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Dibison
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Kraken
Federated Suns
Marshal
Marshal


Joined: 04-Feb-2002 00:00
Posts: 2754
Location: United States
PostPosted: 02-Jul-2007 23:49    Post subject: Dibison Reply to topic Reply with quote

       BattleMech Technical Readout

Type/Model:    Dibison 
Tech:          Inner Sphere / 3060
Config:        Quad BattleMech
Rules:         Level 2, Standard design

Mass:          75 tons
Chassis:       Endo Steel
Power Plant:   300 Vlar Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      
  2 Machine Guns
  2 PPCs
  2 SRM 4s
  2 Medium Lasers
  1 Large Laser
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

------------------------------------------------------------------------------
==Overview:==
Having typically been behind other nations in regards to the useage and
development of quad designs, the Federated Commonwealth made the decision to
begin its own quad program. The end result was the Dibison, so named because
it resembled the ancient Terran animal.


As the name implies, the Dibison was designed around being able to both give
and withstand incredible amounts of damage. 

Twin PPCs allow the mech to blast targets from range. 

Any target that gets close will find itself upon the receiving end of a large
laser, two SRM 4s, and two medium lasers. Infantry will also encounter a pair
of machine guns.

As most of the mech's weapons load-out is energy-based and the machine guns
have ample ammo, the Dibison can simply roam the battlefield "grazing" for
targets as they come without the pilot worrying over ammo. 

--------------------------------------------------------
Type/Model:    Dibison 
Mass:          75 tons

Equipment:                                 Crits    Mass
Int. Struct.:  122 pts Endo Steel           14      4.00
 (Endo Steel Loc: 1 LFL, 1 RFL, 4 LT, 4 RT, 2 LRL, 2 RRL)
Engine:        300 Fusion                    6     19.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     11 Double [22]               0      1.00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Leg Act: Hip + UpLeg + LowLeg + Foot        16       .00
Armor Factor:  240 pts Standard              0     15.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9      
   Center Torso:             23         34      
   Center Torso (Rear):                 11      
   L/R Side Torso:           16      23/23      
   L/R Side Torso (Rear):              8/8      
   L/R Front Leg:            16      31/31      
   L/R Rear Leg:             16      31/31      

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Machine Gun            RFL     0  200      3      1.50
  (Ammo Locations: 1 LT, 1 RT)
1 Machine Gun            LFL     0           1       .50
1 PPC                    RT     10           3      7.00
1 SRM 4                  RT      3   50      3      4.00
  (Ammo Locations: 1 LT, 1 RT)
1 Medium Laser           RT      3           1      1.00
1 PPC                    LT     10           3      7.00
1 SRM 4                  LT      3           1      2.00
1 Medium Laser           LT      3           1      1.00
1 Large Laser            CT      8           2      5.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         40          65     75.00
Crits & Tons Left:                           1       .00

Calculated Factors:
Total Cost:        7,448,000 C-Bills
Battle Value:      1,335
Cost per BV:       5,579.03
Weapon Value:      1,870 / 1,870 (Ratio = 1.40 / 1.40)
Damage Factors:    SRDmg = 21;  MRDmg = 13;  LRDmg = 5
BattleForce2:      MP: 4,  Armor/Structure: 6/6
                   Damage PB/M/L: 4/3/1,  Overheat: 2
                   Class: MH;  Point Value: 13

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Stinger
The Knights of Chaos
General
General


Joined: 30-Apr-2002 00:00
Posts: 1833
Location: United States
PostPosted: 03-Jul-2007 01:39    Post subject: Reply to topic Reply with quote

I really like this one. Excellent damage curve, and a nice heat curve.
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Stinger
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Sleeping Dragon
Draconis Combine
Tai-i
Tai-i


Joined: 06-Apr-2005 00:00
Posts: 4820
Location: Czech Republic
PostPosted: 03-Jul-2007 10:50    Post subject: Reply to topic Reply with quote

Nice one. I'm used to seeing lighter quads, but this one shows that heavy quads are still viable machines that can pack a punch.
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