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MW:DarkAge
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MEX
Clan Blood Spirit
Star Colonel
Star Colonel


Joined: 21-Mar-2002 00:00
Posts: 440
Location: Austria
PostPosted: 21-May-2002 04:21    Post subject: MW:DarkAge Reply to topic Reply with quote

It seems that WizKids is modifying the MageKnight rules quite heavily to get the right BattleTech feeling.

MfG, MEX

P.S.: The following is from WizKids:

MiningMech, Modified
Designer’s Note: IndustrialMechs are often overlooked ....
... the IndustrialMechs are still ’Mechs in all ways. They can double their speed value (a run move), they can readily traverse all terrain save blocking terrain, and they accumulate heat when pushed as opposed to taking damage like non-’Mech units...

Purifier Battle Armor
Designer’s Note:
... but lacked mobility when in formation. This deficiency was a result of Jump Jets being modeled after the Mage Knight ability, Flight, which prevented formation moves using the ability. Permitting Jump Jets to be used in formation moves fixed this problem and gave Battle Armor the desired feel in the game.

[ This Message was edited by: MEX on 2002-05-21 04:28 ]
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