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WHM-7R Warhammer
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Warhammer: 3025
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Captain, AFFC (Ret.)
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 27-Jun-2007 22:28    Post subject: WHM-7R Warhammer Reply to topic Reply with quote

This is similar in creation to my BLR-2G and CRB-27-2: a simple, to-the-point enhancement of the old tech to new tech. In this case, the lucky recipient is my personal favorite of all time, the WHM-6R Warhammer.


Code:
Type/Model:    Warhammer WHM-7R
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          70 tons
Chassis:       StarCorp 100 Standard
Power Plant:   280 VOX Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Leviathon Plus Standard
Armament:     
  2 Tiegart Magnum ER PPCs
  1 Holly SRM 4
  2 Martell Medium Lasers
  2 Martell Small Pulse Lasers
  1 MainFire Point Defense Anti-Missile System
Manufacturer:  Tartarus Upgrades
  Location:    Field Upgrade
Communications System:  O/P 3000 COMSET
Targeting & Tracking System:  O/P 1500 ARB

--------------------------------------------------------
Type/Model:    Warhammer WHM-7R
Mass:          70 tons

Equipment:                                 Crits    Mass
Int. Struct.:  107 pts Standard              0      7.00
Engine:        280 Fusion                    6     16.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   0
Heat Sinks:     15 Double [30]              12      5.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  208 pts Standard              0     13.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             22         31     
   Center Torso (Rear):                 10     
   L/R Side Torso:           15      22/22     
   L/R Side Torso (Rear):              7/7     
   L/R Arm:                  11      21/21     
   L/R Leg:                  15      29/29     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 ER PPC                 RA     15           3      7.00
1 ER PPC                 LA     15           3      7.00
1 SRM 4                  RT      3   25      2      3.00
  (Ammo Locations: 1 RT)
1 Medium Laser           RT      3           1      1.00
1 Small Pulse Laser      RT      2           1      1.00
1 Medium Laser           LT      3           1      1.00
1 Small Pulse Laser      LT      2           1      1.00
1 Anti-Missile System    CT      1   12      2      1.50
  (Ammo Locations: 1 RT)
CASE Equipment:          RT                  1       .50
--------------------------------------------------------
TOTALS:                         44          56     70.00
Crits & Tons Left:                          22       .00

Calculated Factors:
Total Cost:        6,809,634 C-Bills
Battle Value:      1,303
Cost per BV:       5,226.12
Weapon Value:      1,621 / 1,621 (Ratio = 1.24 / 1.24)
Damage Factors:    SRDmg = 25;  MRDmg = 15;  LRDmg = 8
BattleForce2:      MP: 4,  Armor/Structure: 5/5
                   Damage PB/M/L: 4/3/1,  Overheat: 2
                   Class: MH;  Point Value: 13



Warhammer WHM-7R.hmp
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 Filename: Warhammer WHM-7R.hmp 
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Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


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Karagin
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PostPosted: 27-Jun-2007 23:30    Post subject: Reply to topic Reply with quote

I did something very similar, I took the Warhammer and gave it EDS and DHS, that was the new tech I gave it. Yours is nice and would make a decent addition to any force.
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Sleeping Dragon
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PostPosted: 29-Jun-2007 04:33    Post subject: Reply to topic Reply with quote

I smell minmaxing Laughing
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Stinger
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PostPosted: 29-Jun-2007 13:40    Post subject: Reply to topic Reply with quote

I would change the small pluse lasers for mediums. But that is me. (yes I dont like pulse lasers. never have and never will)

And how is it minmaxing?
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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CO_17thRecon
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PostPosted: 29-Jun-2007 14:27    Post subject: Reply to topic Reply with quote

Stinger wrote:
I would change the small pluse lasers for mediums. But that is me. (yes I dont like pulse lasers. never have and never will)

And how is it minmaxing?


I suspect the small pulse lasers are there to put the fear of god into the infantry. Having conducted some limited tests with the new infantry rules, they can be quite threatening to a BattleMech without the appropriate weaponry, due to their general resilience to BattleMech weapons. If you are convinced you are not likely to see ground-pounders though, then the medium lasers are the way to go.

Light machine guns are also nice, if only for the range.

I, personally, think this is a great upgrade.
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Warhammer: 3025
Freelance
Captain, AFFC (Ret.)
Captain, AFFC (Ret.)


Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 29-Jun-2007 18:58    Post subject: Reply to topic Reply with quote

Stinger wrote:

And how is it minmaxing?


I too would like to know.

CO_17thRecon wrote:

I suspect the small pulse lasers are there to put the fear of god into the infantry.


Correct.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Stinger
The Knights of Chaos
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PostPosted: 30-Jun-2007 01:14    Post subject: Reply to topic Reply with quote

Yeah, I figured they were there for the rare infantry. Unfortunately our games rarely saw infantry, so Machine guns and the small pulse were just wasted tonnage. I havent played with the new infantry rules yet. its interesting to hear that they have gotten scarier to battlemechs.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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Sleeping Dragon
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PostPosted: 30-Jun-2007 05:12    Post subject: Reply to topic Reply with quote

It wasn't meant as a slander (if that is the correct word).

The design has nearly full armor, 2 ER PPC / 30 DHS combo, standard engine. With current technology it's very close to top prformance from all possible variations of the original WHM-6R hassis.

Such machines are rare, and they should remain rare, because they would push most other designs out of the game Wink
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Warhammer: 3025
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Joined: 29-Jan-2005 00:00
Posts: 1856

PostPosted: 30-Jun-2007 05:26    Post subject: Reply to topic Reply with quote

That was actually the intent. With this latest kick I've been on (upgrades), the goal has always been to simply make the 'mechs better through simple swaps of old technology to new. I think it's a testament to the underlying capabilities of the chassis I've been working with that when I'm done they're so improved, even though I feel like I haven't really done anything special to them.
_________________
Evil is like a bowl of oranges. Only one, instead, is an orange of DOOM. That orange has a fate to rule over the other oranges with an iron fist. That orange is me.

Because sometimes, there are many guards in the castle.


Ya Rl'yeh!
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Sleeping Dragon
Draconis Combine
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Tai-i


Joined: 06-Apr-2005 00:00
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Location: Czech Republic
PostPosted: 30-Jun-2007 05:34    Post subject: Reply to topic Reply with quote

I think that in standard TROs the designers avoid such solutions to prevent creation of a perfect machine. That would discourage people form experimenting with their own machines and take part of the game we like away. Not to mention that with less 'Mechs to play with they would sell less TROs,minis, ... Wink

Everyone likes designing and tinkering with 'Mechs and vees.
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Stinger
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PostPosted: 01-Jul-2007 12:17    Post subject: Reply to topic Reply with quote

wrote:
Not to mention that with less 'Mechs to play with they would sell less TROs,minis, ...


That is the real reason for all the mechs. If the IS DID make a new mech it would be 1 maybe 2. for the entire sphere.

But honestely everyone loves to tinker with mechs. Its what makes the game fresh and exciting.
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Stinger
If it's "creepy" to use the Internet, military satellites, and robot aircraft to find a house full of gorgeous young models so I can drop in on them unexpected, then FINE, I'm "creepy". Howard Wolowitz. BBT.
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