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Starfish escort submarine
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Kraken
Federated Suns
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Marshal


Joined: 04-Feb-2002 00:00
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Location: United States
PostPosted: 06-Dec-2008 11:51    Post subject: Starfish escort submarine Reply to topic Reply with quote

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Starfish 
Tech:          Inner Sphere / 3060
Config:        Submarine
Rules:         Level 3, Standard design

Mass:          55 tons
Power Plant:   190 DAV Fusion
Cruise Speed:  43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type:    Standard
Armament:      
  1 PPC 
  4 SR Torpedo 2s
  4 LR Torpedo 5s
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
The concept behind the Starfish is simple: an escort submarine for larger subs
like the Neptune and the Poseidon. This is a no-frills job, and so aside from
the miniature naval mines (meant to discourage close pursuit) there isn't
anything really special about it.

A turreted PPC provides the bulk of the fire, allowing the Starfish to
threaten targets both above and below the waterline. Additionally, all four
facings have an SRM 2 torpedo rack and an LRM 5 torpedo rack; the SRM 2s each
have 25 shots and the LRM 5s each have 12 shots. Smart operators will be sure
to conserve their shots, however.

==Capabilities:==
Treat each mine as if it represented a vibro-mine. Note that since it has no
anchor it will float during battle; GM must keep track of it. 

--------------------------------------------------------
Type/Model:    Starfish 
Mass:          55 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  30 pts Standard               0      5.50
Engine:        190 Fusion                    0      7.50
Shielding & Transmission Equipment:          0      3.75
    Cruise MP:   4
     Flank MP:   6
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      2.75
Crew: 4 Members                              0       .00
Diving Equipment:                            0      5.50
Turret Equipment:                            0       .70
Armor Factor:  100 pts Standard              0      6.25

                          Internal    Armor
                          Structure   Value
   Front:                     6         30 
   Left / Right Sides:        6      20/20 
   Rear:                      6         13 
   Turret:                    6         17 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 PPC                    Turret  10          1      7.00
1 SR Torpedo 2           Front    0   50     2      2.00
1 SR Torpedo 2           Right    0          1      1.00
1 SR Torpedo 2           Left     0          1      1.00
1 SR Torpedo 2           Rear     0   50     1      2.00
1 LR Torpedo 5           Front    0   24     2      3.00
1 LR Torpedo 5           Rear     0   24     1      3.00
1 LR Torpedo 5           Left     0          1      2.00
1 LR Torpedo 5           Right    0          1      2.00
5 * mines                Body                1       .05
--------------------------------------------------------
TOTALS:                          10         12     55.00
Items & Tons Left:                           4       .00

Calculated Factors:
Total Cost:        3,001,250 C-Bills
Battle Value:      545
Cost per BV:       5,506.88
Weapon Value:      543 / 543 (Ratio = 1.00 / 1.00)
Damage Factors:    SRDmg = 24;  MRDmg = 17;  LRDmg = 8
BattleForce2:      MP: 4S,  Armor/Structure: 0 / 4
                   Damage PB/M/L: 3/4/2,  Overheat: 0
                   Class: NS;  Point Value: 5

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