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Behemoth MK II
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Kraken
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PostPosted: 08-Aug-2007 20:46    Post subject: Behemoth MK II Reply to topic Reply with quote

 BattleTech Vehicle Technical Readout
                      VALIDATED

Type/Model:    Behemoth MK II
Tech:          Inner Sphere / 3062
Config:        Tracked Vehicle
Rules:         Level 2-FA, Standard design

Mass:          100 tons
Power Plant:   300 Vlar XL Fusion
Cruise Speed:  32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type:    Ferro-Fibrous
Armament:      
  2 LB 10-X ACs
  4 LRM 5s
  2 Harvester 20K SRM 6s
  4 Harvester 2K SRM 2s
  3 Flamers
  1 Small Laser 
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
When the Behemoth tank was first created, it was something to be feared. A
single Behemoth could destroy entire lances of light mechs without so much as
a second thought, and then come back and have that lance's vehicle and
infantry support for desert.

Unfortunately, the technological renaissance in regards to weapons has changed
all of that. Anything that couldn't outrun the Behemoth could easily tear it
to shreds; often, mechs that could outrun it could do the same. The existance
of battle armor and improvements in air support tactics also combined to
render the original Behemoth largely obsolete.

This new version is an attempt to fix those issues.

==Capabilities:==
The biggest, most important change is the decision to go from an ICE engine to
an XL fusion. While this raised the cost of the vehicle exponentially, it also
allowed the vehicle to go 50% faster (speed has always been an issue) and gave
some extra weight to tinker around with.

The rear arc being undefended was another issue that the original had, as
infantry and battle armor could sneak up behind the tank and plant explosvies.
The presence of the small laser allows the tank to sting anyone who tries to
do so.

The machine guns have now been replaced with flamers. While only one flamer
was mounted in the front due to heat dissipation issues, the decision was made
that one flamer would be enough. While machine guns were only truly effective
against infantry, *all* ground units were vulnerable to flamers and their
ability to set entire patches of ground on fire. 

The AC/10s have been replaced with LB-10X units and twice as much ammo. This
allows the crew to go between normal ammo and cluster ammo as needed, making
the unit a much greater threat to aircraft and battle armor.

The armor was converted over to ferro, and two more tons of armor have been
added. This means that the Behemoth is now an even tougher nut to crack than
before. 

Of interest is that a small cargo bay has been added. This cargo bay can be
used to carry a full set of camping equipment for all of the members of the
crew in the event of a long mission, or can be used to haul two or three
soldiers to help act as security for the vehicle.

--------------------------------------------------------
Type/Model:    Behemoth MK II
Mass:          100 tons
Construction Options:  Fractional Accounting

Equipment:                                 Items    Mass
Int. Struct.:  50 pts Standard               0     10.00
Engine:        300 XL Fusion                 2      9.50
Shielding & Transmission Equipment:          0      4.75
    Cruise MP:   3
     Flank MP:   5
Heat Sinks:     10 Single                    0       .00
Cockpit & Controls:                          0      5.00
Crew: 7 Members                              0       .00
Turret Equipment:                            0      2.80
Armor Factor:  269 pts Ferro-Fibrous         2     15.00

                          Internal    Armor
                          Structure   Value
   Front:                    10         80 
   Left / Right Sides:       10      54/54 
   Rear:                     10         36 
   Turret:                   10         45 

Weapons and Equipment    Loc  Heat  Ammo   Items    Mass
--------------------------------------------------------
2 LB 10-X ACs            Turret   0   40     3     26.00
4 LRM 5s                 Front    0   48     5     10.00
2 SRM 6s                 Turret   0   30     3      8.00
2 SRM 2s                 Front    0   50     3      3.00
1 SRM 2                  Right    0          1      1.00
1 SRM 2                  Left     0          1      1.00
1 Flamer                 Front    3          1      1.00
1 Flamer                 Left     3          1      1.00
1 Flamer                 Right    3          1      1.00
1 Small Laser            Rear     1          1       .50
Cargo Bay Capacity       Body                1       .45
--------------------------------------------------------
TOTALS:                          10         25    100.00
Items & Tons Left:                           0       .00

Calculated Factors:
Total Cost:        19,613,500 C-Bills
Battle Value:      1,088
Cost per BV:       18,027.11
Weapon Value:      1,958 / 1,958 (Ratio = 1.80 / 1.80)
Damage Factors:    SRDmg = 48;  MRDmg = 25;  LRDmg = 10
BattleForce2:      MP: 3T,  Armor/Structure: 0 / 11
                   Damage PB/M/L: 7/6/3,  Overheat: 0
                   Class: GA;  Point Value: 11
                   Specials: tran0


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Karagin
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PostPosted: 08-Aug-2007 22:31    Post subject: Reply to topic Reply with quote

Why the two different types of SRMs?
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Kraken
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PostPosted: 08-Aug-2007 22:32    Post subject: Reply to topic Reply with quote

Karagin wrote:
Why the two different types of SRMs?


I felt like it.
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Karagin
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PostPosted: 08-Aug-2007 23:12    Post subject: Reply to topic Reply with quote

Kraken wrote:
Karagin wrote:
Why the two different types of SRMs?


I felt like it.


Okay.
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Sleeping Dragon
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PostPosted: 09-Aug-2007 06:48    Post subject: Reply to topic Reply with quote

I don't like this. I can't say that I like the original either, but this isn't any better for me. I would expect an XL engined vehicle to carry some serious firepower and this is somewhat lacking, at least it's well armored, but still easy to immobilize. I would try different weapons load , even using standard engine and some of the new toys for getting additional free space. I would like to know to which TRO era does this upgrade belong.

Ideas:

MMLs to replace original SRM / LRM missile mix. One ammo feeding mechanism, less spare parts, ... overall a great upgrade for maintenance and manufacture.

Using the heat sinks in different way. A heavy PPC would be a great match for single LB gun.

Another interesting weapon would be the new plasma rifle.

Flamers may killy you, be cereful with them... if you need concentated firepower the MG arrays may help.

Small laser is not a thing that would chase off elementals IMO.
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PostPosted: 09-Aug-2007 09:23    Post subject: Reply to topic Reply with quote

Sleeping Dragon wrote:
I don't like this. I can't say that I like the original either, but this isn't any better for me. I would expect an XL engined vehicle to carry some serious firepower and this is somewhat lacking, at least it's well armored, but still easy to immobilize. I would try different weapons load , even using standard engine and some of the new toys for getting additional free space. I would like to know to which TRO era does this upgrade belong.

Ideas:

MMLs to replace original SRM / LRM missile mix. One ammo feeding mechanism, less spare parts, ... overall a great upgrade for maintenance and manufacture.

Using the heat sinks in different way. A heavy PPC would be a great match for single LB gun.

Another interesting weapon would be the new plasma rifle.

Flamers may killy you, be cereful with them... if you need concentated firepower the MG arrays may help.

Small laser is not a thing that would chase off elementals IMO.


he's got a point.... small lasers are not a bit deturant for Toads.
They are more likey to gang rape this Vehicle after it tried to deturr them with an insultingly light burn mark on their battlesuit.

I've been there. Toads are NASTY when you have two stars or more.
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