Mordel's Bar & Grill
Eradicator (AntiAircraft Vehicle)
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions
View previous topic :: View next topic  
Author Message
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 24-Oct-2007 20:53    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

Here is another take on the old AAA vehicle idea...


Code:
          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Eradicator (AntiAircraft Vehicle)
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 2-FA, Standard design

Mass:          100 tons
Power Plant:   200 Nissan Fusion
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Standard
Armament:     
  4 LB 10-X ACs
  1 Beagle Active Probe
  1 Medium Laser
  1 Small Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Eradicator (AntiAircraft Vehicle)
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        200 Fusion                    0      8.50
Shielding & Transmission Equipment:          0      4.25
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      4.55
Armor Factor:  200 pts Standard              0     12.50

                          Internal    Armor
                          Structure   Value
   Front:                    10         40
   Left / Right Sides:       10      40/40
   Rear:                     10         40
   Turret:                   10         40

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
1 LB 10-X AC             Turret   0   20     2     13.00
1 LB 10-X AC             Turret   0   20     1     13.00
1 LB 10-X AC             Turret   0   20     1     13.00
1 LB 10-X AC             Turret   0   20     1     13.00
1 Beagle Active Probe    Turret   0          1      1.50
1 Medium Laser           Front    3          1      1.00
1 Small Laser            Front    1          1       .50
Anti-Aircraft Targeting Computer Body        1       .20
--------------------------------------------------------
TOTALS:                           4          9    100.00
Items & Tons Left:                          16       .00

Calculated Factors:
Total Cost:        7,156,667 C-Bills
Battle Value:      821
Cost per BV:       8,717.01
Weapon Value:      1,117 / 1,117 (Ratio = 1.36 / 1.36)
Damage Factors:    SRDmg = 40;  MRDmg = 26;  LRDmg = 10
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 8
                   Damage PB/M/L: 5/5/4,  Overheat: 0
                   Class: GA;  Point Value: 8
                   Specials: prb
[/code]
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 25-Oct-2007 04:32    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

A dangerous vehicle but slow. Not a mobile defense...

An Annihilator on tracks Very Happy
_________________
The dragon NEVER sleeps!
Back to top View profile Send site message Send e-mail
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 25-Oct-2007 05:37    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

SD's comment got me thinking about the units limited range and so i came up with this:

          BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Concept 8 
Tech:          Inner Sphere / 3060
Config:        Tracked Vehicle
Rules:         Level 2, Custom design

Mass:          100 tons
Power Plant:   200 Nissan Fusion
Cruise Speed:  21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  2 Arrow IV Systems
  1 LB 10-X AC 
  2 ER Medium Lasers
  1 Beagle Active Probe 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    Concept 8 
Mass:          100 tons

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        200 Fusion                    0      8.50
Shielding & Transmission Equipment:          0      4.50
    Cruise MP:   2
     Flank MP:   3
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      4.50
Armor Factor:  206 pts Ferro-Fibrous         2     11.50

                          Internal    Armor
                          Structure   Value
   Front:                    10         42 
   Left / Right Sides:       10      40/40 
   Rear:                     10         40 
   Turret:                   10         44 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 Arrow IV Systems       Turret   0   40     3     38.00
1 LB 10-X AC             Turret   0   30     2     14.00
2 ER Medium Lasers       Turret  10          2      2.00
1 Beagle Active Probe    Body     0          1      1.50
1 C.A.S.E. Equipment     Body                1       .50
Anti-Aircraft Targeting  Body                1       .00
--------------------------------------------------------
TOTALS:                          10         12    100.00
Items & Tons Left:                          13       .00

Calculated Factors:
Total Cost:        7,123,667 C-Bills
Battle Value:      795
Cost per BV:       8,960.59
Weapon Value:      1,078 / 1,078 (Ratio = 1.36 / 1.36)
Damage Factors:    SRDmg = 41;  MRDmg = 33;  LRDmg = 26
BattleForce2:      MP: 2T,  Armor/Structure: 0 / 9
                   Damage PB/M/L: 4/4/5,  Overheat: 0
                   Class: GA;  Point Value: 8
                   Specials: prb, artA




It is not as flexible as yours but it has a cool mental image. As per BMR (which is used given arty is not covered yet in TW,) arty can be used as Flak. The base is 9 to-hit modified only by attacker's movement and current damage, but remember to add the -2 to all weapons provided by the Anti-Air Targeting as per Maxtech.

i thus get an image of this beast firing A-A Missiles with proximity detonators. Even if you miss you can still hit if it only scatters by 1 hex. 20 damage suddenly filling your sky with a fireball and shrapnel. Can we say, oh shit.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 25-Oct-2007 05:40    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

If using the Maxtech rules for AA Targeting you get an impressive -5 to-hit on Airborne targets. As SD said, it is slow but that doesn't hurt it much if it is intended to sit still someplace.

Why the BAP?
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Oafman
Draconis Combine
Tai-sho
Tai-sho


Joined: 18-Nov-2003 00:00
Posts: 1657
Location: United States
PostPosted: 25-Oct-2007 10:17    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

I like both models. The potential is huge. I imagine a fortress with a parking lot full of these guys. Just think of the scariness of 10 of the LB10x versions. 40 guns pointed to the sky throwing flak. Lots of rolling for crits!! WEEEEEEE
Back to top View profile Send site message
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 25-Oct-2007 15:10    Post subject: Re: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

Vagabond wrote:
If using the Maxtech rules for AA Targeting you get an impressive -5 to-hit on Airborne targets. As SD said, it is slow but that doesn't hurt it much if it is intended to sit still someplace.

Why the BAP?


The BAP was there as compromise. It moves slow, so I want it to have something could alert it to enemy units near by, mainly to avoid ambushes etc...
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Seraph
Blighted Sun Battalion
2nd Company
"Seraph's Slaughter"
Major
Major


Joined: 11-Mar-2004 00:00
Posts: 1744

PostPosted: 25-Oct-2007 19:17    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

hmmm....fortess full of tanks...

Lob some arty into that enclosed space and see what happens!! Twisted Evil
_________________
If ignorance is bliss, then why are you so miserable?
Back to top View profile Send site message
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1447
Location: Germany
PostPosted: 26-Oct-2007 17:47    Post subject: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

Four LB10-X will give Fighters hell!!
As a defensive unit speed isn't much missed here. Just defend cities, military installations or industries. 32 kph will be enough to get it out of its hangar in time! Wink
_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Vagabond
Mercenary
Mr. Referee
Mr. Referee


Joined: 04-Feb-2002 00:00
Posts: 5619
Location: United States
PostPosted: 26-Oct-2007 18:55    Post subject: Re: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

Rudel Gurken wrote:
Four LB10-X will give Fighters hell!!
As a defensive unit speed isn't much missed here. Just defend cities, military installations or industries. 32 kph will be enough to get it out of its hangar in time! Wink


Well, i just looked over the rules and i'm not so sure anymore. Ya it gets the flak special rule and thus a -3 to-hit but with AT2 LBXs cannot cause as many possible crits anymore.

They added Damage Threshold and removed random crits [roll of 2] but according to the rules in AT2r flak like LBX inflicts multiple 1 pt hits. This means that it will never cause a threshold crit on a unit with more then 10 armor and can never get a random crit.

However, the rules are confusing as it says under the general damage section [air-to-air] that missile weapons deal damage by dividing the attack value into groups of 5pt clusters and rolling for hit location. If this applies to LBX as well, you end up with one 5pt cluster and one 1pt cluster. Giving it some ability to crit [threshold of 4 or less or 40 armor or less] but still lessening the overall effect LBXs used to have.
_________________
one must work hard to cultivate the mind and body. and one must always cultivate the mind.



//^(^_^)^\\
Back to top View profile Send site message Visit website
Karagin
Imperial Karagin Army
Imperial General
Imperial General


Joined: 04-Feb-2002 00:00
Posts: 4120
Location: United States
PostPosted: 26-Oct-2007 23:08    Post subject: Re: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

Vagabond wrote:
Rudel Gurken wrote:
Four LB10-X will give Fighters hell!!
As a defensive unit speed isn't much missed here. Just defend cities, military installations or industries. 32 kph will be enough to get it out of its hangar in time! Wink


Well, i just looked over the rules and i'm not so sure anymore. Ya it gets the flak special rule and thus a -3 to-hit but with AT2 LBXs cannot cause as many possible crits anymore.

They added Damage Threshold and removed random crits [roll of 2] but according to the rules in AT2r flak like LBX inflicts multiple 1 pt hits. This means that it will never cause a threshold crit on a unit with more then 10 armor and can never get a random crit.

However, the rules are confusing as it says under the general damage section [air-to-air] that missile weapons deal damage by dividing the attack value into groups of 5pt clusters and rolling for hit location. If this applies to LBX as well, you end up with one 5pt cluster and one 1pt cluster. Giving it some ability to crit [threshold of 4 or less or 40 armor or less] but still lessening the overall effect LBXs used to have.


You could just use the old rules...after all the point is to have fun.
_________________
Karagin
Only the dead have seen the end of war. - Plato

"Wasted trip Man. Nobody said nuthin' about lockin' horns with no tigers." Oddball
Back to top View profile Send site message Send e-mail
Rudel Gurken
Allisters Light Thunder
Major
Major


Joined: 15-Jun-2005 00:00
Posts: 1447
Location: Germany
PostPosted: 27-Oct-2007 02:04    Post subject: Re: Eradicator (AntiAircraft Vehicle) Reply to topic Reply with quote

Vagabond wrote:


... This means that it will never cause a threshold crit on a unit with more then 10 armor and can never get a random crit.

As damage threshold is rounded up you will never cause any critical if the target has only 1 point of armor! Crying or Very sad
wrote:

However, the rules are confusing as it says under the general damage section [air-to-air] that missile weapons deal damage by dividing the attack value into groups of 5pt clusters and rolling for hit location. If this applies to LBX as well, you end up with one 5pt cluster and one 1pt cluster. Giving it some ability to crit [threshold of 4 or less or 40 armor or less] but still lessening the overall effect LBXs used to have.

We have constructed a series of Fighters and AA-vehicles under the old rules mounting LB-X and SRM. As those units don't have a point any more we decided to use modified rules:
LB-X do their damage in one blow but or determining critical hits the damage is doubled! (LB10-X: 6 damage and crits if it had delivered 12 damage)
The same for SRMs but the real damage is broken up into groups of 4 (as we don't like doing 5 damage with missiles that do 2 damage each!)
_________________
Reality is where the Pizza-man comes from!'Gucken, petzen, verpissen!' (Look at it, squeal it, get the hell away from it!) – Motto of the recon troops'Artillery doesn´t know friend or foe! They only know worthwhile targets!‘ – Kuritan Infantrist
Back to top View profile Send site message
Display posts from previous:
Post new topic   Reply to topic    Mordel's Bar & Grill Forum Index » Design Submissions All times are GMT-04:00

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum