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QKD-KX Quickdraw
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Kraken
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Joined: 04-Feb-2002 00:00
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PostPosted: 07-Feb-2008 22:04    Post subject: QKD-KX Quickdraw Reply to topic Reply with quote

               BattleMech Technical Readout

Type/Model:    Quickdraw QKD-KX
Tech:          Inner Sphere / 3060
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          60 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets:     5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type:    Standard
Armament:      
  6 Medium Lasers
  1 MRM 10
  1 Streak SRM 2
  1 C³ Slave Unit
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
(This is effectively a what-if on my part; I was curious to see what the
Draconis Combine might do should it somehow find itself in posession of a
Quickdraw factory)

==Capabilities:==
(For those using the fluff text in game play, treat it as if the redesign of
the legs to take the Endo Steel into advantage has had the effect of fixing
the leg imbalance.) 

==Battle History:==
  

--------------------------------------------------------
Type/Model:    Quickdraw QKD-KX
Mass:          60 tons

Equipment:                                 Crits    Mass
Int. Struct.:  99 pts Endo Steel            14      3.00
 (Endo Steel Loc: 2 LA, 2 RA, 3 LT, 3 RT, 2 LL, 2 RL)
Engine:        300 Fusion                    6     19.00
   Walking MP:   5
   Running MP:   8
   Jumping MP:   5
Heat Sinks:     13 Double [26]               3      3.00
 (Heat Sink Loc: 1 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA+H    R: Sh+UA+LA+H   16       .00
Armor Factor:  160 pts Standard              0     10.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             20         23      
   Center Torso (Rear):                  8      
   L/R Side Torso:           14      16/16      
   L/R Side Torso (Rear):              6/6      
   L/R Arm:                  10      16/16      
   L/R Leg:                  14      22/22      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
2 Medium Lasers          RT(R)   6           2      2.00
1 Medium Laser           RT      3           1      1.00
1 MRM 10                 LT      4   24      3      4.00
  (Ammo Locations: 1 RT)
1 Medium Laser           LT      3           1      1.00
1 Streak SRM 2           CT      2   50      2      2.50
  (Ammo Locations: 1 RT)
1 C³ Slave Unit          HD      0           1      1.00
CASE Equipment:          RT                  1       .50
5 Standard Jump Jets:                        5      5.00
 (Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS:                         24          66     60.00
Crits & Tons Left:                          12       .00

Calculated Factors:
Total Cost:        6,236,160 C-Bills
Battle Value:      1,348  (+111 for C³)
Cost per BV:       4,626.23
Weapon Value:      1,362 / 1,332 (Ratio = 1.01 / .99)
Damage Factors:    SRDmg = 30;  MRDmg = 6;  LRDmg = 0
BattleForce2:      MP: 5J,  Armor/Structure: 4/5
                   Damage PB/M/L: 4/3/-,  Overheat: 0
                   Class: MH;  Point Value: 13
                   Specials: c3s

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