been.

Lots to do here.  First of all, we lose that frakkin' XL engine.  We give it
Endo-steel to make up some of the weight loss and keep the Ferro-fibrous
armor, but at 6.5 tons instead of 7 (still 97% of max).  That eats a lot of
crits, and after stripping the weapons and heat sinks, we got enough tonnage
to boost movement to 6/9/0.

That leaves 11.5 tons and 15 crit slots.  Let's keep the 'Mech a light-bulb,
so it gets an ER PPC, with three medium lasers as back-up.  We add an 11th
double heat sink, and then a small laser with our last half-ton.

Sure, it can overheat, but only by +3 on a full alpha, and that's livable.  I
still don't care for it, but its a decent light 'Mech that's survivable.  And
two out of three ain't bad--sing it, Meat, sing it!

--------------------------------------------------------
Type/Model:    Falcon Hawk II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        210 Fusion                    6      9.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     11 Double [22]               9      1.00
 (Heat Sink Loc: 1 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  116 pts Ferro-Fibrous        14      6.50
 (Armor Crit Loc: 4 LA, 3 RA, 4 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         15     
   Center Torso (Rear):                  6     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      15/15     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 Medium Laser           LA      3           1      1.00
2 Medium Lasers          CT      6           2      2.00
1 Small Laser            HD      1           1       .50
--------------------------------------------------------
TOTALS:                         25          73     35.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,372,638 C-Bills
Battle Value:      939
Cost per BV:       3,591.73
Weapon Value:      867 / 867 (Ratio = .92 / .92)
Damage Factors:    SRDmg = 20;  MRDmg = 9;  LRDmg = 4
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/2/1,  Overheat: 1
                   Class: ML;  Point Value: 9



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:20    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Firestarter II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Argile H/09 Endo Steel
Power Plant:   210 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     6 Firestone Radial 6s Standard Jump Jets
Jump Capacity: 180 meters
Armor Type:    Livingston Ceramics Ferro-Fibrous
Armament:     
  3 Flamers
  3 Medium Lasers
  2 Small Pulse Lasers
  1 Small Laser
Manufacturer:  Argile Technologies of Skye
  Location:    Skye
Communications System:  Tansech Omni-7
Targeting & Tracking System:  Tansech C30-97

------------------------------------------------------------------------------
==Overview:==
Who doesn't love the Firestarter?  It is THE 'Mech for that hidden pyromaniac
inside each of us.  Makes you feel all warm and fuzzy, don't it?

This upgrade was fairly simple and straight-forward.  Right off the bat, we
give it Endo-Steel and 6.5 tons of Ferro-fibrous, for a whooping 97% of max
armor!  Whoo-hooo!

We convert the ten singles to ten doubles--and it can still overheat!  But, at
least now its managable by a decent MechWarrior.

For the guns, we stay pretty true to the original.  That rear firing flamer
has to go, though.  We replace it with a 3rd medium laser beneath the CT
flamer, but firing forward.  Why does a 6/9/6 'Mech even NEED a rear firing
weapon?  And if so, why a FLAMER?  I don't get it.

Next for the two machineguns.  We replace them and their ammo with a pair of
small pulse lasers--one in each torso--and find ourselves with a half-ton left
over.  Ok, small laser in the head and we are finished.

Gonna have a hot time in the city, tonight!

--------------------------------------------------------
Type/Model:    Firestarter II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        210 Fusion                    6      9.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   6
Heat Sinks:     10 Double [20]               6       .00
 (Heat Sink Loc: 1 LT, 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  116 pts Ferro-Fibrous        14      6.50
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         15     
   Center Torso (Rear):                  6     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      15/15     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Flamer                 RA      3           1      1.00
1 Medium Laser           RA      3           1      1.00
1 Flamer                 LA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
1 Small Pulse Laser      RT      2           1      1.00
1 Small Pulse Laser      LT      2           1      1.00
1 Flamer                 CT      3           1      1.00
1 Medium Laser           CT      3           1      1.00
1 Small Laser            HD      1           1       .50
6 Standard Jump Jets:                        6      3.00
 (Jump Jet Loc: 3 LT, 3 RT)
--------------------------------------------------------
TOTALS:                         23          78     35.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        3,373,312 C-Bills
Battle Value:      769
Cost per BV:       4,386.62
Weapon Value:      451 / 451 (Ratio = .59 / .59)
Damage Factors:    SRDmg = 15;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 6J,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/1/-,  Overheat: 1
                   Class: ML;  Point Value: 8



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:21    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Jenner II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Diplan Scout-A Endo Steel
Power Plant:   245 Magna Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 Smithson Lifters Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Starshield Ferro-Fibrous
Armament:     
  4 Medium Lasers
  1 SRM 2
Manufacturer:  Diplan Mechyards
  Location:    Ozawa
Communications System:  Dawson III
Targeting & Tracking System:  Bk-309

------------------------------------------------------------------------------
==Overview:==
Maybe its because I'm a Drac at heart, but I've always loved the lithe little
Jenner, even with the paper tissue armor and lack of heat sinks.  This petite
'Mech is a genuine killer.

Endo-steel is pretty much mandatory for this 'Mech, and we pile on the
Ferro-Fibrous as well, 5.5 tons worth (83% of max).  We keep the base movement
of 7/11 the same, but increase the jump capability to a full 210 meters!  For
those who say speed is life, we got it.  For those who say armor is life,
well, we sorta got that too.

We sub the ten singles of the original for ten doubles, and can even squeeze
nine of them into the engine!

Unfortunately, that leaves us with just 6 tons for weapons.  Each arm keeps
both of the medium lasers of the original. We remove the hand actuators and
lower arm actuators as well, giving the Jenner the ability to 'flip' their
arms and fire behind them.  But, we have to downgrade the old SRM-4 rack to an
SRM-2.  Since we have no room for CASE, we put the SRM ammo in the head.

Sure, it doesn't have quite the punch of the old model, but its tougher and
jumps farther.  And you don't have to worry about blowing your own ammo with
your heat buildup!  Fast, agile, and deadly; now you see why the Dracs wanted
it in their forces!

--------------------------------------------------------
Type/Model:    Jenner II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        245 Fusion                    6     12.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         13     
   Center Torso (Rear):                  5     
   L/R Side Torso:            8      10/10     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   6      10/10     
   L/R Leg:                   8      13/13     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2.00
2 Medium Lasers          LA      6           2      2.00
1 SRM 2                  CT      2   50      2      2.00
  (Ammo Locations: 1 HD)
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         14          71     35.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        3,589,875 C-Bills
Battle Value:      965
Cost per BV:       3,720.08
Weapon Value:      553 / 553 (Ratio = .57 / .57)
Damage Factors:    SRDmg = 17;  MRDmg = 3;  LRDmg = 0
BattleForce2:      MP: 7J,  Armor/Structure: 2/3
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 10



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:22    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Night Hawk II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Telestar Model 6LQ Endo Steel
Power Plant:   210 GM Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    ProtecTech Light Ferro-Fibrous
Armament:     
  2 ER Large Lasers
Manufacturer:  Mountain Wolf BattleMechs
  Location:    Vendrell
Communications System:  TharHes Kr-A P/Comm
Targeting & Tracking System:  RCA Instatrac Mark X

------------------------------------------------------------------------------
==Overview:==
Another of the 3058 fuggly looking 'Mechs, the Night Hawk arrived on the scene
rather late, and a Royal version was never officially produced.  But ComStar
found the design teams notes and plans for the prototype.

We use a standard engine and keep the movement at 6/9/0, with Endo-steel and 6
tons of Ferro-Fibrous armor (90% of max). 

For the weapons, we mount an ER Large Laser in each arm.  With no hand
actuators or lower arm actuators, the weapons can flip to target opponents in
the rear.  No secondaries are mounted, but we include 12 double heat sinks,
giving us only only movement heat on an alpha strike.

My Royal Night Hawk is a lighter, faster Crab, with good survivability thanks
to forgoing an XL engine.  That's it, end of upgrade.  What, you wanted more?

--------------------------------------------------------
Type/Model:    Night Hawk II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 3 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine:        210 Fusion                    6      9.00
   Walking MP:   6
   Running MP:   9
   Jumping MP:   0
Heat Sinks:     12 Double [24]              12      2.00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  108 pts Ferro-Fibrous        14      6.00
 (Armor Crit Loc: 4 LA, 3 RA, 3 LT, 3 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             11         14     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      14/14     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Large Laser         RA     12           2      5.00
1 ER Large Laser         LA     12           2      5.00
--------------------------------------------------------
TOTALS:                         24          71     35.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        3,320,325 C-Bills
Battle Value:      897
Cost per BV:       3,701.59
Weapon Value:      745 / 745 (Ratio = .83 / .83)
Damage Factors:    SRDmg = 15;  MRDmg = 12;  LRDmg = 5
BattleForce2:      MP: 6,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/2/2,  Overheat: 0
                   Class: ML;  Point Value: 9



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:22    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Ostscout II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Kell/S Endo Steel
Power Plant:   315 VOX XL Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets:     9 Ostmann Sct-A Standard Jump Jets
Jump Capacity: 270 meters
Armor Type:    Durallex Light Ferro-Fibrous
Armament:     
  1 Beagle Active Probe
  1 Guardian ECM
  1 Medium Laser
  1 TAG
Manufacturer:  Kong Interstellar Corporation
  Location:    (Unknown)
Communications System:  Barret 4000
Targeting & Tracking System:  TRSS.2L3

------------------------------------------------------------------------------
==Overview:==
Never designed for combat, the Ostscout took the concept of a recon 'Mech to a
whole 'nuther level!  This upgrade takes that concept and runs with it.  He .
. . Might . . . Go . . . All . . . The . . . Way!

An XL was required on the Ostie.  If we wanted to have anything looking like
close to good armor and decent payload for weapons and electronics, that is.

Since we were going whole hog with the XL engine, I bumped the speed up to
9/14/9, making the Ostie one of the fastest and farthest jumping 'Mechs ever
created.

Endo-Steel was mandatory, and we used 5.5 tons of Ferro-Fibrous armor, giving
us a pretty fair 83% of max armor coverage.  In order to ensure that our scout
can always jump out of trouble, we give it ten double heat sinks.  Good news,
though, all ten can fit into the engine!

That leaves us with five tons left over.  We install a Beagle Active Probe, a
Guardian ECM Suite, TAG, and a single CT mounted medium laser.  All that, and
a movement of 9/14/9.  Holy jumping 'Mechs, Batman!

But the price tag hurts to even look at.  Almost 7.9 million each--the price
of many HEAVY 'Mechs.  Still, the dog can JUMP.  That's got to be worth
something, right?

--------------------------------------------------------
Type/Model:    Ostscout II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        315 XL Fusion                12     11.00
   Walking MP:   9
   Running MP:  14
   Jumping MP:   9
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:   99 pts Ferro-Fibrous        14      5.50
 (Armor Crit Loc: 6 LA, 6 RA, 1 LT, 1 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          8     
   Center Torso:             11         14     
   Center Torso (Rear):                  3     
   L/R Side Torso:            8      10/10     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   6      10/10     
   L/R Leg:                   8      14/14     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Beagle Active Probe    RT      0           2      1.50
1 Guardian ECM           LT      0           2      1.50
1 Medium Laser           CT      3           1      1.00
1 TAG                    HD      0           1      1.00
9 Standard Jump Jets:                        9      4.50
 (Jump Jet Loc: 4 LT, 4 RT, 1 CT)
--------------------------------------------------------
TOTALS:                          3          78     35.00
Crits & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        7,894,800 C-Bills
Battle Value:      665
Cost per BV:       11,871.88
Weapon Value:      143 / 143 (Ratio = .22 / .22)
Damage Factors:    SRDmg = 5;  MRDmg = 1;  LRDmg = 0
BattleForce2:      MP: 9J,  Armor/Structure: 2/1
                   Damage PB/M/L: 1/1/-,  Overheat: 0
                   Class: ML;  Point Value: 7
                   Specials: ecm, tag, prb



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:23    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Panther II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Alshain 56-Carrier Endo Steel
Power Plant:   175 Hermes Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Lexington Lifters Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Maximillian 42 Standard
Armament:     
  1 ER PPC
  1 SRM 4 w/ Artemis IV
Manufacturer:  Alshain Weapons
  Location:    Alshain
Communications System:  Sipher CommCon CSU-4
Targeting & Tracking System:  Cat's Eyes 5

------------------------------------------------------------------------------
==Overview:==
Another great Draconis 'Mech is the Panther.  This tough cat was designed for
urban combat, using heavy armor (for a light), a couple of hard-hitting
weapons, and jump jets.  But its speed was simply too slow for open-field
maneuvers.  We can fix that.

Endo-Steel starts the day once again, along with ten double heat sinks instead
of the 13 singles of the old model.  We aren't going to have any room for
Ferro, but we give the Panth 7 tons of standard, for 94% of max coverage.

Using the tonnage freed by endo and the double heat sinks, we increase the
engine size and add one more jump jet--giving us a movement of 5/8/5.

We replace the old PPC with a new Extended-range model, and add Artemis IV to
the SRM rack.  Having a half-ton left to spare, we CASE the left torso with
the SRM ammo.

A full jumping alpha overheats by 3, but that my friends is life.  This new
Panther is one tough little ride that packs a heavy punch and has good
mobility and speed.  Say hello to my little friend!

--------------------------------------------------------
Type/Model:    Panther II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine:        175 Fusion                    6      7.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     10 Double [20]               9       .00
 (Heat Sink Loc: 1 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  112 pts Standard              0      7.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         14     
   Center Torso (Rear):                  5     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              4/4     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      14/14     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 SRM 4 w/ Artemis IV    LT      3   25      3      4.00
  (Ammo Locations: 1 LT)
CASE Equipment:          LT                  1       .50
5 Standard Jump Jets:                        5      2.50
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         18          66     35.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        3,191,310 C-Bills
Battle Value:      961
Cost per BV:       3,320.82
Weapon Value:      530 / 510 (Ratio = .55 / .53)
Damage Factors:    SRDmg = 14;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 5J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/2/1,  Overheat: 0
                   Class: ML;  Point Value: 10



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:24    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Spector II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Norse XT-Light Type AE Endo Steel
Power Plant:   245 Magna Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets:     7 HildCo Model 11c Standard Jump Jets
Jump Capacity: 210 meters
Armor Type:    Starshield Light Ferro-Fibrous
Armament:     
  4 Medium Lasers
  1 Guardian ECM
Manufacturer:  Norse-Storm BattleMechs Inc.
  Location:    Loxley
Communications System:  AR-12 Sheathed Directional Beacon
Targeting & Tracking System:  DLK Type Phased Array Sensor System w/ Norse Guardian ECM Suite

------------------------------------------------------------------------------
==Overview:==
Ok, ok, its a great 'Mech like it is.  Yeah, I get it.  But I wonder what we
could do without that XL engine.

Ok, it gets a standard engine, but keeps the speed at 7/11/7.  We include
Endo-Steel and 6.0 tons of Ferro-Fibrous (90% of max) along with 10 double
heat sinks.

We got 5.5 tons left over.  So let's give it a Guardian ECM Suite and four
medium lasers.  And that's the Spector.  Lacks the reach of the older model,
but much more survivable, and insanely deadly in a knife fight.

--------------------------------------------------------
Type/Model:    Spector II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 2 RA, 2 LT, 3 RT, 1 CT, 2 LL, 2 RL)
Engine:        245 Fusion                    6     12.00
   Walking MP:   7
   Running MP:  11
   Jumping MP:   7
Heat Sinks:     10 Double [20]               3       .00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  108 pts Ferro-Fibrous        14      6.00
 (Armor Crit Loc: 4 LA, 4 RA, 3 LT, 3 RT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         15     
   Center Torso (Rear):                  4     
   L/R Side Torso:            8      11/11     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   6      11/11     
   L/R Leg:                   8      15/15     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 Medium Lasers          RA      6           2      2.00
2 Medium Lasers          LA      6           2      2.00
1 Guardian ECM           RT      0           2      1.50
7 Standard Jump Jets:                        7      3.50
 (Jump Jet Loc: 3 LT, 3 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         12          73     35.00
Crits & Tons Left:                           5       .00

Calculated Factors:
Total Cost:        3,828,150 C-Bills
Battle Value:      1,059
Cost per BV:       3,614.87
Weapon Value:      548 / 548 (Ratio = .52 / .52)
Damage Factors:    SRDmg = 15;  MRDmg = 2;  LRDmg = 0
BattleForce2:      MP: 7J,  Armor/Structure: 3/3
                   Damage PB/M/L: 3/2/-,  Overheat: 0
                   Class: ML;  Point Value: 11
                   Specials: ecm



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master arminas
Clan Goliath Scorpion
Star Colonel
Star Colonel


Joined: 07-Mar-2007 16:14
Posts: 718
Location: United States
PostPosted: 27-Jan-2009 10:25    Post subject: My Royal 'Mechs--The 35-tonners Reply to topic Reply with quote

Code:
               BattleMech Technical Readout

Type/Model:    Talon II
Tech:          Inner Sphere / 2750
Config:        Biped BattleMech
Rules:         Level 2, Custom design

Mass:          35 tons
Chassis:       Blackstone QTS Light Endo Steel
Power Plant:   280 Edasich Motors XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Kallon Light Shield A Ferro-Fibrous
Armament:     
  1 ER PPC
  2 Medium Lasers
  1 TAG
  1 Small Laser
Manufacturer:  Blackstone BattleMechs, Ltd.
  Location:    Inarcs / LA (BBML)
Communications System:  Lockheed/CBM Comset 100
Targeting & Tracking System:  Sturmfeur Highlight w. BlindFire Radar

------------------------------------------------------------------------------
==Overview:==
Another SLDF 'Mech that entered only limited service, the Talon was designed
to be a fire-support 'Mech for lances of Mongoose (Mongeese?).  Is it just me,
or did the SLDF spend it's final years as an indecisive window-shopper?

I really, really, don't like XL engines in my 'Mechs.  But for the Talon to do
its job, it has to have one.  We keep the speed at 8/12/0, and use both
Endo-Steel and 6.5 tons of Ferro-Fibrous (97% of max).  Twelve double heat
sinks give us the ability to alpha strike and run without worries.

We keep the right arm ER PPC (on a shoulder swivel that lets us fire into the
rear), backing it up with two medium lasers and a TAG in the left arm (also
flip capable) and a small laser in the head.

I still don't like the Scrawny Chicken--er, I mean Talon II--but is does do
what it was designed for, and that is always a plus.

--------------------------------------------------------
Type/Model:    Talon II
Mass:          35 tons

Equipment:                                 Crits    Mass
Int. Struct.:  58 pts Endo Steel            14      2.00
 (Endo Steel Loc: 2 LA, 2 RA, 4 LT, 2 RT, 2 LL, 2 RL)
Engine:        280 XL Fusion                12      8.00
   Walking MP:   8
   Running MP:  12
   Jumping MP:   0
Heat Sinks:     12 Double [24]               3      2.00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  116 pts Ferro-Fibrous        14      6.50
 (Armor Crit Loc: 3 LA, 3 RA, 4 LT, 3 RT, 1 CT)

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             11         16     
   Center Torso (Rear):                  5     
   L/R Side Torso:            8      12/12     
   L/R Side Torso (Rear):              3/3     
   L/R Arm:                   6      12/12     
   L/R Leg:                   8      16/16     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
2 Medium Lasers          LA      6           2      2.00
1 TAG                    LA      0           1      1.00
1 Small Laser            HD      1           1       .50
--------------------------------------------------------
TOTALS:                         22          71     35.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        6,256,012 C-Bills
Battle Value:      1,058
Cost per BV:       5,913.05
Weapon Value:      870 / 870 (Ratio = .82 / .82)
Damage Factors:    SRDmg = 18;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 8,  Armor/Structure: 3/1
                   Damage PB/M/L: 3/2/1,  Overheat: 0
                   Class: ML;  Point Value: 11
                   Specials: tag



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