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Grasshopper IIC
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Kraken
Federated Suns
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Joined: 04-Feb-2002 00:00
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PostPosted: 21-May-2008 16:02    Post subject: Grasshopper IIC Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Grasshopper IIC
Tech:          Clan / 3062
Config:        Biped BattleMech
Rules:         Level 3, Standard design

Mass:          65 tons
Chassis:       Standard
Power Plant:   325 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  4 ER Medium Lasers
  3 Machine Guns
  1 ER Small Laser
  1 Active Probe
  1 Light TAG
  1 ECM Suite
  1 ER Large Laser
  1 LRM 5
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
We must admit to being somewhat surprised when we first spotted the
Grasshopper IIC in operation among Clan Wolf-in-Exile. Due to our having never
seen this unit in operation before and the perceived superficial nature of the
modifications, we initially thought that the handful we first spotted were
simply vintage Grasshoppers pulled out of storage and refitted.

However, we soon found ourselves mistaken upon discovering that this new
version of the Grasshopper is actually a full five tons lighter than the
original; this was no custom job we were looking at, but rather some sort of
new production model. Needless to say, we were more than a little stunned at
this, as we had no idea Wolf-in-Exile even had any Grasshoppers in their
ranks, let alone enough to reverse-engineer for something like this; we
suspect outside help from somewhere, but the question is where. 

==Capabilities:==
Although based on the original, this newer version has some noticible
differences. Based on these, we suspect that the Grasshopper IIC is intended
for use as the command unit in a scouting star or the recon unit of an assault
star.

First and foremost is the fact that the machine can travel much faster than
its predecessor; it has ground and jumping speed on par with a mech twenty
tons lighter. While it won't exactly be able to run down most other mechs, it
can at least keep most targets within range. 

Secondly, additional electronics have been added. Based on what we've seen, it
would appear to have an ECM suite, an active probe, and a light TAG system.
All three items fit in with what we suspect to be its new mission.

Thirdly, the weapons load has been slightly increased. Three machine guns were
added to the unit, almost as if the designers were somehow concerned about
infantry. 100 rounds of ammo are tucked away in each arm, with the left torso
machine gun sharing that arm's bin. Additionally, an ER small laser has been
added to the mech, possibly to help repel battle armor. 

--------------------------------------------------------
Type/Model:    Grasshopper IIC
Mass:          65 tons
Construction Options:  Fractional Accounting

Equipment:                                 Crits    Mass
Int. Struct.:  104 pts Standard              0      6.50
Engine:        325 XL Fusion                10     11.75
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     17 Double [34]               8      7.00
 (Heat Sink Loc: 1 LA, 1 RA, 1 LT, 1 RT)
Gyro:                                        4      4.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             21         29      
   Center Torso (Rear):                 10      
   L/R Side Torso:           15      22/22      
   L/R Side Torso (Rear):              8/8      
   L/R Arm:                  10      20/20      
   L/R Leg:                  15      30/30      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER Medium Laser        RA      5           1      1.00
1 Machine Gun            RA      0  200      3      1.25
  (Ammo Locations: 1 LA, 1 RA)
1 ER Medium Laser        LA      5           1      1.00
1 Machine Gun            LA      0           1       .25
1 ER Medium Laser        RT      5           1      1.00
1 ER Small Laser         RT      2           1       .50
1 Active Probe           RT      0           1      1.00
1 ER Medium Laser        LT      5           1      1.00
1 Machine Gun            LT      0           1       .25
1 Light TAG              LT      0           1       .50
1 ECM Suite              LT      0           1      1.00
1 ER Large Laser         CT     12           1      4.00
1 LRM 5                  HD      2   24      2      2.00
  (Ammo Locations: 1 RT)
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         36          64     65.00
Crits & Tons Left:                          14       .00

Calculated Factors:
Total Cost:        15,178,322 C-Bills
Battle Value:      2,293
Cost per BV:       6,619.42
Weapon Value:      2,886 / 2,886 (Ratio = 1.26 / 1.26)
Damage Factors:    SRDmg = 39;  MRDmg = 25;  LRDmg = 8
BattleForce2:      MP: 5J,  Armor/Structure: 5/4
                   Damage PB/M/L: 6/4/1,  Overheat: 1
                   Class: MH;  Point Value: 23
                   Specials: ecm, tag, prb

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